More CQC for marines.

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TeknoKot
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More CQC for marines.

Post by TeknoKot » 04 May 2016, 11:43

Summary (a quick, 2-3 sentence summary): More CQC for marines, so marines can fight sometimes in tight spots without worrying about killing other marines with bullets I guess.

Benefits (How this will benefit the server and game as a whole): CQC becomes a nice option when person is out of ammunition and needs to slash their way out and such to survive.

Details (Description of how you think this would work, the benefits, etc):

Riot shield - bashing with this thing against T1s and T2s shoves them away and stuns them for a very split second, granting advantage of moving forward.

Knife - when slashing, it can have a chance of penetrating and embedding the xeno, where they then start bleeding out. If the xeno doesn't get on weeds and wait out until the blade melts inside of them, it'll slowly kill them.

Machete - buff the damage on this thing, with chances of RNG stunning a xeno too(very very slim), no embedding however, it's probably sharper than a knife and can get out easily.

Upgrade grabbing a crit alien and performing an execution with a knife more carefully, without being spilled at by acid.

More meele weapons, such as a toothbrush shank, nail bat, etc.

(this is probably the dumbest idea though)

GRABBING ONTO TIER 3 XENOS AND HANGING ON THEM, WHILST DOING CRAZY SHIT LIKE SLASHING THEM. They can resist just like resisting fire by dropping and rolling, this, however, the marine hanging on the alien will probably die from acid.

Implementation (Optional, if you have an idea how to implement it): coding???
Last edited by TeknoKot on 04 May 2016, 11:57, edited 1 time in total.
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Re: More CQC for marines.

Post by LordLoko » 04 May 2016, 11:59

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Re: More CQC for marines.

Post by Boltersam » 04 May 2016, 12:06

I'm just going to -1 this. All of it. Most Xenos are literally designed for melee and attacking, marines for range and defence. It's a fecking alien, if you get too close to most of them, they will murder you

You know why? Because they're designed to. One of the aliens' biggest advantages is their power in melee, and the acid that actually does damage to marines, requires evolving. I know you want to feel like a fucking badass like in the Aliens movie, but they had plot protection. You do not. The majority of you, the Standards, are literally grunts. You're already able to slaughter all aliens but the crusher in pairs. You have a fecking GRENADE LAUNCHER on the MOST USED GUN, WHICH KILLS ALMOST ALL T3S IN TWO SHOTS, INSTACRITS T1S WITH ONE SHOT, AND FINALLY STUNS AND HALF HEALTHS MOST T3S , LEAVING THEM AS SITTING DUCKS!

Be happy with all the really powerful ranged shit you have, and after the Xeno update, we'll revisit this and see if it would actually be balanced, especially imbedded knives slowly bleeding out every aliens, especially T1s who have piss poor health.

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Re: More CQC for marines.

Post by TeknoKot » 04 May 2016, 12:12

Boltersam wrote:I'm just going to -1 this. All of it. Most Xenos are literally designed for melee and attacking marines for range and defence. It's a decking alien, if you get too close to most of them, they will murder you

You know why? Because they're designed to. One of the aliens' biggest advantages is their power in melee, and the acid that actually does damage to marines, requires evolving. I know you want to feel like a fucking badass like in the Aliens movie, but they had plot protection. You do not. The majority of you, the Standards, are literally grunts. You're already able to slaughter all aliens but the crusher in pairs. You have a decking GRENADE LAUNCHER on the MOST USED GUN, WHICH KILLS ALMOST ALL T3S IN TWO SHOTS, INSTACRITS T1S WITH ONE SHOT, AND FINALLY STUNS AND HALF HEALTHS MOST T3S , LEAVING THEM AS SITTING DUCKS!

Be happy with all the really powerful ranged shit you have, and after the Xeno update, we'll revisit this and see if it would actually be balanced, especially imbedded knives slowly bleeding out every aliens, especially T1s who have piss poor health.
Xenos are getting a CQC update and the marines should have some too. I'm not making this suggestion as to "buff meele pls" but make it more of an option. Knives embedding xenos can mean them withdrawing back and winning some time to do marine stuff. Shields that can push away those hungry long tackle ass spamming sentinels and executions to be carried out with a knife for more interesting situations. Sure we get all fancy RANGED weapons and leave out that poor machete and useless shield who ever all does is block pounces and sometimes spits.

It's for more interesting robust combos to occur in-game, rather than doing the same shit that gets players bored.
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Re: More CQC for marines.

Post by forwardslashN » 04 May 2016, 13:04

Neutral.
When I originally read the title, I was thinking more in terms of CQC against humans, kind of like on the other servers. Such as disarming would give you the opponent's weapon instead of knocking them down or such. Also, leg locks, pain compliance, etc. With that said, while I would like more melee options and better melee in general, encouraging marines to charge aliens with melee weapons isn't something I'd support. Melee should be a last resort, since by all lore and common sense, fighting an alien in close quarters is pretty much suicide. One of the criticisms of the latest AvP game was that marines could knock back aliens in melee, which makes little sense. Hence my opinion on this.
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Re: More CQC for marines.

Post by Boltersam » 04 May 2016, 13:59

TeknoKot wrote: Xenos are getting a CQC update and the marines should have some too. I'm not making this suggestion as to "buff meele pls" but make it more of an option. Knives embedding xenos can mean them withdrawing back and winning some time to do marine stuff. Shields that can push away those hungry long tackle ass spamming sentinels and executions to be carried out with a knife for more interesting situations. Sure we get all fancy RANGED weapons and leave out that poor machete and useless shield who ever all does is block pounces and sometimes spits.

It's for more interesting robust combos to occur in-game, rather than doing the same shit that gets players bored.
This is a buff melee pls thread, don't sugarcoat it. The machete has enough damage as it is, and a STUN? Even if it's uncommon, this means one idiot with a machete can defeat a Ravager. Yay.

The riot shield makes pounces useless, and if you add a stun, they can just spam stun an alien into a corner as their buddy blasts away, or one person spams the stun while someone performs an execution, which by the way you describe it, will instantly kill a T3, even if at high health, if it's stunned.

We may be getting an update, but we still don't know what's included in it, so before we make melee really strong to go along with the marine range attacks.

Or, you can just embed with a knife, and it'll kill a T1 quite quickly because of their low health.

Marines are good at ranged. It's their thing. So before we go buffing melee ridiculously against creatures literally designed for melee, let's wait for the Xeno update. The jumping on T3s would be ridiculous, and in the lore, combat knives wouldn't pierce the exoskeleton of T2 and above, and if it did, it would instantly melt. If we operated purely on lore, melee would be impossible, and aliens would come in swarms.

But we don't operate on lore, we operate on fun. This is why melee is possible, why it's a holdout weapon. Marines are already extremely powerful with their ranged weapons, giving them as powerful melee and stunlocks, would seriously tip the balance. Aliens are not meant to be beaten in melee, it's supposed to be suicidal. But here, they can be. Fuck, you can already kill a ravager with a knife if skilled enough, or kill a Queen with two grenade launcher shots. Marines are good at ranged, and aliens are good at melee. That's how it is. Marines should not be charging and decimating the aliens, which they outnumber, with melee weapons. Melee is an option, and it's already a good holdout weapon.

So, before we throw a rock on the alien part of the seesaw that is balance, let's kindly wait how the Xeno update works, before making marines good at everything.

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Re: More CQC for marines.

Post by Edgelord » 04 May 2016, 16:35

I'd only +1 this if it only worked on marines. You can't punch a fucking alien. Vasquez manages to boot stomp one but even then she had to kill it with her gun. A marine should never be able to out melee a xeno.

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Re: More CQC for marines.

Post by Snypehunter007 » 16 Feb 2017, 17:22

Lack of support. Old thread.

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Re: More CQC for marines.

Post by forwardslashN » 19 Feb 2017, 17:51

If CQC gets updated, the last thing you'd want to do is rush an alien with a melee weapon. Xenomorphs are terrifying murder machines, capable of easily tearing a well-trained human into pieces, and they bleed acid. Fighting them close-up would be a choice of last resort, not a quick time event sequence. Denied.
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