Knives Melt

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ParadoxSpace
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Knives Melt

Post by ParadoxSpace » 29 Apr 2016, 20:53

Summary (a quick, 2-3 sentence summary):
Exactly what it says on the tin, pretty much. Knives melt.
Benefits (How this will benefit the server and game as a whole):
My realism!
Details (Description of how you think this would work, the benefits, etc):
Tl;dr, blades would melt upon hitting a xeno, because of their acid blood. Knives would have only a few, whereas fire axes, machetes, and unblooded predator gear would have much more.
Implementation (Optional, if you have an idea how to implement it):
If you strike a xeno, you get messages about how far your blade is into melting away.

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Desolane900
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Re: Knives Melt

Post by Desolane900 » 29 Apr 2016, 20:56

-1 because knives are already useless enough without the need to burn them down to the handle with use.
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TheSpoonyCroy
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Re: Knives Melt

Post by TheSpoonyCroy » 29 Apr 2016, 22:22

-1 since really even in the movies the acid is just a convenient plot device, which only worked from time to time. Like Desolane said knives are worthless as is, why nerf them more?

Honestly if we wanted pure immersion/in imaginary world realism hangar defenses would always be a failure for marines since killing a massive amount of xenos especially the larger ones would just cause a breach on the ship. Also this is a game I don't think it should be locked down to that kind of pure realism especially when the source material never went that far however with that said it could be nice to see floors being damaged by killed xenos

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Re: Knives Melt

Post by Morrinn » 30 Apr 2016, 00:54

Neutral, leaning on +1.
Knives are useless in melee combat, as they should be. They are incredibly useful to the trapped marine in cutting resin and clearing away weeds. Discouraging marines from charging xenos with hand to hand combat sounds like a nice thought...

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forwardslashN
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Re: Knives Melt

Post by forwardslashN » 30 Apr 2016, 01:06

Morrinn wrote:Neutral, leaning on +1.
Knives are useless in melee combat, as they should be. They are incredibly useful to the trapped marine in cutting resin and clearing away weeds. Discouraging marines from charging xenos with hand to hand combat sounds like a nice thought...
My thoughts exactly.
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Re: Knives Melt

Post by Wickedtemp » 30 Apr 2016, 01:45

Morrinn wrote:Neutral, leaning on +1.
Knives are useless in melee combat, as they should be. They are incredibly useful to the trapped marine in cutting resin and clearing away weeds. Discouraging marines from charging xenos with hand to hand combat sounds like a nice thought...
Pretty much this.

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Re: Knives Melt

Post by Boltersam » 30 Apr 2016, 07:29

Yes please. Make this for all melee weapons, one round a guy in B18 armour was continually hitting me in the face with a fire axe, and the Stomp didn't work on him, so I only had slashes, which do pretty mucnothing unless you're a ravager.

Marines are not meant to melee! You are not preds! +1.

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Re: Knives Melt

Post by Egorkor » 30 Apr 2016, 08:01

the melee is already nigh-useless, unless it's a machete, there's no need to further nerf it, especially as it'll render the B18 completely useless aswell.
not to mention that the tacklespam that's getting flak from the marines still exists, especially if you're a crusher.
leaning toward -1.

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Re: Knives Melt

Post by Boltersam » 30 Apr 2016, 09:05

Egorkor wrote:the melee is already nigh-useless, unless it's a machete, there's no need to further nerf it, especially as it'll render the B18 completely useless aswell.
not to mention that the tacklespam that's getting flak from the marines still exists, especially if you're a crusher.
leaning toward -1.
How does not being able to melee creatures literally built to annihilate enemies in melee affect almost indestructible armour?

B18 will not be useless if you cannot melee (and you wouldn't be able to melee FOR A COMPLETELY VALID REASON). B18 is almost indestructible armour, it is not affected by melee at all, except for the fact it is very hard to be damaged in melee while in it.

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Re: Knives Melt

Post by RoswellRay » 30 Apr 2016, 09:05

If realism is your arguement then onces the aliens start dying on the sulaco they'll melt the tiles below them and marines stepping in xeno blood would lose thier feet.
-1

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Re: Knives Melt

Post by MauroVega » 30 Apr 2016, 13:06

From the title i was thinking you ment something like when a knife sticks to a wound of an alien it would melt after X ammount of time,But -1 as stated above
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ParadoxSpace
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Re: Knives Melt

Post by ParadoxSpace » 30 Apr 2016, 13:53

RoswellRay wrote:If realism is your arguement then onces the aliens start dying on the sulaco they'll melt the tiles below them and marines stepping in xeno blood would lose thier feet.
-1
well no that's just silly
but what's sillier is a marine charging a ravager with a knife and it actually doing anything

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Re: Knives Melt

Post by Wickedtemp » 30 Apr 2016, 15:58

And if the T3's can deflect bullets with their exoskeleton, ((And remember, it's just through sheer toughness, it doesn't have the "Stops bullets but can be cut" trait like kevlar)) then I would think marines would have a bit of trouble stabbing them.

I mean, we already have the acidic blood so at least that's something, but from what I know -and I could be wrong- it deals more pain than actual damage.

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Re: Knives Melt

Post by Egorkor » 01 May 2016, 05:21

pain puts you into paincrit which kinda makes you permastunned until the wound's treated. in other words, a sitting duck with an almost guaranteed chance to be hugged

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Re: Knives Melt

Post by Rey » 01 May 2016, 06:52

-1 No thanks, marines aren't that great in melee it just gives them a little flexibility in something that their enemy excels at. Knife is already pretty useless as it is, I don't see the point in making it a complete waste of space, in fact I'd be one of the people that would say buff the damn thing.

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Re: Knives Melt

Post by qDan » 01 May 2016, 11:22

-1, knife is the only thing which may help to break throw resin walls and doors plus its the best weapon to finish off stunned\crit'd aluems.

Tl;dr Upset xeno players go away.

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Re: Knives Melt

Post by Monoo » 01 May 2016, 15:19

-1, please no, muh stabby stabs
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Re: Knives Melt

Post by Snypehunter007 » 02 Feb 2017, 18:51

Negative support, outdated.
Snypehunter007 wrote:
Asking this to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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Re: Knives Melt

Post by forwardslashN » 15 Feb 2017, 19:59

I might do this for the next test. But as things are now, the melee combat is too simple to do any sort of durability changes, nor are they necessary. Resolved.
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