Diggable walls and hibernating eggs.
- Derpislav
- Registered user
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- Joined: 10 May 2015, 09:14
Diggable walls and hibernating eggs.
Summary (a quick, 2-3 sentence summary): "Weak stone" walls that can be destroyed by acid-capable castes. Facehugger eggs scattered randomly around these walls. The ability to chip these walls away with massed gunfire and explosives to slightly widen some chokepoints in caves.
Benefits (How this will benefit the server and game as a whole): Aliens have a source (randomized and totally not dependable, but it's something) of facehuggers in an emergency. They can modify the cavern layout slightly, too. Marines can widen chokepoints, but at the cost of large amounts of ammo.
Details (Description of how you think this would work, the benefits, etc): Differently textured rocks scattered around the map. Sentinel and Drone evolutions can mine them like a human with a pick would. These walls randomly spawn facehugger eggs when mined away.
A sort of a "Xeno ERT" could also be worked into this, by making a bunch of xenomorphs awaken in one of these rock pockets.
Implementation (Optional, if you have an idea how to implement it): Described above.
Benefits (How this will benefit the server and game as a whole): Aliens have a source (randomized and totally not dependable, but it's something) of facehuggers in an emergency. They can modify the cavern layout slightly, too. Marines can widen chokepoints, but at the cost of large amounts of ammo.
Details (Description of how you think this would work, the benefits, etc): Differently textured rocks scattered around the map. Sentinel and Drone evolutions can mine them like a human with a pick would. These walls randomly spawn facehugger eggs when mined away.
A sort of a "Xeno ERT" could also be worked into this, by making a bunch of xenomorphs awaken in one of these rock pockets.
Implementation (Optional, if you have an idea how to implement it): Described above.
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- Rey
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- Joined: 14 Sep 2015, 21:52
Re: Diggable walls and hibernating eggs.
Neat idea, it could lead to some interesting things.
+1
+1
- Seehund
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- Location: Unter dem Meer.
Re: Diggable walls and hibernating eggs.
Only if the aliens have a chance of digging up hybernated Marines.
That said, sure, why not?
+1.
That said, sure, why not?
+1.
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?
-
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Re: Diggable walls and hibernating eggs.
I understand where you're coming from in a balancing perspective, but I don't think both sides should have the same mechanics with different wording.Jackserious wrote:Only if the aliens have a chance of digging up hybernated Marines.
That said, sure, why not?
+1.
Also, +1.
-
- Registered user
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Re: Diggable walls and hibernating eggs.
+1 gives some extra depth and more things to do for the acid caste, I'm down for it.
- OatzAndHoes
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- Joined: 10 Apr 2016, 12:27
Re: Diggable walls and hibernating eggs.
+1
If they are laid out in a balanced way I like it.
If they are laid out in a balanced way I like it.
- Zilenan91
- Registered user
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- Joined: 13 Mar 2016, 21:30
Re: Diggable walls and hibernating eggs.
Maybe let the aliens unearth hidden fun stuff like murderous mummies or unexploded ordnance with this +1
- Joe4444
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- Location: land of the sheep
Re: Diggable walls and hibernating eggs.
have it so they discover a hidden marine base in the cave where it has a cloner and stuff like\ that? maybe some bayonets...that would be nice
- apophis775
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Re: Diggable walls and hibernating eggs.
I'm not sure what your asking for. do you want Xeno mining? Cause, I'm not sure we'd add a big xeno feature like this that would be applicable to a single map (we are bringing more maps in soonish).
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Diggable walls and hibernating eggs.
+1. I think walls being acidable is balanced by the immense amount of time it would take to cut through the rock ( maybe 3+ minutes of strong acid?). Having gun fire destroy rock over time is a nice feature as well.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Snypehunter007
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Re: Diggable walls and hibernating eggs.
Old, lack of continued interest.
Locking.
Locking.
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Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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