Summary (a quick, 2-3 sentence summary): CL has an implanter. Research can make chemical implants. But there's not a single prisoner management console on the ship - and they're what's used for triggering implants. Give them some other, independent trigger instead.
Benefits (How this will benefit the server and game as a whole): A completely useless option cluttering R&D's menu now is something interesting and fun to use.
Details (Description of how you think this would work, the benefits, etc): The easiest way would be copy-pasting the code from tator implants, allowing activation via an emote (*wink) etc.
Implementation (Optional, if you have an idea how to implement it): Buy the coders a dinner.
Make implanters great again.
- Derpislav
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Make implanters great again.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- apophis775
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Re: Make implanters great again.
They are for Loyalty implants, and the RD interface will 100% change soon.
- Garbage
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Re: Make implanters great again.
Just waiting for the one expressive marine who winks and then his teammates go total recall from their implants.
+1
+1
- Snypehunter007
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Re: Make implanters great again.
I don't know if this is going to be worked on anytime soon, this suggestion is pretty old too.
Asking this to be locked.
Asking this to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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- forwardslashN
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Re: Make implanters great again.
Implants are now more of an RP thing for the CL instead of an actual mechanic. If that changes, it will probably follow a better rework of the mechanic. Denied.
The ambivalent giant white baldie in a jungle near you.