Portable Floodlight

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Dingle
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Portable Floodlight

Post by Dingle » 01 May 2016, 20:01

On account of recent mechanics added to the game (aliens no longer able to pull items), I consider this suggestion pretty much obsolete, although I don't think I have forum permissions to delete it.


Summary (a quick, 2-3 sentence summary):
Add small portable floodlights to the engineer's inventory.

Benefits (How this will benefit the server and game as a whole):
Another option to light up the FOBs, caves etc. They require a lot more resources than other light sources, but cannot be dragged away (if wrenched) or slashed by aliens, they need to be melted. The power cell should then have to be changed every 8-10 minutes unless wired to an APC.

Details (Description of how you think this would work, the benefits, etc):
Either available from the vendor, or craftable with power cells, metal, wire & light bulbs. The light can then be wrenched to the ground or dragged but not carried in an inventory slot. I imagined it as being directional light but I'm guessing that'd be a pain in the butt to code.

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Implementation (Optional, if you have an idea how to implement it):
Pray to our spriter and dev overlords
Last edited by Dingle on 11 May 2016, 07:14, edited 5 times in total.

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Boltersam
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Re: Portable Floodlight

Post by Boltersam » 01 May 2016, 20:09

Let them be slashed, and then it's fine. If aliens can slash the big ones, they should be able to slash the smaller ones.

Otherwise, this can be a very useful asset when it's always night, and it takes a while to get the power up. Not massively powerful if you allow them to be slashed, so, +1.

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Dingle
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Re: Portable Floodlight

Post by Dingle » 01 May 2016, 20:17

Boltersam wrote:Let them be slashed, and then it's fine. If aliens can slash the big ones, they should be able to slash the smaller ones.

Otherwise, this can be a very useful asset when it's always night, and it takes a while to get the power up. Not massively powerful if you allow them to be slashed, so, +1.
Well they can't slash torches or flares, they have to melt or drag them off.

I was thinking the nerf to them would either be how scarce they are if available by vendor, or else the amount of resources it takes to build them if they are craftable.

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Boltersam
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Re: Portable Floodlight

Post by Boltersam » 01 May 2016, 20:25

example.username wrote: Well they can't slash torches or flares, they have to melt or drag them off.

I was thinking the nerf to them would either be how scarce they are if available by vendor, or else the amount of resources it takes to build them if they are craftable.
The torches and flares are items that can be picked up so it would be hard to code slashing them (and slashing a flare would do nothing.)

These, however, are floodlights in a draggable package. They should be able to be slashed.

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Biolock
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Re: Portable Floodlight

Post by Biolock » 01 May 2016, 20:28

A good nerf could be if they needed to be wired to an APC.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Dingle
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Re: Portable Floodlight

Post by Dingle » 01 May 2016, 20:35

Boltersam wrote: The torches and flares are items that can be picked up so it would be hard to code slashing them (and slashing a flare would do nothing.)

These, however, are floodlights in a draggable package. They should be able to be slashed.
I might be wrong, but I think it's the wiring they slash, and not the lights themselves. Regardless, I think a time limit set by the power cell along with them being acidable would be enough of a nerf in that regard.
Biolock wrote:A good nerf could be if they needed to be wired to an APC.
Would this not make them only usable in a powered indoor building?

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forwardslashN
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Re: Portable Floodlight

Post by forwardslashN » 01 May 2016, 21:08

-1
There are many light sources already available, including 30 flares and 20 flashlights in each vendor, armor lights, weapon attachments lights, and anything you can find on the colony. I think we have enough available light sources.
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The ambivalent giant white baldie in a jungle near you.

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Rey
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Re: Portable Floodlight

Post by Rey » 02 May 2016, 02:40

-1 for the same reason as above.
Note: You can already un-wrench some of the floodlights.

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LordeKilly
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Re: Portable Floodlight

Post by LordeKilly » 02 May 2016, 06:22

+1. I'd be ok with marines taking down a box of small floodlights to the colony. It makes sense, they're heading down to check out power and search for survivors.
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KingKire
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Re: Portable Floodlight

Post by KingKire » 28 Jul 2016, 12:10

Move to LOCKED and RESOLVED?
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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forwardslashN
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Re: Portable Floodlight

Post by forwardslashN » 28 Jul 2016, 18:55

Resolved.
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