One click - one shell shotgun reload.

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Derpislav
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One click - one shell shotgun reload.

Post by Derpislav » 25 Apr 2016, 18:02

Summary (a quick, 2-3 sentence summary): You click shotgun with box. Shotgun loads a single shell.

Benefits (How this will benefit the server and game as a whole): The requirement to remain immobile KILLS, and this (depending on how it works on Abbycode, might not be possible without a lot of snowflake coding) would allow you to mix shell types.

Details (Description of how you think this would work, the benefits, etc): Instead of "swapping magazines", clicking on the shotgun with a shell box adds one to the shotgun, while removing one from the box. No delay, no standing around.

Implementation (Optional, if you have an idea how to implement it):
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Egorkor
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Re: One click - one shell shotgun reload.

Post by Egorkor » 25 Apr 2016, 18:59

or make it load all the shells at once, like it used to be a long long time ago.

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Ms.Degrasse
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Re: One click - one shell shotgun reload.

Post by Ms.Degrasse » 26 Apr 2016, 00:02

Derpislav wrote:The requirement to remain immobile KILLS
And not just that.

The new mechanic on shotguns and revolvers is weird.
(And even breaks the immersion on people who know how some guns actually work.)

Before that update, it was possible to load different shells on the shotgun.

The method you suggested would to the same thing.

And it is realistic as it would imply the marine is loading the shells from the box on the shotgun, not that he is stuffing an entire box of ammo in it.

There are even shotguns who take ammo loaded in magazines or drums, like the AA-12:

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But I never heard of a shotgun that can chomp in an entire cardboard box of ammo. (And for some reason, the game's shotguns are spitting a differently coloured box too, that is actually the sprite of a handgun ammo box. LOL)

And I would add a fix for the revolver too. - For added realism and immersion!

The old mechanic was realistic (the speedloaders transferring bullets to the revolver).

On the new mechanic? Revolver takes the speedloader as if it were a pistol taking a magazine, and even ejects it when all rounds are fired. (LOL)

There are actually revolvers on real life that behave this exact way.
But on this case, ammo is loaded on CLIPs (that we call half-moon clips or full-moon clips depending on the type).

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A speed loader? Is a complete different thing... (You don't put it inside a revolver.)

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And those fixes are actually easy to implement.
It's just a matter of:

1 - Placing the old revolver/speedloader mechanic on the shotguns/shells box, but setting it to transfer just one shell from box to shotgun on each click. (Will need part of the code from old shotgun too, for it to eventually have diferent shells loaded in it.)

2 - Rename the new revolver's speedloader to moon clip (or just "clip").

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Derpislav
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Re: One click - one shell shotgun reload.

Post by Derpislav » 26 Apr 2016, 00:52

Using the "c" word? You're treating on dangerous grounds here.

Also the current way the shotgun works is done to streamline stuff. With the box being essentially a magazine, that's way less stuff to be processed. We'll hear if making it shell-based again is even possible (and not detrimental in terms of lag) when Abby speaks.
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Rey
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Re: One click - one shell shotgun reload.

Post by Rey » 26 Apr 2016, 01:54

So yeah, either make it one shell at a time, or change the pump shotgun to one with clips, if you want to keep the same mechanic so much.

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Re: One click - one shell shotgun reload.

Post by Jeser » 26 Apr 2016, 06:05

FInally, I already suggested changing current mechanic, because it's sucks and nerfs shotguns even more. All of +1s for one click - one shell!
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Ms.Degrasse
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Re: One click - one shell shotgun reload.

Post by Ms.Degrasse » 26 Apr 2016, 22:43

Derpislav wrote:Using the "c" word? You're treating on dangerous grounds here.
Also the current way the shotgun works is done to streamline stuff. With the box being essentially a magazine, that's way less stuff to be processed. We'll hear if making it shell-based again is even possible (and not detrimental in terms of lag) when Abby speaks.
"C" word... Talking about the revolver's moon clips?
It's actually the accurate terminology. (Check in on google.)
They aren't magazines or speedloaders.

Fun fact? The clip term came from old weapons like the M1 Garand or SKS that actually used clips for holding the ammo.
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When guns assigned to regular troopers started using magazines instead of those, the word was already stuck on the private's minds.

For the rest, I imagined the shotgun mechanic was turned into this "cardboard box chomping" mechanic for coding or easeness of use reasons.
But if it's the case, why not swapping those for magazine-fed shotguns, that could even be semi-automatic but with a low firerate caused by the recoil? (The clumsy pumping system is what keeps most players from using shotguns.)

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Derpislav
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Re: One click - one shell shotgun reload.

Post by Derpislav » 27 Apr 2016, 00:20

That's what I referred to. Every time "clip" is said, someone is going to post comparison images. Every. Single. Time.
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Re: One click - one shell shotgun reload.

Post by Egorkor » 27 Apr 2016, 00:59

Derpislav wrote:That's what I referred to. Every time "clip" is said, someone is going to post comparison images. Every. Single. Time.
can't get offa this ride.

now, on the topic itself. first people were unhappy with the one shell reload, too slow and clumsy they said. now they dislike the near-instant reload. make up your mind lads.
leaning to -1 because I like the current system more

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Derpislav
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Re: One click - one shell shotgun reload.

Post by Derpislav » 27 Apr 2016, 01:13

The previous system was horrible because you had to take shells out of the box manually. In this one, you simply hold the box.
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Re: One click - one shell shotgun reload.

Post by 60000 » 27 Apr 2016, 12:06

Derpislav wrote:The previous system was horrible because you had to take shells out of the box manually. In this one, you simply hold the box.
Agreed, taking shells out of boxes was clunky, but not being able to top off a shotgun with such low capacity is worse.
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Re: One click - one shell shotgun reload.

Post by DesFrSpace » 27 Apr 2016, 12:38

WOW, now we here complain on how the shotgun one magazine suck! Dear Lord, here is a SOLUTION, carry BOTH type of ammo, one shotgun in your armor's slot, and one on your back or hand.

Short: Carry both shotgun type on you, or DUAL wield both type, wink wink.

On a side note, I have ask for a AA12 version adaption to the CM server since it be OP, hopefully.
But replied with "not according to the lores" pretty much put a stop in that.
Well, I've also seen different grenade ammunition, but that being months ago.
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Re: One click - one shell shotgun reload.

Post by Abbysynth » 02 May 2016, 09:12

I personally really like the AA12 but we already have a few semi-autos in the merc shotgun and way op MK221 Combat Shottie. Any kind of shotgun that uses shells you really can't reload while running around.

However, allowing people to "top up" a shotgun with a second magazine of the same type might be fine.. though it doesn't take long to just eject and swap out boxes.

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60000
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Re: One click - one shell shotgun reload.

Post by 60000 » 02 May 2016, 18:29

Abbysynth wrote:I personally really like the AA12 but we already have a few semi-autos in the merc shotgun and way op MK221 Combat Shottie. Any kind of shotgun that uses shells you really can't reload while running around.

However, allowing people to "top up" a shotgun with a second magazine of the same type might be fine.. though it doesn't take long to just eject and swap out boxes.
Swapping boxes doesn't help if you are playing engie/medic with limited inventory space. If you only have two boxes from your armor slots then you'll just be stuck with two half-empty boxes pretty quick. If they're going to work like a magazine (which would be a shame) then let's just change them to magazines.
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Re: One click - one shell shotgun reload.

Post by Jeser » 03 May 2016, 01:20

One click - one shell in is best idea we can come up to, if using this box system, it will be compromise between those, who dunno why was whinning about previous system, and those, who don't like boxes. Why don't just do it -_-
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Re: One click - one shell shotgun reload.

Post by Abbysynth » 03 May 2016, 09:58

Boxes are magazines. All guns are required to have a magazine now. That is why shotguns can't load a single bullet at a time, because single bullets do not exist.

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Re: One click - one shell shotgun reload.

Post by Jeser » 03 May 2016, 10:04

Abbysynth wrote:Boxes are magazines. All guns are required to have a magazine now. That is why shotguns can't load a single bullet at a time, because single bullets do not exist.
I thought this doesn't go for shotguns, because after pumping up shells drop on floor. That's bad, then. because now it's impossible to use shotgun as primary.
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Re: One click - one shell shotgun reload.

Post by monkeysfist101 » 03 May 2016, 10:10

In laymans terms, instead of having a magazine with 30 shells with a bullet in each plus two states per magazine for a total of 62 items, we just made it a magazine with one item. The trade off is that the new magazines are modular and function the same. The shell eject is just visual. It can be jimmied a bit to simulate one shell one click, but it's on the back burner in favor of more critical projects.
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Re: One click - one shell shotgun reload.

Post by Abbysynth » 03 May 2016, 13:16

I've played with shotguns lots of times since the update, they're great. It's much less hassle to reload them, it's easy to shoot and hit things, and it does an absolutely ridiculous amount of damage even with its mediocre firing rate. You can also get more types of shells than most guns.

Have I mentioned it does more than twice the damage of its closest comparitor, the M41A?

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Re: One click - one shell shotgun reload.

Post by forwardslashN » 30 May 2016, 10:05

I thought I commented on this, or might have been another similar topic. I like to have the ability to reload the shotgun like a shotgun. +1
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Re: One click - one shell shotgun reload.

Post by Boltersam » 01 Jun 2016, 17:57

Bit of necromancy, but this suggestion is quite valid. You have another +1 now. The need to remain immobile has become even more lethal in recent updates.

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Re: One click - one shell shotgun reload.

Post by Sellka » 01 Jun 2016, 18:05

1+? As an old/pre alpha cm player bring back the shells please! The ammo count was usually low but the point of the shotgun was don't get in its path or your a ded alien. It's a laugh to watch marines try and reload the thing while aliens are around.

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Re: One click - one shell shotgun reload.

Post by jalen earl » 01 Jun 2016, 18:52

-1 used to be the biggest turnoff for using a shotgun. "oh crap better reload.lets see one shell two shell three shell four shell........"
I like the new system,but also like that at least there's a delay on reloading so its not an instant box full loaded
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Re: One click - one shell shotgun reload.

Post by Jeser » 02 Jun 2016, 10:12

jalen earl wrote:-1 used to be the biggest turnoff for using a shotgun. "oh crap better reload.lets see one shell two shell three shell four shell........"
I like the new system,but also like that at least there's a delay on reloading so its not an instant box full loaded
Ehm, actually, M37A2 SHOULD reload one by one shell, because it's NOT a mag shotgun. The problem is that when currently you start reloading shotgun, you either will load all shells or none at all. You can't "reload one - shoot one" which is the only way you can effectively shoot in the middle of a fight.

Suggestion says about still using boxes, just reloading one shell per click, not all. This way you can reload while moving.

Putting box into shotgun is stupid as hell, by the way.
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Re: One click - one shell shotgun reload.

Post by 60000 » 03 Jun 2016, 14:32

It's been updated since this suggestion was opened, which more or less fixed my gripes. I think the current system is good.
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