Razor Wire

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SpanishBirdman
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Razor Wire

Post by SpanishBirdman » 19 Apr 2016, 15:41

With an audible thump, the dropship hits the ground. The interior light turns green and marines pour out into the LZ. Command wants an FOB constructed, so the engineers get to work. Some engineers flip over tables and attach makeshift barricades to extend them. Some engineers start placing heavy metal plating over the holes in the perimeter and seal those areas off. Some engineers take a bundle of rods from their bag, carefully weld together a large metal grille rod by rod, and put it right in the firing line of the marines for them to shoot through.

What?

Grilles make no sense from a gameplay or RP perspective. They break muh imershuns by virtue of the fact that no one in real life uses grilles for this purpose, and they punish new players for being new. I imagine everyone reading this has run into an Egrille in their first few games, and taken a very nasty shock for their troubles. This is not because we're all idiots (at least not entirely) but because Egrilles are only found in this game, and are not a hazard that any person would logically expect. You only find out they're dangerous by being told or by hurting yourself. The alternative is a tool used by modern militaries and likely the USCMC as well, for protection of key points in colonial revolts or a prison station riot. Razor wire!

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Summary (a quick, 2-3 sentence summary):
Instead of being able to build grilles, engineers can build razor wire. Razor wire deals brute damage, usually to the feet and legs, of any mob that walks into it. Like grilles, it can also be electrified by having a wire underneath it and behaves like an Egrille.

How does this benefit marines?
Razor wire deals brute damage to xenos, even if not powered. New players won't accidentally electrocute themselves, and if they do you can point and laugh because they knowingly ran into razor wire.

How does this benefit aliens?
Razor wire deals brute damage to marines,even if not powered. Prey walking with a limp from stumbling into razor wire makes for a wonderful new host. Razor wire can also be slashed apart slightly easier than grilles.

Details (Description of how you think this would work, the benefits, etc):
Remove grilles from the list of construct-able items and replace it with razor wire. Razor wire behaves like grilles currently do, marines can shoot through themand they can be electrified with a wire underneath them. They deal low-medium brute damage to the legs of anything that walks into them, and medium brute damage to anything that attacks them. To compensate for the additional damage to xenos, they can be ripped apart slightly easier than grilles.

UPDATE: Razor wire MK2

I realized that this suggestion will probably be denied since it is basically Egrilles with brute damage, and egrilles got removed because marines would build massive fields of them and shoot over them, slaughtering the aliens that desperately tried to break them down. In light of that, i've come up with a new plan for razor wire.

Razor wire cannot be electrified. It deals brute damage to almost any mob who walks into it. It can be be fired over like grilles, but can be slashed apart by xenos. The best way to destroy razor wire is with the help of a Prae, Rav, Queen or especially a crusher. Preas, Queens and Ravs can walk right through razor wire, though they take significant damage for their trouble. Crushers can bulldoze their way through razor wire entirely. They need a momentum of 10 to break the wire without stopping, and every layer of wire they break slows them down by 10. Doing this deals no damage, but if they are stopped by the wire it will deal damage, as they have gone from breaking apart the wire with their armoured heads to stumbling over the wire and getting caught, just like a Rav, Queen or Prae would when wading through the wire.

This means that razor wire is not able to be abused like Egrilles were. Its primary purpose is rapidly built area denial for T1 and T2s, allowing marines to defend FOBs in the early game with fewer men. This helps encourage marines to scout and attack instead of turtling in FOBs in the early game. Once the aliens have a solid base of T3s, however, razor wire acts merely as a deterrent and can be bashed through by aliens given time.
Last edited by SpanishBirdman on 02 Jun 2016, 19:38, edited 4 times in total.

ThatOneEngie
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Re: Razor Wire

Post by ThatOneEngie » 19 Apr 2016, 15:43

Heyyy, that's pretty good

+1
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HalfdeadKiller
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Re: Razor Wire

Post by HalfdeadKiller » 19 Apr 2016, 15:44

+1 You'd have to still keep grilles as buildable, since they are used elsewhere, but I'd be alright with adding the option to build razor wire as well as grilles.

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Re: Razor Wire

Post by Jeser » 19 Apr 2016, 15:48

Good idea. Can't add much, I like it.
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Re: Razor Wire

Post by Egorkor » 19 Apr 2016, 16:09

i can already see all the "wew lads meta egrille replaced by electrified razorwire nuuuuu" posts though.
neutral, +1 if you're able to shoot past it.

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Re: Razor Wire

Post by Killaninja12 » 19 Apr 2016, 16:30

I actually do like this idea a lot, and it'd make sense to use it towards defenses. I feel like this would be interesting actually, think about having a generator of sorts to be able to electrify the barbed wire, but if it's left vulnerable, Aliooms could down the generator. Very interesting, and with a generator it'd allow for some counter play.
+1 to this idea
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Jack McIntyre
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Re: Razor Wire

Post by Jack McIntyre » 19 Apr 2016, 17:21

+1 from me, seems pretty good to me!

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Re: Razor Wire

Post by Joe4444 » 19 Apr 2016, 17:26

+1 no more marines running into grilles and getting zapped as much?

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Mitchs98
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Re: Razor Wire

Post by Mitchs98 » 19 Apr 2016, 22:11

+1. If they're dumb enough to run into electric razor wire as marine they deserve their death..

Much better than grilles.

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Re: Razor Wire

Post by Edgelord » 20 Apr 2016, 00:14

All of my +1, I have been saying this forever. Grilles are dumb and I think having razorwire would be much better.
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Re: Razor Wire

Post by OatzAndHoes » 20 Apr 2016, 01:25

+1

However I'd say nerf the brute damage in favour of stunning or getting caught in the wire. Concertina wire is more effective at getting people stuck in it that try to move through than actually slicing them up. Sure it will give you a few decent cuts if you try to move through it, but the main point of the obstacle is you will get tangled to fuck trying to get through/over it. Even tanks have been known to get concertina wire caught in their treads rendering them immobile. So it wouldn't be a stretch to imagine an alien getting caught up in it.

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Re: Razor Wire

Post by Page Avenue » 20 Apr 2016, 02:21

+1

I actually support this.

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Re: Razor Wire

Post by Boltersam » 20 Apr 2016, 10:39

Killaninja12 wrote:I actually do like this idea a lot, and it'd make sense to use it towards defenses. I feel like this would be interesting actually, think about having a generator of sorts to be able to electrify the barbed wire, but if it's left vulnerable, Aliooms could down the generator. Very interesting, and with a generator it'd allow for some counter play.
+1 to this idea
+1 for the above. I dislike Egrilles. A lot. And Xenos have been known to destroy generators/whateverotherpowersourceused in the movies and in the lore, so it makes sense, gives a key location for the marines to protect, and gives Aliens a way to take out the threat of those instastun + damage egrilles we all know and love.

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Re: Razor Wire

Post by qDan » 20 Apr 2016, 11:27

Totally awesome idea +1. Also barbed wire may act as one time stunning mine for crusher so if he broke it via charge he wouldnt be able to move away 3-4 additional seconds due to being entangled

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Re: Razor Wire

Post by Jeser » 20 Apr 2016, 13:11

qDan wrote:Totally awesome idea +1. Also barbed wire may act as one time stunning mine for crusher so if he broke it via charge he wouldnt be able to move away 3-4 additional seconds due to being entangled
Nice! Right this in! FInally some countermeasure for that fucking bulldozer.
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Re: Razor Wire

Post by Morrinn » 20 Apr 2016, 14:33

+1 good suggestion. The idea that a xeno could slash the razor wire at a cost of its health is also a neat idea.

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Re: Razor Wire

Post by MauroVega » 20 Apr 2016, 20:14

Ah yusss,all stated above
+1
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Re: Razor Wire

Post by LordeKilly » 20 Apr 2016, 21:07

+1, must watch a xeno rip open his chitin on the wire and screech as his acidic organs flow out.
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Re: Razor Wire

Post by Seehund » 21 Apr 2016, 01:39

I like it, and it definitely makes sense.
Finally, grilles achieve the level of verisimilitude of OVERTURNED METAL TABLES.


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Re: Razor Wire

Post by forwardslashN » 21 Apr 2016, 02:29

Uh. I wouldn't mind this if the razor wire could not be electrified, which is really silly, but did all that other stuff. Otherwise it's an e-grille that's better than an e-grille, at least how they functioned before the gun update.
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LordLoko
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Re: Razor Wire

Post by LordLoko » 21 Apr 2016, 12:32

We had this suggestion before in a "remove grilles thread", but it was quickly fallen in forgetness.

Like before, I want it
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Re: Razor Wire

Post by FzJoss » 21 Apr 2016, 13:15

+1, seeing as the balance is pretty much broken right now, aliens can even WIN with several preds teaming with the marines to robust the xenos, those razor wires would be a nice addition.

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Re: Razor Wire

Post by Rabidgam3r » 21 Apr 2016, 14:17

+1 without the ability to electrify it, otherwise you're just buffing egrilles. This sounds way cooler and more thematic, though!

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Re: Razor Wire

Post by LordeKilly » 26 Apr 2016, 14:12

bump :^)
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Re: Razor Wire

Post by Reimer » 26 Apr 2016, 16:27

+1

So much want.

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