Still impossible to hit..anything but walls really.

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Mitchs98
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Still impossible to hit..anything but walls really.

Post by Mitchs98 » 19 Apr 2016, 11:15

Bug Description:
Yeah, I hate to say it, but it's still very impossible to shoot aliens that aren't either 1. T3 or 2. Standing still. It took me TWENTY rounds with a normal fire smartgun to shoot a runner ONCE one tile away from me. It shot a fucking WALL two tiles away instead of the runner. Other instances include firing 44 rounds to kill a hunter that was mostly stationary. Another instance includes a carrier for 38 rounds that was also stationary.

I just can't play like this, at all. I absolutely love the update, everything but the projectile portion. I honestly think it should be reverted until it's fixed.


Steps to reproduce:
1. Take smartgun or anything else really
2. Decide to fire upon...anything
3. Watch as you hit nothing, run out of ammo, and get hugged while reloading.
4. Cry

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LocalizedDownpour
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Re: Still impossible to hit..anything but walls really.

Post by LocalizedDownpour » 19 Apr 2016, 11:44

This update is very hit or miss for me. Under the right circumstances I can hit anything. I just have to lead my target, have the right attachments, and be aiming on the tile it's going to stand on. Which is about as realistic as it's going to get. I can't aim 'past' my target as it will go through him...most of the time. GRANTED on the old projectile system I was curving bullets around walls and hitting things I had no business hitting and it took almost no skill on my part.

In truth I believe that this system would be infinitely more 'fair' if it were human versus human given the deck is stacked in the aliens favor seeing as there projectiles don't work in the same way...but ALSO I feel like the aliens need this as well. As it stands I am pretty neutral on this.

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forwardslashN
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Re: Still impossible to hit..anything but walls really.

Post by forwardslashN » 19 Apr 2016, 12:06

I thought this was fixed. I tested it by standing diagonally across from a marine as a crusher. He emptied about a mag into me, while I was stationary, and all of the shots seemed to connect. Same for when I was fighting other marines.
LocalizedDownpour wrote:took almost no skill on my part.
That's how I feel when I carry huggers.
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golfer45
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Re: Still impossible to hit..anything but walls really.

Post by golfer45 » 19 Apr 2016, 16:19

Can confirm, charged a wood barricade as a ravager and had 6 marines surround and unload their mags into me, saw tons of bullets flying over me and only 2 hits.

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Azmodan412
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Re: Still impossible to hit..anything but walls really.

Post by Azmodan412 » 19 Apr 2016, 16:22

Can confirm, was Queen guarding a marine. Was fired at, point blank, both shots missed and destroyed the door behind me.
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Tyler 'Thrift' Borealis: Slaughterer of stupid xenos, insane motherfucker, and who played tower defense with Predators with an axe.
Predator Duels Won: 1
Predator Duels Lost: 2

BRING IT ON CASANY! I DO NOT CAST DOWN A CHALLENGE!
43 Xenos and counting.

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forwardslashN
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Re: Still impossible to hit..anything but walls really.

Post by forwardslashN » 19 Apr 2016, 16:24

Yeah, seems to still happen. Conversely: I was a marine being spit on by a spitter. The spit passed right through me and flew by.
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Egorkor
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Re: Still impossible to hit..anything but walls really.

Post by Egorkor » 19 Apr 2016, 16:55

can confirm, a spitter with all his shite speed danced around a squad of 5 and got killed only when three of us got to him as close as 1 tile off.
not to mention he could've just ran off instead of that and go out unscathed.

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Mitchs98
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Re: Still impossible to hit..anything but walls really.

Post by Mitchs98 » 19 Apr 2016, 22:17

LocalizedDownpour wrote:This update is very hit or miss for me. Under the right circumstances I can hit anything. I just have to lead my target, have the right attachments, and be aiming on the tile it's going to stand on. Which is about as realistic as it's going to get. I can't aim 'past' my target as it will go through him...most of the time. GRANTED on the old projectile system I was curving bullets around walls and hitting things I had no business hitting and it took almost no skill on my part.

In truth I believe that this system would be infinitely more 'fair' if it were human versus human given the deck is stacked in the aliens favor seeing as there projectiles don't work in the same way...but ALSO I feel like the aliens need this as well. As it stands I am pretty neutral on this.
This isn't a suggestion, it's a bug. Therefore you can't be neutral, at all. And it shouldn't be a game of math and intense strategy to be able to kill an alien. Its a freaking 2d spacemans game, not Risk. Aliens do NOT need this. Aliens should NOT be able to matrix tons of freaking bullets and MAYBE did after five mags, maybe. This is literally a game breaking bug, and I refuse to play until its fixed.

Rather its impossible to enjoy marine play and play until its fixed, considering you have a better chance of fragging everything than legitamately shooting it. I'm not entirely sure what broke, or how. But. New attachments aren't worth it if it's going to break the game for marines and allow the xenos to completely fuck us over after they already had a high win rate.

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