Syringes in the ear slot!

Wickedtemp
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Syringes in the ear slot!

Post by Wickedtemp » 12 Apr 2016, 01:54

Summary (a quick, 2-3 sentence summary): - Allow people to put syringes in an 'ear' slot.

Benefits (How this will benefit the server and game as a whole): Well, instead of having to carry around a syringe in a labcoat or other storage slot, preventing it from being used to store medicine or something else, have them fit behind the ear! Other servers on baycode do this, and it's actually extremely useful when utilized. It'd allow for quicker treatment ((especially if all the bottles in your belt are open so you don't even need to take them out!)) and would make doctors' jobs just a liiiittle bit easier.

Details (Description of how you think this would work, the benefits, etc): Listed above. Fairly straightforward.

Implementation (Optional, if you have an idea how to implement it): I'm not really sure as to what enables an item to be put behind the ear. But do that for syringes.

EDIT: Some people suggested that this be done with cigarettes as well, which arguably makes more sense than syringes, although it wouldn't be as useful for gameplay. But... yeah, no real reason not to have it.
Last edited by Wickedtemp on 20 Apr 2016, 02:49, edited 1 time in total.

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username123
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Re: Syringes in the ear slot!

Post by username123 » 12 Apr 2016, 06:59

Wickedtemp wrote:Summary (a quick, 2-3 sentence summary): - Allow people to put syringes in an 'ear' slot.

Benefits (How this will benefit the server and game as a whole): Well, instead of having to carry around a syringe in a labcoat or other storage slot, preventing it from being used to store medicine or something else, have them fit behind the ear! Other servers on baycode do this, and it's actually extremely useful when utilized. It'd allow for quicker treatment ((especially if all the bottles in your belt are open so you don't even need to take them out!)) and would make doctors' jobs just a liiiittle bit easier.

Details (Description of how you think this would work, the benefits, etc): Listed above. Fairly straightforward.

Implementation (Optional, if you have an idea how to implement it): I'm not really sure as to what enables an item to be put behind the ear. But do that for syringes.
A syringe on the ear ...

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Sabess
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Re: Syringes in the ear slot!

Post by Sabess » 12 Apr 2016, 07:28

Agreed! An extremely small but pleasant buff to hoomies, especially for combat medics. It really sucks having to use up a valuable slot as a combat medic, because you've got to balance medical supplies and ammo.

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Re: Syringes in the ear slot!

Post by coroneljones » 12 Apr 2016, 07:31

How......exactly...
Can you balance or even put a syringe in the back of your ear for hours,safely.

It just doesnt seem.....pleasant..at all.
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Re: Syringes in the ear slot!

Post by Egorkor » 12 Apr 2016, 08:05

coroneljones wrote:How......exactly...
Can you balance or even put a syringe in the back of your ear for hours,safely.

It just doesnt seem.....pleasant..at all.
you were able to put bricks into it. I tell you, tis quite pleasant.

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Re: Syringes in the ear slot!

Post by MrJJJ » 12 Apr 2016, 08:15

coroneljones wrote:How......exactly...
Can you balance or even put a syringe in the back of your ear for hours,safely.

It just doesnt seem.....pleasant..at all.
Same as you would with a pencil or a pen probably :)

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Re: Syringes in the ear slot!

Post by Wickedtemp » 12 Apr 2016, 16:17

username123 wrote:
A syringe on the ear ...
coroneljones wrote:How......exactly...
Can you balance or even put a syringe in the back of your ear for hours,safely.

It just doesnt seem.....pleasant..at all.
Have you never seen a syringe before? You do know they have caps, right? And these are small syringes we're talking about here. They probably wouldn't have trouble actually fitting.

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Re: Syringes in the ear slot!

Post by Lucius Jones » 12 Apr 2016, 17:15

eh maybe, if they where 5 unit syringes. The 15 ones are quite large, size of your thumb to forfinger large, not possible to put behind a ear.
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Re: Syringes in the ear slot!

Post by Wickedtemp » 12 Apr 2016, 20:12

Lucius Jones wrote:eh maybe, if they where 5 unit syringes. The 15 ones are quite large, size of your thumb to forfinger large, not possible to put behind a ear.
We'd need the exact dimensions of the syringe to determine that. Not to mention that, in a world where we have developed space travel and cloning, I'm sure there's a way someone can put a little syringe behind their ear for a few hours if they REALLY want to. And also the simple fact that in this case, the gameplay benefit would probably outweigh the "broken immersion" issue that doesn't even exist in this case.

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username123
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Re: Syringes in the ear slot!

Post by username123 » 12 Apr 2016, 20:50

Wickedtemp wrote: We'd need the exact dimensions of the syringe to determine that. Not to mention that, in a world where we have developed space travel and cloning, I'm sure there's a way someone can put a little syringe behind their ear for a few hours if they REALLY want to. And also the simple fact that in this case, the gameplay benefit would probably outweigh the "broken immersion" issue that doesn't even exist in this case.

An average human has about 5 to 6 liters of blood (let's say they have 5.5 liters), in the game a human has 550u of blood, if 5.5 liters is 550u, 15u is 0.15 liters, which is 150cc (cubic centimeters). A syringe is a cylinder, the formula to calculate the volume of a cylinder is V=pi*r^2*h where V is volume, r is radius and h is height, We know that the volume of our syringe is 150 cubic centimeters, 150 c^3 = (pi*r^2*h)^3 where c is centimeter and the unit of height and radius is centimeters, we can play with this equation to know whats the height and the radius of our syringe, or we can be lazy and and google a 150cc syringe to find This big ass syringe which is used for hydroponics/botany, you can't fit this on your hear, i bet my lunch money that this thing is bigger the average penis size of the CM player that 2 times a 12gauge shotgun shell.

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Re: Syringes in the ear slot!

Post by MauroVega » 12 Apr 2016, 22:26

Before we had a knife in the mouth,how much worse can this be?
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Re: Syringes in the ear slot!

Post by Wickedtemp » 12 Apr 2016, 22:42

username123 wrote:
An average human has about 5 to 6 liters of blood (let's say they have 5.5 liters), in the game a human has 550u of blood, if 5.5 liters is 550u, 15u is 0.15 liters, which is 150cc (cubic centimeters). A syringe is a cylinder, the formula to calculate the volume of a cylinder is V=pi*r^2*h where V is volume, r is radius and h is height, We know that the volume of our syringe is 150 cubic centimeters, 150 c^3 = (pi*r^2*h)^3 where c is centimeter and the unit of height and radius is centimeters, we can play with this equation to know whats the height and the radius of our syringe, or we can be lazy and and google a 150cc syringe to find This big ass syringe which is used for hydroponics/botany, you can't fit this on your hear, i bet my lunch money that this thing is bigger the average penis size of the CM player that 2 times a 12gauge shotgun shell.
Yeah, well in baycode you could also fit like 30 medical splints inside of a WALLET, and also you could fit a FULLY GROWN WATERMELON in the ear slot as well. Again, other baycode servers actually already have this and it's surprisingly useful. Also, keep in mind, you'd be injecting a full 150cc of medicine into someone's bloodstream in the span of like... 2 seconds. Now, I'm not an expert on this, but I'm reasonably sure that the amount of pressure that would take would be more than what would be considered realistic or safe.

I mean, if we want to continue the "It isn't really realistic..." argument... What about bluespace beakers? That can hold almost a gallon yet it magically fits in your pocket. What about even a 'large' beaker? IIRC large beakers can fit inside of a labcoat pocket. There are so many examples of stuff that honestly shouldn't work, but it does, for the sake of gameplay. Chemicals that magically repair ruptured lungs? Cloning? What about the combat lifesaver bags? Pretty sure those can hold large beakers. Okay, so lets load it up with large beakers and fill them with water, since we don't know the density of the other chems. Medical belt has 7 slots. Combat lifesaver bag has around thrice that... 1ml of water is 1 gram. In this case, a full lifesaver bag would have 21 large beakers, give or take a few maybe, for a grand total of 25,200 grams of water. 25.2 kilos. That's 55 pounds, NOT COUNTING THE BEAKERS THEMSELVES, AROUND YOUR WAIST. You'd be RUNNING around with that all day, PLUS your satchel. So lets load that up too. But you know what? Large beakers fit in boxes, boxes fit in the satchels, so lets go balls to the wall, shall we? Each box has 7 spaces, and you can fit 7 boxes in your bag for a total of 49. Comes out to be about 58 kilos, not counting the beakers, boxes, and bag. This would add another 130 pounds.

Now lets add a coat and webbing. Another 5 beakers. 6 kilos, about 13 pounds.

You could also carry one bag in each hand, so that'd be another 130 pounds for each hand you've got. Somehow you could lift that with one hand and run around with it.

What do we have in total? 55 pounds (25.2kg) for the belt. 130 pounds (58kg) in your backpack, 13 pounds (6kg) in your coat and webbing, and then another 130 pounds (58kg) in each hand. For a grand total of... FOUR HUNDRED AND FIFTY EIGHT POUNDS...or 207kg. And this doesn't even factor in the weight of the boxes, backpacks, beakers, or anything else, this is just the WATER.

"Oh, but Wicked, where would we ever get that many large beakers? What if large beakers don't actually fit?" Then use 60u bottles or beakers instead of the large ones. You'd still end up with about 225 pounds of water on you that you could ICly run around with, never tiring, for several hours. At full speed.

Now.. keeping all of that in mind. If a marine can do THAT... I'm fairly sure they can manage to put a large syringe behind their ear, hm?

Edit: Keep in mind, this example was with WATER... A doctor could do the same with LIQUID TUNGSTEN from the dispensers and it'd be like 19x the weight I ended up with using water. Easily over a ton.

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Re: Syringes in the ear slot!

Post by SpanishBirdman » 13 Apr 2016, 17:06

+1

This is a good idea that takes advantage of the fact that there are two ear slots, which never seems to be necessary, and also gives me the great mental image of a medic storing a syringe by jamming it deep into his ear canal for easy retrieval.

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Re: Syringes in the ear slot!

Post by Giggles » 13 Apr 2016, 17:10

This sounds quite cool tbh, as log. As they keep it encased while they have it near their ear.. +1
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Re: Syringes in the ear slot!

Post by Edgelord » 13 Apr 2016, 18:28

This seems horribly irresponsible.
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Re: Syringes in the ear slot!

Post by DesFrSpace » 13 Apr 2016, 19:20

Believe it or not, this is an up to date default on one of the SS13 version. What we need badly is Cigarette packet on the helmet, or a free slot on the helmet. Have been asked for a long time, I remember it got forgotten right?
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Re: Syringes in the ear slot!

Post by Edgelord » 14 Apr 2016, 11:48

DesFrSpace wrote:Believe it or not, this is an up to date default on one of the SS13 version. What we need badly is Cigarette packet on the helmet, or a free slot on the helmet. Have been asked for a long time, I remember it got forgotten right?
It got accepted iirc, I don't think it's been forgotten, just not prioritized.
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Re: Syringes in the ear slot!

Post by forwardslashN » 14 Apr 2016, 11:50

This sounds...dangerous.
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Re: Syringes in the ear slot!

Post by Wickedtemp » 14 Apr 2016, 13:58

\N wrote:This sounds...dangerous.
If you're talking about the sharp point of the syringe potentially causing issues, remember, syringes have caps on them. It's a major safety hazard for them to NOT have caps, so I just assume they've got caps and when they need to be used, said cap is removed. Cause why wouldn't they have caps?

Also, something else that's also dangerous, ACTUALLY DANGEROUS that can kill people if things go wrong: Smoking in chemistry. Unless liquid/gas phoron isn't flammable/explosive anymore, that's really fucking dangerous to do. And it's allowed. For some reason.

So we already allow extremely dangerous practices that actually, in-game, can potentially kill other players. While the syringe idea is only dangerous in a roleplaying sense. Mechanically, nothing bad will happen. But RP-wise, yeah, sharp point and all...that's also most likely covered by a cap when not in use, so it's fine.

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Re: Syringes in the ear slot!

Post by DesFrSpace » 19 Apr 2016, 18:52

Speaking of which, was Doctoring for 5PM CT on 19 April, and head to deal with this SS13 newbiew/boobies to CM server, oh boy, total griefs.
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Re: Syringes in the ear slot!

Post by Page Avenue » 20 Apr 2016, 02:42

Make it cigarettes in the ear slot, and you've got my +1.

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Re: Syringes in the ear slot!

Post by Wickedtemp » 20 Apr 2016, 02:48

Page Avenue wrote:Make it cigarettes in the ear slot, and you've got my +1.
Sure, why not.

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Re: Syringes in the ear slot!

Post by qDan » 20 Apr 2016, 09:36

Dem good idea, at least for cigarettes it should work great. And yes - standard syringe IRL only sligthly longer than cigarette and require only small plastic cap which in 99% cases enough to protect itself and people around from possible trauma.

Also I miss good old days when you was able to carry knife in your mouth holding it with teeth.

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Re: Syringes in the ear slot!

Post by DesFrSpace » 21 Apr 2016, 21:04

qDan wrote: Also I miss good old days when you was able to carry knife in your mouth holding it with teeth.
1+1 = +2 How about throwing knife instead? Combat knife got a good spot.
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Re: Syringes in the ear slot!

Post by Wickedtemp » 21 Apr 2016, 23:49

DesFrSpace wrote: 1+1 = +2 How about throwing knife instead? Combat knife got a good spot.
Throwing knife would be a bit more risky, you could accidentally cut your ear off. Personally, I'd be for it though.

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