Better Weapon Attachment Swapping
- Gentlefood
- Registered user
- Posts: 540
- Joined: 30 Jul 2015, 04:18
Better Weapon Attachment Swapping
Summary (a quick, 2-3 sentence summary): If a weapon already has an attachment in a slot, say grenade launcher and you want a masterkey. Instead of field stripping the gun just to attach, have it so if you try to attach something where something already is, make it so you swap the two attachments.
Benefits (How this will benefit the server and game as a whole): Improved weapon attachment mechanics so you don't have to remove all your attachments just to change out a single one. Also lets you replace the grenade launcher easier.
Details (Description of how you think this would work, the benefits, etc): Above
Implementation (Optional, if you have an idea how to implement it): Code.
Benefits (How this will benefit the server and game as a whole): Improved weapon attachment mechanics so you don't have to remove all your attachments just to change out a single one. Also lets you replace the grenade launcher easier.
Details (Description of how you think this would work, the benefits, etc): Above
Implementation (Optional, if you have an idea how to implement it): Code.
- Edgelord
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- Byond: Edgelord
Re: Better Weapon Attachment Swapping
I like that, it wouldn't make sense to take off the scope if you're quickly attempting to swap out a grip.
+1
+1
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
- Monoo
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Re: Better Weapon Attachment Swapping
+1 for all the times I've tried to stick a foregrip onto the space being occupied by a nade launcher
I play as this guy, proudly being dismembered by extraterrestrials since 2015.
Sometimes I might play other guys, you never know.
“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin
Sometimes I might play other guys, you never know.
“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin
- SpanishBirdman
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Re: Better Weapon Attachment Swapping
+1
Good time saver
Good time saver
-
- Registered user
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- Joined: 12 Jan 2016, 12:42
Re: Better Weapon Attachment Swapping
Even if glauncher will become reloadable its still good idea, especially if you need to defend half-empty FOB and you can loot only some attachments from dead\evac'd marine's gun
+1
+1
- forwardslashN
- Community Contributor
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- Byond: forwardslashN
Re: Better Weapon Attachment Swapping
+1
Fund it.
Fund it.
The ambivalent giant white baldie in a jungle near you.
- Mitchs98
- Registered user
- Posts: 662
- Joined: 23 Jan 2015, 21:56
Re: Better Weapon Attachment Swapping
+1. For the love of all that is holy, yes. It makes sense. No one would completely strip their weapon of modifications to only add one modification in a realistic setting. They'd yank the bitch they want to replace off and slap the other one on and keep on shootin'
- DesFrSpace
- Registered user
- Posts: 339
- Joined: 24 May 2015, 01:54
Re: Better Weapon Attachment Swapping
+1 Remind of uniform switching by the staff, you know who, wink wink.
ALPHA, BETA, OMEGA, GAMMA, SIGMA.
DEATH SQUAD!
DEATH SQUAD!
- forwardslashN
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- Byond: forwardslashN
Re: Better Weapon Attachment Swapping
This was implemented.
The ambivalent giant white baldie in a jungle near you.
- Infernus
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