Research Ideas

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Page Avenue
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Research Ideas

Post by Page Avenue » 26 Apr 2016, 08:52

Copied and pasted from viewtopic.php?t=6377 into a new topic at request.

My suggestion:

Making aliens randomly affected by different chemicals at round start. The random nature would make this hard to abuse, and extremely impractical.

Details:

I'll explain in-depth how I picture it working though. The way I see it is, I'm not familiar with the role, but the Researchers are usually a bit lacking in relevance aside from "they don't like fire."* I imagine giving them a bit more to do would help with this; Injecting alien corpses/embryo with random chemicals for reactions. Injecting the proper chemical** could potentially either slow the development of or outright kill the embryo.***

You would still have an alien embryo in your chest, which I imagine comes with problems even if it's dead, it just wouldn't be an immediate threat anymore.

* http://i3.kym-cdn.com/photos/images/new ... 19/9b3.png

** into an infected marine

*** as well as anything the chemical would do anyway; you'd have to weigh your options and supplies

Benefits:

By mid to late game, med bay is packed with infected marines and it's nearly impossible for things like fractures to be treated. This could potentially lighten the load on medical staff and keep more marines fighting for longer.

Implementation:

Is there no way to assign variables to random chemicals at the start of the round such as: Kill_Embryo, Slow_Embryo_Growth, Heal_Alien, Melt_Alien_Corpse?

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DesFrSpace
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Re: Research Ideas

Post by DesFrSpace » 26 Apr 2016, 15:22

The Marine are born the same for some reason, that really is untrue, and not set up for each class, with according to the LAW/RULES of their Roles.

However, the Aliens do have their own resistance and Health Point for each class. And you should look forward to the NEW update on ALIENS. Have good days, keep up the ideas, more content, more fun.
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Page Avenue
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Re: Research Ideas

Post by Page Avenue » 26 Apr 2016, 17:20

Well, based on the fact that xenomorphs borrow DNA from their hosts, I would advocate they should react the same way to the same chemicals (unless someone can say otherwise). The random portion is almost purely for balance, and because it would be interesting.

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DesFrSpace
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Re: Research Ideas

Post by DesFrSpace » 28 Apr 2016, 13:18

Page Avenue wrote:Well, based on the fact that xenomorphs borrow DNA from their hosts, I would advocate they should react the same way to the same chemicals (unless someone can say otherwise). The random portion is almost purely for balance, and because it would be interesting.
That the odd part.
No matter what their host are, monkeys and so forth.
Xeno can be anything they want to be, in the range of Runners, Sentinels and Drones.
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Snypehunter007
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Re: Research Ideas

Post by Snypehunter007 » 06 Apr 2017, 19:26

Old topic, lack of support.

Asking this to be locked.
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forwardslashN
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Re: Research Ideas

Post by forwardslashN » 09 Apr 2017, 12:34

As far as I'm aware, xenomorphs aren't affected by chemicals in the same way humans are, and I can foresee gameplay problems from this. Denied for now, though maybe chem can be expanded in this direction at some point.
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