Combat Engineer Detail

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Biolock
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Re: Combat Engineer Detail

Post by Biolock » 04 Nov 2016, 11:36

+1 From me; reasons stated.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: Combat Engineer Detail

Post by OatzAndHoes » 13 Nov 2016, 20:39

+1 from me
As to who would be in charge just give them an SL. The only difficult part is the squadron bays would have to be remapped to facilitate an extra engineering squad now.

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Re: Combat Engineer Detail

Post by Snypehunter007 » 19 Jan 2017, 10:27

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Re: Combat Engineer Detail

Post by KaizoTrap » 23 Feb 2017, 11:21

+1 here. It seems that half of the time, the combat engineers often end up sticking at the FoB anyway, unless their team is told to secure engineering. Not to mention, having a "squad" situated entirely of engineers could end up with some interesting roleplay opportunities, and although it's been stated above, an FoB made by a continuous team effort seems like a super fun idea.
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Re: Combat Engineer Detail

Post by Enceri » 24 Feb 2017, 10:47

+1 for combined engineers power

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Re: Combat Engineer Detail

Post by Imperator_Titan » 24 Feb 2017, 11:35

+1, engineers are always assigned to FOB duty. This should make it less boring for them.

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Re: Combat Engineer Detail

Post by Jeser » 25 Feb 2017, 08:17

Imperator_Titan wrote:+1, engineers are always assigned to FOB duty. This should make it less boring for them.
Not always and it's omg how terrible to be on recon duty with one hand busy with sentry crate.
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Re: Combat Engineer Detail

Post by nerocavalier » 25 Feb 2017, 14:52

+1 because why not.
Troublesome, as usual.

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Re: Combat Engineer Detail

Post by KingKire » 25 Feb 2017, 15:44

+1. Personally, i think it will help the game go a little smoother.

As command, im forced to assign objectives based on which squad has an engineer, instead of which squad would be more suited to work. I would like to have the ability to assign my engineers to a seperate details or specific missions.

Now, the intersting point that this digs up though. Is this suggestion a result of not being able to easily group troops together at round start?

It would be pretty great if squad assignment was a little bit more smoothed out, as well as being less of a hassle to reassign troops to diffrent squads on the fly. I think thats where the root cause of the problem is,somthing somthings squad assignments or such, but this would be a nice work around solution till more deeper analysis of the cause is done.


But, this also opens up gameplay problems, which will require solutions. with all the gear now gathered in a central place, we need to have a way to prevent 1 or two engineers from grabbing 8 engineers worth of equipment, say at low-pop rounds or such. I had a small idea bumping around in my head of tying equipment vending with the unique keys of the ID-card, so only x trooper can get Y number of unique equipment.
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Re: Combat Engineer Detail

Post by MauroVega » 25 Feb 2017, 18:35

Yea please +1
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Re: Combat Engineer Detail

Post by Sad_Corn » 25 Feb 2017, 18:57

+1

Much easier to coordenate them
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Re: Combat Engineer Detail

Post by Spider » 26 Feb 2017, 00:39

+1 Really great idea, considering we still use the colony maps.

If we ever use the Nostromo map again then this wouldnt really work as well.
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Re: Combat Engineer Detail

Post by XenonDragneel » 27 Feb 2017, 10:53

But... I want them to have colors on their armor..
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Re: Combat Engineer Detail

Post by Enceri » 27 Feb 2017, 11:37

Spider wrote:+1 Really great idea, considering we still use the colony maps.

If we ever use the Nostromo map again then this wouldnt really work as well.
I don't think we're ever going back to it, I thought I saw someone say they won't.

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Re: Combat Engineer Detail

Post by KaizoTrap » 27 Feb 2017, 11:46

XenonDragneel wrote:But... I want them to have colors on their armor..
I do agree, I think maybe a green or something like that would suit the engineering squad. Maybe it could be a toggle, used by commanders, or engineers wear green with a sort of armband that's coloured to their base squad? They already have different helmets from the vendors, you could use their backpacks or their helmets to show what squad they're originally a part of.
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Re: Combat Engineer Detail

Post by Imperator_Titan » 27 Feb 2017, 11:52

Enceri wrote:I don't think we're ever going back to it, I thought I saw someone say they won't.
Yeah, Apop himself said that we won't be going back to Nostromo because it's out-dated and some more stuff which I forgot because I'm an idiot.

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Re: Combat Engineer Detail

Post by Karmac » 28 Feb 2017, 11:39

+1 engineers will actually be able to get shit done
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Re: Combat Engineer Detail

Post by Enceri » 28 Feb 2017, 11:42

Off Topic
Carmac wrote:+1 engineers will actually be able to get shit done
Garth FOBs are spicy FOBs

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Re: Combat Engineer Detail

Post by Clutch » 07 Mar 2017, 06:45

Carmac wrote:+1 engineers will actually be able to get shit done
+1
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Re: Combat Engineer Detail

Post by TheMusician321 » 07 Mar 2017, 07:36

+1 please, Team Engineer!
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Re: Combat Engineer Detail

Post by Thatnewguy01 » 07 Mar 2017, 12:37

question, we would need mapping changes to better suit the new engi unit. Perhaps somewhere in lower engi they're lockers and prep area could be at. Like the hallway between the firing range, the hanger, and atmos. nornal marines would no longer have access and only the CE and the combat engis would have access to the weapons(not mt's but they can still go through the area)
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Re: Combat Engineer Detail

Post by Nubs » 11 Mar 2017, 05:00

+1, engineers get access to the tools they need to do the job, can be allocated to the squads that need them, and won't get banned for powergaming as they won't need to break into engineering so they can have more than 1 stack of metal for the entire game.
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Re: Combat Engineer Detail

Post by ExGame » 12 Mar 2017, 01:02

Inbefore Apo comes it and vetoes it. +1
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Re: Combat Engineer Detail

Post by Wubs4Scrubs » 19 Apr 2017, 13:11

+1

I love it
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Re: Combat Engineer Detail

Post by Swagile » 19 Apr 2017, 15:41

Most support roles are pretty independent most of the time, but Combat Engineer is the most independent since they tend to just stick to the FOB and their ability to build is most useful there.

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