Marine Motion Tracker
- Felkvir
- Registered user
- Posts: 555
- Joined: 15 Oct 2014, 12:31
- Location: R̜͎̩̠̱͎̜͠i̠̪͘g͔̳̺̳̳̣̟͟h̶̻̲̙̗t̥̘͈̲̲̥͢ ̻͙̖͉͙̲̱b̛̻͕̘̰ḛ̴h͙̲̩̙̱̰i̸̯̱̼̬̯n̢d͓͉̞̖͙̠̀ ̹̠͢y͕̱̪ǫu̬̮̼͞
RE: Marine Motion Tracker
Can't you make it so only the user hears the passive pings?
- Obey_StyleZ
- Registered user
- Posts: 81
- Joined: 15 Dec 2014, 11:29
- Location: New Jersey
- Contact:
RE: Marine Motion Tracker
Yeah that be great but in the movies and other games they are loud and anyone can hear it.Felkvir wrote: Can't you make it so only the user hears the passive pings?
"You may wear a uniform, but that doesn't determine who you are, its what you do within that uniform that does."
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
RE: Marine Motion Tracker
Yea, I like the fact, that everyone can hear it.
- Sailor Dave
- Registered user
- Posts: 219
- Joined: 31 Dec 2014, 20:22
RE: Marine Motion Tracker
That would be fine if it were just one tracker, but people tend to group up, even separate squads. That means several pings going off constantly if you have more than one person with a tracker in one place.
- SecretStamos (Joshuu)
- Registered user
- Posts: 1291
- Joined: 15 Oct 2014, 12:32
- Location: Stars & Stripes
RE: Marine Motion Tracker
Perhaps, but it would be nice if the aliens could hear the scanner too. That way, they could take extra precaution to avoid the sensor by walking if they want to ambush the marines.SailorDave wrote: That would be fine if it were just one tracker, but people tend to group up, even separate squads. That means several pings going off constantly if you have more than one person with a tracker in one place.
-
- Donor
- Posts: 297
- Joined: 18 Oct 2014, 00:12
RE: Marine Motion Tracker
Wouldn't that be meta though? Think about it,with all the stations noises,creeks and groans,somehow this specific noice tells them that it's the marines tracking them and they somehow know that by slowly walking they can counteract this.SecretStamos(Joshuu) wrote: Perhaps, but it would be nice if the aliens could hear the scanner too. That way, they could take extra precaution to avoid the sensor by walking if they want to ambush the marines.
- Obey_StyleZ
- Registered user
- Posts: 81
- Joined: 15 Dec 2014, 11:29
- Location: New Jersey
- Contact:
RE: Marine Motion Tracker
I would have to agree with you mateSecretStamos(Joshuu) wrote: Perhaps, but it would be nice if the aliens could hear the scanner too. That way, they could take extra precaution to avoid the sensor by walking if they want to ambush the marines.
"You may wear a uniform, but that doesn't determine who you are, its what you do within that uniform that does."
- MrGabol100
- Registered user
- Posts: 636
- Joined: 06 Jan 2015, 17:12
RE: Marine Motion Tracker
NO! STOP BOOSTING THE FUCKERS! They see trough walls and we cant fucking hear them seeing! As a marine only player, i think it's enough!SecretStamos(Joshuu) wrote: Perhaps, but it would be nice if the aliens could hear the scanner too. That way, they could take extra precaution to avoid the sensor by walking if they want to ambush the marines.
And agree.RoswellRay wrote: Wouldn't that be meta though? Think about it,with all the stations noises,creeks and groans,somehow this specific noice tells them that it's the marines tracking them and they somehow know that by slowly walking they can counteract this.
Last edited by MrGabol100 on 10 Jan 2015, 15:24, edited 1 time in total.
- UnknownMurder
- Registered user
- Posts: 2243
- Joined: 15 Dec 2014, 08:03
- Location: Ascension
RE: Marine Motion Tracker
Agreed.
-
- Registered user
- Posts: 18
- Joined: 11 Jan 2015, 10:57
RE: Marine Motion Tracker
ohhh this will really add to the scare
Ok what if it only pings if a Spotted person is nearby. and the closer you are the louder it gets, like heres a situation, and there would be two sounds, one to represent just a tiny passive noise, Doesn't mean anything and it sounds like this bamp bamp bamp bamp and it is usually drowned out by the pinging noise and the other would be a pinging sound which represents how close a lifeform is
a group of Bravo squaddies are walking down a hallway
bamp ping....bamp.........ping.bamp....bamp...ping
Jeffrey: I'm picking up 1 moving lifeform
the group keeps walking down a hall
ping.bamp..ping..bamp.ping..bamp.ping
jeffrey: ok theres more than one and they're moving closer
pingbamp pingbamppingbamppingbampping
bob: Guys i'm getting scared lets go back to the sulaco!
jeffrey: No not know we have a mission
PINGbamp PINGbamp PINGbamp PING
jeffrey: its right next to us!
(a alien hunter comes out of the locker and everyone screams running away)
PINbampGPINGPINGbampPINGPINbampG the motion sensor goes as the hunters friends join in and chase the people
Ok what if it only pings if a Spotted person is nearby. and the closer you are the louder it gets, like heres a situation, and there would be two sounds, one to represent just a tiny passive noise, Doesn't mean anything and it sounds like this bamp bamp bamp bamp and it is usually drowned out by the pinging noise and the other would be a pinging sound which represents how close a lifeform is
a group of Bravo squaddies are walking down a hallway
bamp ping....bamp.........ping.bamp....bamp...ping
Jeffrey: I'm picking up 1 moving lifeform
the group keeps walking down a hall
ping.bamp..ping..bamp.ping..bamp.ping
jeffrey: ok theres more than one and they're moving closer
pingbamp pingbamppingbamppingbampping
bob: Guys i'm getting scared lets go back to the sulaco!
jeffrey: No not know we have a mission
PINGbamp PINGbamp PINGbamp PING
jeffrey: its right next to us!
(a alien hunter comes out of the locker and everyone screams running away)
PINbampGPINGPINGbampPINGPINbampG the motion sensor goes as the hunters friends join in and chase the people
Last edited by Newnermul123 on 14 Jan 2015, 19:59, edited 1 time in total.
Favourite lines
1 Ta.....ne.....ka......zi -Hoshjiro from Knights of sidonia
2 It seems we have a Uninvited guest- van hourne from the boundless
3 (Unintellible yelling)-alien from alien
1 Ta.....ne.....ka......zi -Hoshjiro from Knights of sidonia
2 It seems we have a Uninvited guest- van hourne from the boundless
3 (Unintellible yelling)-alien from alien
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
RE: Marine Motion Tracker
As cool as that would be, it would be monstrous to have so many audio files playing like that.
-
- Registered user
- Posts: 18
- Joined: 11 Jan 2015, 10:57
RE: Marine Motion Tracker
it would be really subtle thought. just a Slient ping and a louder PING and the bump sound would be so quiet that it could be drowned out quickly
Favourite lines
1 Ta.....ne.....ka......zi -Hoshjiro from Knights of sidonia
2 It seems we have a Uninvited guest- van hourne from the boundless
3 (Unintellible yelling)-alien from alien
1 Ta.....ne.....ka......zi -Hoshjiro from Knights of sidonia
2 It seems we have a Uninvited guest- van hourne from the boundless
3 (Unintellible yelling)-alien from alien
- LordLoko
- Registered user
- Posts: 830
- Joined: 16 Oct 2014, 13:35
RE: Marine Motion Tracker
Something interesting would be marking marines as a blue dot and xenos as a red dot.
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
RE: Marine Motion Tracker
No, the idea, was to not have iff, so that you don't know if it's marines or aliens till you see.
- LordLoko
- Registered user
- Posts: 830
- Joined: 16 Oct 2014, 13:35
RE: Marine Motion Tracker
apophis775 wrote: No, the idea, was to not have iff, so that you don't know if it's marines or aliens till you see.
Or maybe "regonized" units be blue and unknown(counting survivors) units be red.
- speedybst
- Registered user
- Posts: 404
- Joined: 15 Oct 2014, 23:36
- Location: Australia
- Byond: Speedybast
RE: Marine Motion Tracker
hmm, with the ping audio, would it be possible to have them run off a global tick clock, so that even if multible detectors are active nearby, they would play the sound at the same time, negating the pinging of bleeding ears problem? hmm, but global ticks are bigger scripts, take up more processing...
Last edited by speedybst on 20 Jan 2015, 01:03, edited 1 time in total.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.[/spoil]
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
RE: Marine Motion Tracker
This is incorporated.
For further changes, make a topic labeled discussion.
For further changes, make a topic labeled discussion.