Pemament Alien Damage

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Infernus
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Pemament Alien Damage

Post by Infernus » 30 Dec 2014, 20:44

So, in their hives, aliens are nearly impossible to kill, especially in virology.

By adding permanent damage, each shot will reduce a tiny ammount of max_HP from aliens, so they can't be healed fully after getting shot hundreds of times!


So, as an alien, you have 200 Max_HP

You get shot 10 times with SMG, your health will drop to 40 HP, but your Max_HP will be reduced from 200 to 150,
meaning that you are getting weaker and weaker by each shot.

We can discuss perm damage of each bullet if you like this idea.

Thoughts?

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Rahlzel
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RE: Pemament Alien Damage

Post by Rahlzel » 30 Dec 2014, 21:44

Might as well greatly reduce bullet damage and turn off health regeneration for aliens. You'd end up with the same effect.

Besides that, I'm not a fan of the idea.

I've seen Marines clean out Virology and I've also seen them get cleaned out. I think the system is fairly balanced as-is.

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RE: Pemament Alien Damage

Post by UnknownMurder » 30 Dec 2014, 21:57

I'm afraid I would have to agree with Rah.

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RE: Pemament Alien Damage

Post by Infernus » 31 Dec 2014, 12:15

True, but the thing is, marines can have their bones broken, can get internal bleeding and can get infected, and that is a massive disadvantage to marines, since they have to be very careful what they do. And they only have one life

However, aliens do not get any disabilities that will prevent them from going rambo, facehug someone in front of 10 marines, get shot multiple times, and just drag him in the hive. They will just wait for a minute to get healed back and even if they die, they will become an alien in next few seconds. And Evolution to runner takes 2 minutes.

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RE: Pemament Alien Damage

Post by razerwing » 01 Jan 2015, 06:57

Maybe you guys could add in some sort of bone structure for aliens? Kind of like what the humans have. That way when you aim for the legs and put enough rounds into them you get a disabled Xenomorph instead of a dead one?
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RE: Pemament Alien Damage

Post by coroneljones » 02 Jan 2015, 09:26

Well Aliens do have some small disabilities caused by marines:
-Flashbangs leave them deaf,and disable hivemind for them
-Smoke can knock them out if they stay too long in it
-A Lone Runner in a large marine group is a dead Runner
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Infernus
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RE: Pemament Alien Damage

Post by Infernus » 02 Jan 2015, 10:42

The only real disability here is a smoke. (If flashbanging disables hivemind for the whole round, it's a bug)

Everyone is dead when rushing into a group of marines alone, and vice versa.

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RE: Pemament Alien Damage

Post by apophis775 » 02 Jan 2015, 12:11

Infernus wrote: True, but the thing is, marines can have their bones broken, can get internal bleeding and can get infected, and that is a massive disadvantage to marines, since they have to be very careful what they do. And they only have one life

However, aliens do not get any disabilities that will prevent them from going rambo, facehug someone in front of 10 marines, get shot multiple times, and just drag him in the hive. They will just wait for a minute to get healed back and even if they die, they will become an alien in next few seconds. And Evolution to runner takes 2 minutes.

Have you seen the aliens movie? They literally have aliens run at the gun turrets, to run them out of ammo.

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RE: Pemament Alien Damage

Post by razerwing » 03 Jan 2015, 08:56

apophis775 wrote:
Have you seen the aliens movie? They literally have aliens run at the gun turrets, to run them out of ammo.
When you play AvP's Marine Campaign you can blow off various bits and pieces of a Xenomorph. Granted it'd still come at you, but it'd either be much, much slower or its attacks would be easier to counter.
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RE: Pemament Alien Damage

Post by Infernus » 03 Jan 2015, 09:07

Have you seen the aliens movie? They literally have aliens run at the gun turrets, to run them out of ammo.
--
When you play AvP's Marine Campaign you can blow off various bits and pieces of a Xenomorph. Granted it'd still come at you, but it'd either be much, much slower or its attacks would be easier to counter.
--

That^

It is not that they can't do it again, it is that each try will make them weaker and weaker.
However, pulling is disabled on all castes now, so it should be pretty balanced now..

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RE: Pemament Alien Damage

Post by Void00 » 03 Jan 2015, 21:22

Infernus wrote: Have you seen the aliens movie? They literally have aliens run at the gun turrets, to run them out of ammo.
--
When you play AvP's Marine Campaign you can blow off various bits and pieces of a Xenomorph. Granted it'd still come at you, but it'd either be much, much slower or its attacks would be easier to counter.
--

That^

It is not that they can't do it again, it is that each try will make them weaker and weaker.
However, pulling is disabled on all castes now, so it should be pretty balanced now..
And they are also using explosive HE rounds .

I believe using such rounds on a spacestation wouldn't be a good idea.

Alas , i'm not a fan either.
The aliens and marines are fairly balanced as it is now , adding more disabilities to the aliums would cripple them to the point of handing the victory to even the more rambo and unorganized marines.

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RE: Pemament Alien Damage

Post by UnknownMurder » 04 Jan 2015, 13:38

Seconded, we don't need some anatomy changes.

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RE: Pemament Alien Damage

Post by apophis775 » 04 Jan 2015, 13:44

So, this is DENIED.
Gonna close it.

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