Make implanters great again.

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Derpislav
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Make implanters great again.

Post by Derpislav » 15 Apr 2016, 16:09

Summary (a quick, 2-3 sentence summary): CL has an implanter. Research can make chemical implants. But there's not a single prisoner management console on the ship - and they're what's used for triggering implants. Give them some other, independent trigger instead.

Benefits (How this will benefit the server and game as a whole): A completely useless option cluttering R&D's menu now is something interesting and fun to use.

Details (Description of how you think this would work, the benefits, etc): The easiest way would be copy-pasting the code from tator implants, allowing activation via an emote (*wink) etc.

Implementation (Optional, if you have an idea how to implement it): Buy the coders a dinner.
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apophis775
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Re: Make implanters great again.

Post by apophis775 » 15 Apr 2016, 16:17

They are for Loyalty implants, and the RD interface will 100% change soon.

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Garbage
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Re: Make implanters great again.

Post by Garbage » 15 Apr 2016, 16:19

Just waiting for the one expressive marine who winks and then his teammates go total recall from their implants.

+1

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Snypehunter007
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Re: Make implanters great again.

Post by Snypehunter007 » 21 Mar 2017, 17:11

I don't know if this is going to be worked on anytime soon, this suggestion is pretty old too.

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forwardslashN
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Re: Make implanters great again.

Post by forwardslashN » 25 Mar 2017, 11:28

Implants are now more of an RP thing for the CL instead of an actual mechanic. If that changes, it will probably follow a better rework of the mechanic. Denied.
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