Limit Crusher tackle chance

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Dyne
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Limit Crusher tackle chance

Post by Dyne » 04 May 2016, 12:12

Summary (a quick, 2-3 sentence summary):
Crushers were originally designed as a unit to break through fortifications.
Even with their stomp finally limited- their tackle is so successfull one Crusher can stun-lock and kill mulitple marines in one area,
making it the absolute go-to alium ever (with no stuns, no explosion damadge, and best frontal armor in the game).

Benefits (How this will benefit the server and game as a whole):
Marines get more chances, aliens get more choice where to evolve.

Details (Description of how you think this would work, the benefits, etc):
Limit tackle chance to a more 'normal' alien, to balance it out with other inherent abilities. Currently it 'feels' much higher.

Implementation (Optional, if you have an idea how to implement it):
Change the tackle success number number.
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TeknoKot
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Re: Limit Crusher tackle chance

Post by TeknoKot » 04 May 2016, 12:23

Easiest solution: burst fire barrel charged AP rounds at the crusher and watch it die instantly.
:blush: "I'm a soldier, that means I'm the defendant and the judge."

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Dyne
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Re: Limit Crusher tackle chance

Post by Dyne » 04 May 2016, 12:26

TeknoKot wrote:Easiest solution: burst fire barrel charged AP rounds at the crusher and watch it die instantly.
You can do that when tackled, yes?
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TeknoKot
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Re: Limit Crusher tackle chance

Post by TeknoKot » 04 May 2016, 12:33

Dyne wrote: You can do that when tackled, yes?
If you can't pay attention to the crusher and shoot him, well, you can't do anything then, of course.
:blush: "I'm a soldier, that means I'm the defendant and the judge."

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Dyne
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Re: Limit Crusher tackle chance

Post by Dyne » 04 May 2016, 12:35

TeknoKot wrote: If you can't pay attention to the crusher and shoot him, well, you can't do anything then, of course.
Hence the suggestion, so a Crusher will be able to singleclawedly kill two marines, not three.
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forwardslashN
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Re: Limit Crusher tackle chance

Post by forwardslashN » 04 May 2016, 13:01

-1
Crushers are really weak now compared to how they were before the gun update. Stomp is near useless and has a long cooldown, health has been severely decreased, and even armor can be bypassed with AP rounds. Crusher high tackle chance is the only thing they have going for them right now.
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Dyne
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Re: Limit Crusher tackle chance

Post by Dyne » 04 May 2016, 13:12

\N wrote:-1
Crushers are really weak now compared to how they were before the gun update. Stomp is near useless and has a long cooldown, health has been severely decreased, and even armor can be bypassed with AP rounds. Crusher high tackle chance is the only thing they have going for them right now.
They dont have to be compared to 'Crushers before update'.
Compare them to other xeno forms.

Best frontal armor? Check.
Fastest taking out fortifications? Check.
High chance of taking out marines just by running at them? Check.
Area of effect stun, that only a Queen has? Check.

Crushers have a relatively rare melee damadge, as they run on all fours.
I simply propose the same logic be applied to tackle.
Natalie 'Snow-Cries-a-lot' Reyes

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forwardslashN
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Re: Limit Crusher tackle chance

Post by forwardslashN » 04 May 2016, 13:17

Dyne wrote:
They dont have to be compared to 'Crushers before update'.
Compare them to other xeno forms.

Best frontal armor? Check.
Fastest taking out fortifications? Check.
High chance of taking out marines just by running at them? Check.
Area of effect stun, that only a Queen has? Check.

Crushers have a relatively rare melee damadge, as they run on all fours.
I simply propose the same logic be applied to tackle.
The AOE stun only applies to the square adjacent to you, making it a 360 degree tackle. The frontal armor is easily bypassed by AP rounds and is nigh-useless against sentries. Which means that actually destroying barricades is almost impossible in a battlefield situation because a protecting sentry will maim the crusher if it gets close. Taking out marines is super risky, since hitting a marine halts momentum and makes the crusher an easy target. If the marine has allies, that is an easy kill. I played crushers before they became the salt machines. I played crushers after. I still play crushers, and I feel that they are weak, but this is all just my opinion. Oh, one more thing. Crushers are still damaged by strong explosives--their explosion immunity was nerfed. They are only immune to regular grenades and mines.
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Re: Limit Crusher tackle chance

Post by Snypehunter007 » 02 Mar 2017, 09:58

Reached "Leet" post status on 3/14/17.
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