Remove AP M41A ammo
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Re: Remove AP M41A ammo
Hollow point and overpressure ammo when?
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Re: Remove AP M41A ammo
I'll throw in on the side of Cargo Ordered Only instead of total removal actually. Thinking about it, the stem of the issue could be that everyone can get them.
We've all had a friendly fire incident now and again, some more than others, and the fact that (effectively) all Marines can get bullets that can buddyfuck a fellow Marine with a single shot for upwards of 30 minutes presents us with an easy problem to solve which I think will help greatly with the current Marine situation. (Not a single Marine victory yesterday, and I was on for most of the day, but that's a different can of worms.)
In short, I can see pretty much everyone on the Marine team, from Doctor to Engineer to Command Staff, being happier if Cargo distributed AP with a maximum of two per Marine, possibly only to Non-Standards.
Alternate solutions could be for CMOs to authorize Doctors to create Triage centers in the Chapel more often to deal with the increased number of Marine casualties that need surgery, or for Command to issue PSAs over the comms net at roundstart that inform Marines of the dangers of the new AP rounds.
We've all had a friendly fire incident now and again, some more than others, and the fact that (effectively) all Marines can get bullets that can buddyfuck a fellow Marine with a single shot for upwards of 30 minutes presents us with an easy problem to solve which I think will help greatly with the current Marine situation. (Not a single Marine victory yesterday, and I was on for most of the day, but that's a different can of worms.)
In short, I can see pretty much everyone on the Marine team, from Doctor to Engineer to Command Staff, being happier if Cargo distributed AP with a maximum of two per Marine, possibly only to Non-Standards.
Alternate solutions could be for CMOs to authorize Doctors to create Triage centers in the Chapel more often to deal with the increased number of Marine casualties that need surgery, or for Command to issue PSAs over the comms net at roundstart that inform Marines of the dangers of the new AP rounds.
- Dyne
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Re: Remove AP M41A ammo
Cargo is already overloaded with stuff.Edgelord wrote:So is it generally agreeable that we make them ordered from cargo? I think that's a fair compromise.
If limit them- better grant them for SL's/SPC's to distribute.
Natalie 'Snow-Cries-a-lot' Reyes
- Jeser
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Re: Remove AP M41A ammo
Dyne wrote: Cargo is already overloaded with stuff.
If limit them- better grant them for SL's/SPC's to distribute.
This. Don't give APs to cargo - they already have enough shit, that needs to be ordered and not enough points.
- TeknoKot
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Re: Remove AP M41A ammo
-1 aim for groin and there you have it. You may build up toxins from it, but it can be fixed easily.
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https://youtu.be/aLEL1ZSf4fM
Victor 'Orbital' Kaipov says, "You're all fucking stupid."
https://youtu.be/aLEL1ZSf4fM
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Re: Remove AP M41A ammo
it deals a shitload of damage too, aiming for the dick will barely help. I've seen a pred dropped into deep orange from ~10 or so bullets.
- Tristan63
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Re: Remove AP M41A ammo
+1
Shooting wildly down a corridor of the sulaco and a guy runs infront of me to have his head blown off.
AP sucks
Shooting wildly down a corridor of the sulaco and a guy runs infront of me to have his head blown off.
AP sucks
Don't turn around
► Show Spoiler
- freemysoul
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Re: Remove AP M41A ammo
It's not a problem with AP doing tons of damage, it's the code they work on, They scale up in damage based on your Armour values.
- Jeser
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Re: Remove AP M41A ammo
Ehm, are you sure?? So, if i take off armor and uniform, it will be less damage?? I doubt that, honestly.freemysoul wrote:It's not a problem with AP doing tons of damage, it's the code they work on, They scale up in damage based on your Armour values.
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Re: Remove AP M41A ammo
I've been critted with a shot to my hand (and more recently, my foot), all this'll do is blow folks' dicks off.TeknoKot wrote:-1 aim for groin and there you have it. You may build up toxins from it, but it can be fixed easily.
- freemysoul
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Re: Remove AP M41A ammo
It does actually I've tried it beforeJeser wrote: Ehm, are you sure?? So, if i take off armor and uniform, it will be less damage?? I doubt that, honestly.
- OatzAndHoes
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Re: Remove AP M41A ammo
+1
Have it a cargo orderitem.
Have it a cargo orderitem.
- Jeser
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Re: Remove AP M41A ammo
Bumping. We need to do something with this shit.
- Lucius Jones
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Re: Remove AP M41A ammo
+1 for removal, or RO only issue. No marines just fireing down three people because missclick on full auto.
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Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
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Re: Remove AP M41A ammo
Gotta agree with Stamos on this. I'm glad that AP rounds are in the game, but giving them away to the first round of landing marines just hurts everyone.
But the problem that then rises is with the fact that in most games the RO office completely falls apart after 20 minutes or so, and trying to get supplies to the planet is like pulling teeth. One problem leading into another, etc.
So, neutral until MT and RO get a rework.
But the problem that then rises is with the fact that in most games the RO office completely falls apart after 20 minutes or so, and trying to get supplies to the planet is like pulling teeth. One problem leading into another, etc.
So, neutral until MT and RO get a rework.
- ShortTemperedLeprechaun
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Re: Remove AP M41A ammo
More like pulling teeth. From a hippo. Without anesthetic. Or proper tools. Just dental floss.Fritigern wrote:Gotta agree with Stamos on this. I'm glad that AP rounds are in the game, but giving them away to the first round of landing marines just hurts everyone.
But the problem that then rises is with the fact that in most games the RO office completely falls apart after 20 minutes or so, and trying to get supplies to the planet is like pulling teeth. One problem leading into another, etc.
So, neutral until MT and RO get a rework.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
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Re: Remove AP M41A ammo
+1
Perhaps RO issued only, or only accessible to specialists.
Perhaps RO issued only, or only accessible to specialists.
- Ms.Degrasse
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Re: Remove AP M41A ammo
"Remove >Useful-Thing-That-When-Misused-Kills-My-Charater<"...?
We have TWO groups of Xenos, guys:
- Heavily armoured ones (Queen, Ravager, Crusher and Praetorian)
- All the others.
Thing of importance?
Unless you jump into the hive earlier in the game, you are only going to face the heavily armoured xenos later in the round.
"HurrDurr tactics, AP = OP so use it everytime!"
-> People filling entire marine belts and backpacks with AP ammo at the round start, and firing them all on the other marines when trying to hit the less-armoured xenos.
...Including hard-to-aim-at ones, like Runner, Hunter and Carrier, who are better dealt with a launched grenade and a salve of normal gunfire instead of AP ammo. (PURE GENIUS!!!!!!! -> Only not...)
Not only it causes a lot of friendly fire, but it's also a WASTE of those AP projectiles.
And the remedy is removing the resouce? It's serious?
... So if the SADAR were standard issue, you would be suggesting to remove it too by the same logic, huh?
BIG -1 on this one.
You must learn, and teach the other, the following things:
1 - Understand that "AP rounds" are for you to get three magazines on maximum and spare them for the using at the right time. (It isn't for you to plant on every runner you face around.)
2 - Learn to aim. Don't shoot unless you have a clear line of sight. (Unless you are shooting to a wall or other inert obstacle for scaring your foe.) Once you master it, the friendly fire is reduced by a 49% factor at least.
3 - For another additional 49% reduction?
Learn to move yourself when there is a group with you going after the same target.
This is of great importance...
You aren't in requisitions office anymore, so don't go as a straight queue.
Move away from the line of fire of people who is behind you and towards haing a clear line of sight.
Use the diagonal movement!
This is excellent, not only for you to don't get friendly fire, but also for them to having a chance for aiming and as so to help you defeating the enemy.
It isn't that hard to do those things. Just a matter of training and practice.
Do you feel you are particularly bad at this?
Use the shooting range like you would in real life!
Simulate a group combat situation by placing small targets at a distance, and big targets close to you.
Move around non-stop, in circles or zig-zag and shoot the smaller ones without hitting the others.
We have TWO groups of Xenos, guys:
- Heavily armoured ones (Queen, Ravager, Crusher and Praetorian)
- All the others.
Thing of importance?
Unless you jump into the hive earlier in the game, you are only going to face the heavily armoured xenos later in the round.
"HurrDurr tactics, AP = OP so use it everytime!"
-> People filling entire marine belts and backpacks with AP ammo at the round start, and firing them all on the other marines when trying to hit the less-armoured xenos.
...Including hard-to-aim-at ones, like Runner, Hunter and Carrier, who are better dealt with a launched grenade and a salve of normal gunfire instead of AP ammo. (PURE GENIUS!!!!!!! -> Only not...)
Not only it causes a lot of friendly fire, but it's also a WASTE of those AP projectiles.
And the remedy is removing the resouce? It's serious?
... So if the SADAR were standard issue, you would be suggesting to remove it too by the same logic, huh?
BIG -1 on this one.
You must learn, and teach the other, the following things:
1 - Understand that "AP rounds" are for you to get three magazines on maximum and spare them for the using at the right time. (It isn't for you to plant on every runner you face around.)
2 - Learn to aim. Don't shoot unless you have a clear line of sight. (Unless you are shooting to a wall or other inert obstacle for scaring your foe.) Once you master it, the friendly fire is reduced by a 49% factor at least.
3 - For another additional 49% reduction?
Learn to move yourself when there is a group with you going after the same target.
This is of great importance...
You aren't in requisitions office anymore, so don't go as a straight queue.
Move away from the line of fire of people who is behind you and towards haing a clear line of sight.
Use the diagonal movement!
This is excellent, not only for you to don't get friendly fire, but also for them to having a chance for aiming and as so to help you defeating the enemy.
It isn't that hard to do those things. Just a matter of training and practice.
Do you feel you are particularly bad at this?
Use the shooting range like you would in real life!
Simulate a group combat situation by placing small targets at a distance, and big targets close to you.
Move around non-stop, in circles or zig-zag and shoot the smaller ones without hitting the others.
- Jeser
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Re: Remove AP M41A ammo
Cap, you forgot to fly away. Seriously, why are you explaining this? Everyone here knows about that. Now explain this to chucklefucks and rookies who don't even have account on forum. You will fail. Because people don't want understand at all when you try to guide them in CM mechanics.Ms.Degrasse wrote:bunch of text
If server population consisted only of people from forum, we'd have so low level of FF that we wouldn't even whining about. But we have a bunch of side players, who just join to shoot, not think. That's where 85% of FF come from.
We need APs removed from general access.
- Whistle
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Re: Remove AP M41A ammo
Nail on the head. +1Jeser wrote: Cap, you forgot to fly away. Seriously, why are you explaining this? Everyone here knows about that. Now explain this to chucklefucks and rookies who don't even have account on forum. You will fail. Because people don't want understand at all when you try to guide them in CM mechanics.
If server population consisted only of people from forum, we'd have so low level of FF that we wouldn't even whining about. But we have a bunch of side players, who just join to shoot, not think. That's where 85% of FF come from.
We need APs removed from general access.
- Solacian72
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Re: Remove AP M41A ammo
Yeah, AP round suck. For some reason, one of my arms always gets shot, and right after that, a ravaged decides to charge excusively me and then my arm gets cut off and my ribs become broken. I'm not joking, that's happened literally every round for me recently. It's always the non-robotic arm, too.
- zskninoh
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Re: Remove AP M41A ammo
I agree. AP rounds REALLY make the difference when you get swarmed by a force of 10+ t3s.Dyne wrote:-1 on limiting AP bullets, +1 on upping marine armor against them a bit.
Tᴏ ᴘʀᴏᴛᴇᴄᴛ ᴛʜᴇ ᴄʜᴀᴛ ғʀᴏᴍ ᴅᴇᴠᴀsᴛᴀᴛɪᴏɴ. ᴛᴏ ᴜɴɪᴛᴇ ᴀʟʟ sᴘᴀᴍᴍᴇʀs ᴡɪᴛʜɪɴ ᴏᴜʀ ɴᴀᴛɪᴏɴ. ᴛᴏ ᴅᴇɴᴏᴜɴᴄᴇ ᴛʜᴇ ᴇᴠɪʟ ᴏғ Tʀᴜᴍᴘ Hillary Clinton ᴀɴᴅ ᴍᴏᴅs. ᴛᴏ ᴇxᴛᴇɴᴅ ᴏᴜʀ sᴘᴀᴍ ᴛᴏ ᴛʜᴇ sᴛᴀʀs ᴀʙᴏᴠᴇ. ᴄᴏᴘʏ! ᴘᴀsᴛᴇ! ᴄʜᴀᴛ sᴘᴀᴍ ʙʟᴀsᴛ ᴏғғ ᴀᴛ ᴛʜᴇ sᴘᴇᴇᴅ ᴏғ ʟɪɢʜᴛ! sᴜʀʀᴇɴᴅᴇʀ ᴍᴏᴅs ᴏʀ ᴘʀᴇᴘᴀʀᴇ ᴛᴏ ғɪɢʜᴛ.
- Ms.Degrasse
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Re: Remove AP M41A ammo
Write a good guide... Post to them in OOC... Some of them will read and become much better.Jeser wrote:...Because people don't want understand at all when you try to guide them in CM mechanics..
..But we have a bunch of side players, who just join to shoot, not think. That's where 85% of FF come from....
P.S.: It's not just the AP they use wrong... They burn you with flamethrower, toss grenades at you,stick a marine knife on you when trying to clean weeds, destroy Sulaco with the supermatter, fail at surgery and murder you instead of healing, ... (mani ...'s).
- Ms.Degrasse
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Re: Remove AP M41A ammo
/\_ This is what I am talking about... Removing them, or even making access much harder, will basically ditch the best BUFF against the xenomorphs the marines ever received...zskninoh wrote: I agree. AP rounds REALLY make the difference when you get swarmed by a force of 10+ t3s.
We must make a campaign for people to use them only when necessary.
And handle out good information about how to fight on this game without causing friendly fire.
Removing this buff is a reckless thing considering it's effects!
- Abbysynth
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Re: Remove AP M41A ammo
It's not up to us to police people using the tools we provide. Friendly fire is an issue that you should deal with and punish in game, not dealt with in code to make it more like Dr. Seuss's Point & Click To Kill Xenos. If someone shoots you in the head, get them court martialed. Remember their names and ostrasize them like you do to people with bad names or reputations. AP rounds don't cause friendly fire, you do, and is an integral part of any modern combat scenario. It's not going anywhere and neither are AP mags, it's up to players to learn to use them (and guns) correctly.
Use walk move intent.
Stay behind the baldies or guys with guns held in both hands.
Immediately yell FRIENDLY FIRE if you get shot.
Use one of two tactics: Skirmish or line. Bunching up will get you killed.
Stay away from people with a tendency to overshoot or shoot wildly at fast moving targets.
Stay behind barricades.
Don't use help intent.
Use walk move intent.
Stay behind the baldies or guys with guns held in both hands.
Immediately yell FRIENDLY FIRE if you get shot.
Use one of two tactics: Skirmish or line. Bunching up will get you killed.
Stay away from people with a tendency to overshoot or shoot wildly at fast moving targets.
Stay behind barricades.
Don't use help intent.