Boltersam wrote:First, this suggestion is badly written in some parts. Please make it more legible.
Second, you sound like a really, really pro marine player. If you'd have played Xenos, at all, you'd know it takes a lot more than 20 minutes to get to T3, or even T2.
Third, "Weakly defended nexus" is not a thing. Ever.
Four, most xenos were slower than marines until the recent speed buff.
Five, cheap and "timeless" walls? They're paper. I'm not gonna sugarcoat it. The walls have to be literal paper with how easily they're destroyed with guns.
Six, Boilers can be killed, literally, by a single Rambo marine going after it. If you're just standing still, without a sniper aiming for the boilers launching volleys of spit (Which, by the way, is not common. At all. Boiler is underused. Let alone the fact that barricades block the gas so makes it useless against a dug in position.) What the hell is wrong with you. Go out there, kill it because of its terrible speed and glow-in-the-dark-so-it's-easier-to-hit.
Seven, you would know that the night vision is useless most of the time, because most xenos need to get in melee range to do damage, and they will be shot long before they get that close, sentinels and spitters only have one spit that needs to recharge, and in that time a squad of marines can just charge in, only one of them will get hit by the spit, and they slaughter the xeno. Thermals is rarely useful either, because even if you tell everyone "Squad in med dome!" It's useless, because it's suicide to take on a squad without a Crusher.
Eight, the Crusher's stomp was recently nerfed in range, so don't worry about that. It can't knock down all the marines, so fire at it while it slowly tries to run away (If it charged, it's stunned on the ground, so kill it.). And, by the way, they cannot "shrek everything in range". Ravagers can do that if nobody is shooting at them. Crushers have far less damage output.
I would like my points countered with a well-written and intelligent answer to them. Thank you. -Support.
Honestly, I'd like to comment your post at first, but due to the fact mostly all of your arguments are baseless and
not linked to written, your comment for me look like a typical salt mine worker's cry. Still Id like to correct your mistakes:
1) To evolve in tier3 xeno you need around 40-50 minutes depending on spawn rate (usually 4-6 xenos spawn initially, one goes to be Queen and 1-2 to be tier2 carriers).
How much time you need to get to the planet and start acting as marine? At least 15 minutes to get into marine prep rooms and get equipment, around 10 minutes to receive attachments in RO and get to briefing. Up to 10 minutes to pack both ships and get off it on the surface. Around 20 minutes to search survivors and recon domes plus 20-30 minutes in the same time to fully set up defense perimeter in Nexus and\or Vault.
So basicly theres at least half hour of guarantee free roaming for xenos to get monkeys or try to bust survivors. Moreover theres bannable mandatory rule not to rush in caves for marines on the first go, thus making aliens life even more easier letting'em to promote to t3 every starting xeno and to t2+jelly all other even with slow queen. On 55-60 minute theres already up to six tier3 xenos and lots of tier2 inc carriers (which kinda t2.5).
2) Alien's walls cost literally nothing and may be placed as fast as player can click. And you still need to waste around half mag or hit'em 6-8 time with knife to broke doors and walls. From the other side, paper marine walls not only may be down'd in seconds but also cost very solid among of materials (as well as building time) which not infinite as xenos plasma. Girder may be destroyed in 1 crusher hit, standard wall may be melted in 2 minutes even by spitter, Im not even talking about praetorian or boiler, barricades useless against crushers as well - one hit from far distance and they destroyed. Thats why after last update there were zero Nexus fortification wins, LZ1 always being overran at least since April and nobody cares what was 9000 years ago, its all about current situation. The only successful choke point now is vault-LZ2-comms but its still hard to defend due to crusher+boiler spam.
3) I never saw boilers or drones walking alone or rushing marine positions without heavy cover of spitters carriers and t3 xenos, so leave that nonsense about easly killed boilers (boilerS not a single one btw) to someone else.
4) Who cares about single 'nerfed' crusher if theres may be up to six fatass crushers attacking together and covering different spots with their stun? Thats the core point of my post - to limit such hoards and other possible spam thus not letting xenos grow to tier3 on first hour in comfy deep dark caves.
Gentlemanly_headcrab wrote:Edit: Changed from -1 to a Meh.
If you can get 6+ ravagers or crushers you're doing something right. With the new addition of AP rounds the stronger slower classes become easier targets now. A good Sadar carrying spec can be hell for Ravagers and Crushers already and it just seems a bit meh to limit it. Usually, I'll see three T3's of varying types of the hunting class and those rounds where there are 6-7 are rare.
Edit: Not so rare.
If you can get six ravagers or crushers you are doing totally liek in original movies or a games, right? And sorry but
four specs may or
may not pick sadars which are unique btw, thus, once melted or simply dropped nobody will be able to use'em and (if nothing changed yet) rockets still useless against crushers as well as land mines making sadars useless again tier3 spam about what original post was.
I have no idea why so many people came in this thread to moan about old long-time ago disabled 'Hive Strange' but the point of the core message is to invent new system instead of returning (yes, quite lame) old one or so. Thats why instead of hoarding topic with huge salty messages better introduce your own thoughts. I really think system like 3->2->1 or 5->3->2 might suit game well after last update because 1) its realistic, 2) it preventing powergaming and abusing of nonbalanced abilities such as massive 5-6 boiler's massive acid shower or barricade crash+stun by crushers hoards. Thats not a nefring (especially when server pop high) its just a common sense.