Shotgun's reloading system
- Jeser
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Shotgun's reloading system
Summary (a quick, 2-3 sentence summary): Return old reloading system for shotguns. Or greatly change new system.
Benefits (How this will benefit the server and game as a whole): New update made shotgun even less combat-usefull than it was. We need to change this or people will stop using shotgun.
Details (Description of how you think this would work, the benefits, etc): Welp, in new update we got new type of ammo: buckshot. This is nice. But at the same time, whole reloading system has changed. We don't have shells now, we have boxes. I think, this was made to reduce amount of garbage (shells) on server and this is understandable.
One of positive sides of shotgun was ability to quickly put in 1-2 shells and shoot them immediately. It helped when you was in the middle of a fight or got cornered and only weapon you have was shotgun. You was still able to shoot, you just had to put 1-2 shells instead of all 7. New system is like "stand still and if you not, you won't get ANY shell in shotgun". This removed one of not so numerous good sides of shotgun, nerfing it to hell.
The only way to change new system, as I see it is making reloading real-time. For example, if reloading of all 7 shells takes 4-5 seconds, than if you stand still for 2 seconds, only 3 shells will be put in shotgun and so on. And make boxes show exact amount of shells inside on exploring, as mags showing now. This is the only way to return "partly relaoding" without returning to garbage-shells.
Implementation (Optional, if you have an idea how to implement it): Returning to previous reloading code, but adding new ammo type.
Benefits (How this will benefit the server and game as a whole): New update made shotgun even less combat-usefull than it was. We need to change this or people will stop using shotgun.
Details (Description of how you think this would work, the benefits, etc): Welp, in new update we got new type of ammo: buckshot. This is nice. But at the same time, whole reloading system has changed. We don't have shells now, we have boxes. I think, this was made to reduce amount of garbage (shells) on server and this is understandable.
One of positive sides of shotgun was ability to quickly put in 1-2 shells and shoot them immediately. It helped when you was in the middle of a fight or got cornered and only weapon you have was shotgun. You was still able to shoot, you just had to put 1-2 shells instead of all 7. New system is like "stand still and if you not, you won't get ANY shell in shotgun". This removed one of not so numerous good sides of shotgun, nerfing it to hell.
The only way to change new system, as I see it is making reloading real-time. For example, if reloading of all 7 shells takes 4-5 seconds, than if you stand still for 2 seconds, only 3 shells will be put in shotgun and so on. And make boxes show exact amount of shells inside on exploring, as mags showing now. This is the only way to return "partly relaoding" without returning to garbage-shells.
Implementation (Optional, if you have an idea how to implement it): Returning to previous reloading code, but adding new ammo type.
Last edited by Jeser on 16 Apr 2016, 03:51, edited 3 times in total.
- apophis775
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Re: Shotgun's reloading system
This was changed, because people bitched about the shell reloading.
- Jeser
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Re: Shotgun's reloading system
Welp, with old system, you was able to use shotgun as primary weapon. Now this is impossible. It's really nerf.
Also, considering that one box has only 7 shells, amount of them in vendors should be increased, but this is idea for another post, I guess.
I'd really like to see opinion about new system from people, who was bitching about previous one.
Also, can anyone specify reloading time? I stood for nearly 3-4 seconds and was shoved by hunter and reloading didn't finish.
Also, are runners expected to tank 3 slags without crit now??
Also, considering that one box has only 7 shells, amount of them in vendors should be increased, but this is idea for another post, I guess.
I'd really like to see opinion about new system from people, who was bitching about previous one.
Also, can anyone specify reloading time? I stood for nearly 3-4 seconds and was shoved by hunter and reloading didn't finish.
Also, are runners expected to tank 3 slags without crit now??
- SecretStamos (Joshuu)
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Re: Shotgun's reloading system
It's literally not possible. It's the best we can do with how the current system.
ALL guns are mag based not cartridge based. This is MUCH more efficient and easier on the CPU and lets us do things we couldn't with the old system.
So no, this isn't happening.
ALL guns are mag based not cartridge based. This is MUCH more efficient and easier on the CPU and lets us do things we couldn't with the old system.
So no, this isn't happening.
- forwardslashN
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Re: Shotgun's reloading system
Even so, it isn't out of the realm of coding to work around this issue. One potential solution that comes to mind is to keep the ammo magazine in the shotgun at all times, something that isn't actually seen by the player, and not have it eject when the weapon runs out of ammo. Any individual shell would be added to the magazine's capacity, probably through a list or something that allows for different shells to be present at the same time, and would allow the gun to fire again. I don't know the specifics of the code, of course, but that is not the only approach. This wouldn't work around spawning many objects though, but that is the price to pay.SecretStamos (Joshuu) wrote: ALL guns are mag based not cartridge based.
Anyway, I'm all for individual shell reloading for a shotgun. I'll throw out my idea again: You can combine shotgun shells into a handful (4-5 shells) by clicking them together, and then click on the gun to feed it individual shells by clicking multiple times. That way you can store handfuls in your pocket/belt, and not have to open large containers to grab a bunch of shells quickly. And you also won't have to stand still to reload, like it is currently.
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- Jeser
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Re: Shotgun's reloading system
This is really awesome idea, I'd like to try this.\N wrote:Anyway, I'm all for individual shell reloading for a shotgun. I'll throw out my idea again: You can combine shotgun shells into a handful (4-5 shells) by clicking them together, and then click on the gun to feed it individual shells by clicking multiple times. That way you can store handfuls in your pocket/belt, and not have to open large containers to grab a bunch of shells quickly. And you also won't have to stand still to reload, like it is currently.
- SecretStamos (Joshuu)
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Re: Shotgun's reloading system
It's much easier said than done unfortunately.Jeser wrote: This is really awesome idea, I'd like to try this.
- Jeser
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Re: Shotgun's reloading system
Eh, what a shame.
- KingKire
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Re: Shotgun's reloading system
necroed due to shotgun changes. locked and accepted i think?
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Jeser
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Re: Shotgun's reloading system
Yep. Thread can be locked.
- forwardslashN
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Re: Shotgun's reloading system
Locked then. Happy shotgunning.
The ambivalent giant white baldie in a jungle near you.