Benefits (How this will benefit the server and game as a whole): Keeping T1-T2 hard to hit like they are now while no more
Details (Description of how you think this would work, the benefits, etc): Suggested classification:
Very hard target - unlikely to hit at range:
- Larva
Runner
Drone
- Sentinel
Spitter
Hunter
- Carrier
Hivelord
Praetorian
Human
- Boiler
Ravager
Crusher
Queen
Also, Boilers might need to get sliiiightly beefier because I would rather have them have more health than being harder targets.