implementations for the ice colony

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DeadLantern
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Re: implementations for the ice colony

Post by DeadLantern » 11 Dec 2016, 15:16

Since ice colony is back, I made a suggestion about the weather thing and I didn't know that you posted it.

Here's my idea for the weather.

Within an hour of a round, there is a chance that a snow storm will happen (45%). If a snowstorm occurs it will only affect the above ground planetside parts of the map. The snowstorm will make everything blurry (as if you were wearing a welding mask) and would shorten your vision about 2-3 tiles. Xenos can see through this. For each following hour, the chance will go up by 10 percent. The snowstorm will end 30-60 minutes after it starts. A snowstorm can only happen two times in a round. Also,this could play during the snowstorm.

Also you get colder two times as fast.

That's it!
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master_madoobler
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Re: implementations for the ice colony

Post by master_madoobler » 12 Dec 2016, 06:59

Maybe maps of the facility so people who haven't played on the map can figure out what they're doing

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MrJJJ
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Re: implementations for the ice colony

Post by MrJJJ » 12 Dec 2016, 21:34

DeadLantern wrote:Xenos can see through this.

That's it!
So...this entire thing is to fuck over Marines?

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SagaSword
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Re: implementations for the ice colony

Post by SagaSword » 15 Dec 2016, 04:05

MrJJJ wrote:So...this entire thing is to fuck over Marines?
Ice colony is a sex-tape video implemented into a game.
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MrJJJ
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Re: implementations for the ice colony

Post by MrJJJ » 15 Dec 2016, 04:22

SagaSword wrote:Ice colony is a sex-tape video implemented into a game.
Huh, thats odd, my eyes are still on...
Oh wait, i don't have eyes...fuck.

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SUPERMAN112
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Re: implementations for the ice colony

Post by SUPERMAN112 » 02 Jan 2017, 03:21

+1 weather is cool haha no its not cool, its awesome
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Snypehunter007
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Re: implementations for the ice colony

Post by Snypehunter007 » 04 May 2017, 21:12

Ice is currently out of rotation ATM, so I am locking this for now.
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