New resin building mechanics

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Infernus
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New resin building mechanics

Post by Infernus » 20 Apr 2016, 14:44

Summary:
Remove the need to select resin type from construction list, and replace it with better looking and less frustrating way to make it.

Benefits:
Building resin structures with less frustration. Looks as if someone is constructing something, rather than instant creating from the list. Ability to macro it without popping lists. Easy access to HUD button.

Details:
Builder types gets a new HUD button called "secrete resin". Clicking on it will create a generic resin structure on the floor after one or two seconds, which does not block anything.
In order to build resin walls, one must drag the generic resin sprite to your mob. This will trigger resin wall construction, which will be completed after 2 seconds.

In order to build resin doors, one must again drag the sprite of the resin wall to your mob.

In order to build resin membrane, one must drag your sprite to resin wall

In order to build resin nest, one must drag your sprite to generic resin sprite

In order to build sticky resin, one must let it stay for 3 minutes.


Hivelords will build resin structures much quicker.

Summed up:
Resin Wall = You > Generic Resin
Resin Door = You > Resin Wall

Resin Membrane = Resin Wall > You
Resin Nest = Generic Resin > You

Sticky Resin = 3 minute

To compensate time needed to complete it, resin gets more bullet resistance. (It really shouldn't be even used for combat)

Implementation:
It is really simple. There are already built in procs for dragging your sprite onto something else, like roller beds and tables.
Simply implement it in generic resin structure and tweak it a bit.
Last edited by Infernus on 21 Apr 2016, 06:13, edited 2 times in total.
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Mitchs98
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Re: New resin building mechanics

Post by Mitchs98 » 20 Apr 2016, 20:26

All my +1's. It would stop the pretty bullshit thing of drones magically popping down a ton of walls during a hive invasion/xenos assaulting the Nexus/xenos assaulting anything.

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MauroVega
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Re: New resin building mechanics

Post by MauroVega » 20 Apr 2016, 20:32

Loving it,but it would be cool if Hivelords could Either build them faster/Build stronger versions,since you know HIVE-LORD
+1
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LordeKilly
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Re: New resin building mechanics

Post by LordeKilly » 20 Apr 2016, 21:05

yes +1 please
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forwardslashN
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Re: New resin building mechanics

Post by forwardslashN » 20 Apr 2016, 21:09

Neutral.
I think the current system is far simpler and easier to manage. But this sounds pretty cool. The three minute timer is really freaking long though.
Last edited by forwardslashN on 21 Apr 2016, 02:24, edited 1 time in total.
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HalfdeadKiller
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Re: New resin building mechanics

Post by HalfdeadKiller » 20 Apr 2016, 21:13

-1 Personally, this feels much too confusing.I also believe the 3 minute timer on sticky resin to be waaaay too long for just a single tile, if I am assuming correctly. If you wish to keep the sticky resin timer to where you have to stand still for three whole minutes, that sticky resin better be sticky as hell.

I'd personally rather have a timer for building structures. Maybe make everything require you to stand still for ten seconds, maybe even fifteen. The drop down menu isn't that bad in my opinion. You can double click whatever you wanna build, and bind the secrete-resin-(75) command to something like Shift+B for easier building.

Edit: upon re-reading, it appears that you secrete a generic resin blob, which you can either drag onto your sprite, or drag your sprite onto to build stuff, or you can let it sit there for three minutes to become sticky resin. That clarification solves the -1 for sticky resin, but I still think the proposed system to be simply more confusing and complex than necessary
Last edited by HalfdeadKiller on 20 Apr 2016, 21:16, edited 1 time in total.

Wickedtemp
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Re: New resin building mechanics

Post by Wickedtemp » 21 Apr 2016, 04:06

-1

A rework is definitely in order, but I don't think it should be done in this manner. The benefits listed could be achieved through making separate verbs for "Make wall"/"Make nest"/"Make door", allowing macros to be used for easier construction rather than the continuous pop-up selection.

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Re: New resin building mechanics

Post by Egorkor » 21 Apr 2016, 04:18

Wickedtemp wrote:-1

A rework is definitely in order, but I don't think it should be done in this manner. The benefits listed could be achieved through making separate verbs for "Make wall"/"Make nest"/"Make door", allowing macros to be used for easier construction rather than the continuous pop-up selection.
cough, or easier spamming, right?

neutral on the suggestion itself. seems fine but somewhat complicated too, but not that much.

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Infernus
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Re: New resin building mechanics

Post by Infernus » 21 Apr 2016, 06:13

\N wrote:Neutral.
I think the current system is far simpler and easier to manage. But this sounds pretty cool. The three minute timer is really freaking long though.
It is so to prevent resin turning into sticky resin if you, lets say, lay down the resin blob first to make the "blueprints" of the part of that hive. So you would complete half of it, and the other half will turn sticky.

3 minutes is not that long actually. You simply lay down the blob and leave it, no additional action is required. You would also, as a every good drone, prepare defenses before they attack.
MauroVega wrote:Loving it,but it would be cool if Hivelords could Either build them faster/Build stronger versions,since you know HIVE-LORD
+1
I completely forgot about hivelords! :P
Hivelors will definitely work faster and make stronger resin.
Wickedtemp wrote:-1
A rework is definitely in order, but I don't think it should be done in this manner. The benefits listed could be achieved through making separate verbs for "Make wall"/"Make nest"/"Make door", allowing macros to be used for easier construction rather than the continuous pop-up selection.
This will solve the macro and list problem, but do we really need 7 verbs to make resin structures, including jelly and eggs?
While it -is- more complicated than the list, it really isn't that complicated at all. All you have to do is either drag your sprite to the resin, or drag the resin to yourself.
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Dyne
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Re: New resin building mechanics

Post by Dyne » 21 Apr 2016, 10:21

+1. Very interesting. Would blob the blob any day.
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OatzAndHoes
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Re: New resin building mechanics

Post by OatzAndHoes » 21 Apr 2016, 10:33

+1
Very interesting idea and prevents instant building. I like it.

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Re: New resin building mechanics

Post by Page Avenue » 23 Apr 2016, 21:18

I'd support this if you'd come up with some kind of way to make aliens require structural integrity when building. i.e. no more checkerboarding.

I'd propose a very basic idea of adding some kind of resin floor tile, that would serve a dual purpose as being cosmetic and serving as a roof tile without the hassle of additional z-levels, requiring resin walls be touching a resin floor on at least one side and requiring resin doors to be touching resin walls on at least two sides. Perhaps a mechanic for coating non-resin walls in resin, allowing them to be treated as resin walls for construction purposes, as well.

That would serve the purpose fairly well until someone felt like coming up with something better.

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Re: New resin building mechanics

Post by apophis775 » 23 Apr 2016, 23:27

Denied.

Sorry, but this seems like a much more complicated method than "secrete resin". Especially since, I know a LOT of alien players just Macro Secrete resin so that they just have to hit a key for the window.

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