nerf alien tackles
- lucashunter608
- Registered user
- Posts: 209
- Joined: 26 Mar 2015, 15:45
nerf alien tackles
Summary (a quick, 2-3 sentence summary): i think i'm a little edgy idiot but i'll say it anyway, alien tackles are a little OP right now, we already got spitters, face huggers and crushers to do the job of disabling someone, just nerf tackle a realy tiny bit
Benefits (How this will benefit the server and game as a whole): it will make marines way happier
Details (Description of how you think this would work, the benefits, etc): it would be normal as a tackle, but with more misses and maybe a tiny timer to recharge the tackle
Implementation (Optional, if you have an idea how to implement it):
Benefits (How this will benefit the server and game as a whole): it will make marines way happier
Details (Description of how you think this would work, the benefits, etc): it would be normal as a tackle, but with more misses and maybe a tiny timer to recharge the tackle
Implementation (Optional, if you have an idea how to implement it):
Last edited by lucashunter608 on 27 Apr 2016, 13:32, edited 1 time in total.
- Derpislav
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- Joined: 10 May 2015, 09:14
Re: nerf alien tackles
No.
Alien major update incoming anyways.
Alien major update incoming anyways.
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- forwardslashN
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Re: nerf alien tackles
-1
I think the tackle is fine. I would prefer it changed completely, along with some of the other melee mechanics, but nerfing doesn't seem like the right way to go.
I think the tackle is fine. I would prefer it changed completely, along with some of the other melee mechanics, but nerfing doesn't seem like the right way to go.
The ambivalent giant white baldie in a jungle near you.
- Edgelord
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Re: nerf alien tackles
Okay then hypothetical, a marine breaks out of the hive and runs like hell, you catch up to them as a drone and what do you do? You can't kill them because it hurts the hive, and you need to do what an alien would ACTUALLY do if a host was attempting escape. As a marine you have (most likely) two guns, a knife, and your fists. This is their ONLY means of capturing you other than spit which has too long a cooldown to be viable.
-1
-1
Dayton 'Day' Mann
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- Adjective
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Re: nerf alien tackles
First of all, Alien tackles have already been severely nerfed from what they used to be on the old Nostromo map.
Second off, feel lucky you are not receiving a warning for using a slur term unnecessarily. Although this is a forum and you might be generally angry at a situation or just using general speech common in your vocabulary. You need to consider that this website is available to people of all ages, groups, ethnicity, and orientations. Usage of slur words ruin an environment that is otherwise safe.
EDIT: User complied to request to edit out slur.
Second off, feel lucky you are not receiving a warning for using a slur term unnecessarily. Although this is a forum and you might be generally angry at a situation or just using general speech common in your vocabulary. You need to consider that this website is available to people of all ages, groups, ethnicity, and orientations. Usage of slur words ruin an environment that is otherwise safe.
EDIT: User complied to request to edit out slur.
- MauroVega
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Re: nerf alien tackles
ha-ha? this aint a joke right... Then as stated above
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-1
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- Yottawhat
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-
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Re: nerf alien tackles
-1
Nope, for reasons already stated.
Nope, for reasons already stated.
- coroneljones
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Re: nerf alien tackles
-1
No
No
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- butters742
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Re: nerf alien tackles
Tackles ok I think. I find when it lags, then the alien has the upper hand. But otherwise I don't think it needs nerfing.
- Gentlemanly_headcrab
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Re: nerf alien tackles
-1
Alien tackles are fine, when there are multiple marines tackles become instantly a death sentence, stunning the man below you but also preventing you from moving. If you're in ANY group with (Edit: a competent marine) even one marine, and a hunter/runner pounces you, they'll die.
Alien tackles are fine, when there are multiple marines tackles become instantly a death sentence, stunning the man below you but also preventing you from moving. If you're in ANY group with (Edit: a competent marine) even one marine, and a hunter/runner pounces you, they'll die.
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- KingKire
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Re: nerf alien tackles
I do think aliens spamming tackle over and over seems a little weird. I think giving aliens a "grabbing/holding" mechanic like humans have would be a good call. This would solve the issue of aliens trying to *hold* their prey from escaping. If they want to quickly drag their prey away, i think tackle should cause a small/medium amount of damage. Lore wise, the sharp claws would likely cut a person up. Gameplay wise, it makes the alien have a choice of either taking the time to safely secure their grasp on their prey, or quickly knocking them down and injuring them to get away.
something does feel off to just see a row of "the alien tackles you but your already down"x9 but to have no actual detriment to that take place.
something does feel off to just see a row of "the alien tackles you but your already down"x9 but to have no actual detriment to that take place.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Swagile
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Re: nerf alien tackles
Maybe have it so being tackled stays the same BUT there's a cooldown in tackles.KingKire wrote:I do think aliens spamming tackle over and over seems a little weird. I think giving aliens a "grabbing/holding" mechanic like humans have would be a good call. This would solve the issue of aliens trying to *hold* their prey from escaping. If they want to quickly drag their prey away, i think tackle should cause a small/medium amount of damage. Lore wise, the sharp claws would likely cut a person up. Gameplay wise, it makes the alien have a choice of either taking the time to safely secure their grasp on their prey, or quickly knocking them down and injuring them to get away.
something does feel off to just see a row of "the alien tackles you but your already down"x9 but to have no actual detriment to that take place.
For example, you get tackled, and when you get up there's a two second cool down until you can be tackled again. Thats enough to pull your gun / nade if your fast enough or just run like hell while zig zagging. So that you can't be immediately tackled RIGHT when you get up, which is how it works right now.
- forwardslashN
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Re: nerf alien tackles
Tackle is staying for now. I hope it will be replaced completely when the time comes, but there's no way to keep infected hosts down otherwise. Denied.
The ambivalent giant white baldie in a jungle near you.