Remove Engineering access for Squad Engineers

User avatar
Dyne
Registered user
Posts: 610
Joined: 31 Jul 2015, 02:49

Re: Remove Engineering access for Squad Engineers

Post by Dyne » 08 May 2016, 08:51

LocalizedDownpour wrote:Devils advocate. I really don't care one way or another.

I just figure that if it's in their area it is for them. If engineers were ment to have a larger webbing vest, they'd have it.
False logic.
Medics are supposed to have webbing vests, but they get none at all, unless engineers or RO provide.
Natalie 'Snow-Cries-a-lot' Reyes

User avatar
Jeser
Registered user
Posts: 1119
Joined: 04 Mar 2015, 00:47
Location: Donetsk, Ukraine

Re: Remove Engineering access for Squad Engineers

Post by Jeser » 08 May 2016, 09:05

Dyne wrote: False logic.
Medics are supposed to have webbing vests, but they get none at all, unless engineers or RO provide.
Medics STILL don't have webbings in their vendors?
...
Fucking really?
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

Image
Image
Apop's permission: Click

User avatar
Lycanthorph
Registered user
Posts: 22
Joined: 04 Apr 2016, 10:28
Location: Croatia

Re: Remove Engineering access for Squad Engineers

Post by Lycanthorph » 08 May 2016, 09:07

I've made this suggestion so they would stop stealing vital Engineering materials. As far as webbings go, they're more than welcome to take them ( only the Chief may need his for extra tools and equipment ).
As far as materials go, I've already found an IG solution as Chief Engineer.
It's just annoying to join the round as MT or CE and have to repair damage to the ship and/or dropship/droppod only to find all the materials missing.

User avatar
Infernus
Registered user
Posts: 985
Joined: 16 Oct 2014, 17:02
Location: Croatia

Re: Remove Engineering access for Squad Engineers

Post by Infernus » 08 May 2016, 09:27

Webbing was replaced with medic combat belt
Image

User avatar
Dyne
Registered user
Posts: 610
Joined: 31 Jul 2015, 02:49

Re: Remove Engineering access for Squad Engineers

Post by Dyne » 08 May 2016, 10:21

Lycanthorph wrote:I've made this suggestion so they would stop stealing vital Engineering materials. As far as webbings go, they're more than welcome to take them ( only the Chief may need his for extra tools and equipment ).
As far as materials go, I've already found an IG solution as Chief Engineer.
It's just annoying to join the round as MT or CE and have to repair damage to the ship and/or dropship/droppod only to find all the materials missing.
Compare it to joining as MT or CE into a ship overrun by lovely aliens.
Natalie 'Snow-Cries-a-lot' Reyes

User avatar
freemysoul
Registered user
Posts: 523
Joined: 01 Sep 2015, 10:43
Location: New Kerbin
Byond: freemysoul

Re: Remove Engineering access for Squad Engineers

Post by freemysoul » 20 May 2016, 07:42

Edgelord wrote: Gladly, marines are there to fight people. They are under the assumption that there is either a technical failure or there has been some kind of violent attack. Combat engineers have to prepare for both situations. 3 clips in webbing and two in armor is hardly enough to fight any sustained engagement.

I really don't know if this is you being devil's advocate or what, I just don't see why someone who doesn't play MT would disagree on this. Does an engineer having enough ammo bother you? I legitimately don't understand.
Honestly is it THAT fucking hard for you to say across Engineering comms please may I have -Insert item here-

Combat engineers unlike Combat Medics shouldn't be spending 10 hours in the field, they are behind the frontlines, they ARE Tech Support not Front Line Soldiers. Their weapon is for Personal Defence. As soon YOU the Combat Engi have a Priority tasking: FoB, Doorhacking, Engineering, Breach Clearance, Supply running. That means you basically start doing your techie magic rather then fighting aliens. Same for Combat Medics, As soon as you've got Wounded, then your a Medic not a Soldier the others should be escorting back to safety.

P.S. Yes I play Combat Medic, Engineer, MT, CE, Doctor, Specialist and Standard.

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Remove Engineering access for Squad Engineers

Post by Snypehunter007 » 18 Nov 2016, 03:08

For God's sake.

BUMP
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

User avatar
Edgelord
Donor
Donor
Posts: 830
Joined: 21 Jul 2015, 12:52
Byond: Edgelord

Re: Remove Engineering access for Squad Engineers

Post by Edgelord » 19 Nov 2016, 13:29

I don't really play Squad engineer anymore, but I'm sticking to my guns on this one unless they put industrial welders in the engyvend.
► Show Spoiler
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
Image

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: Remove Engineering access for Squad Engineers

Post by Renomaki » 19 Nov 2016, 23:19

I had a recent round as BO where one of the MTs on the ship started bitching because one of the engineers took a vest without permission.

While that was indeed rude, I couldn't help but wonder "why would an MT need a brown vest?"

I been MT quite a few times, and I don't recall any times where I found a vest to be useful. More often than not, it is just extra needless space for random items of little importance. You already have a toolbelt and a backpack, how much more do you need to carry? It isn't like you are far from supplies, and most of the time you are doing janitor work or dropship repairs, which doesn't require a massive inventory to do.

Honestly, engineers shouldn't be barging in and taking stuff without asking, but at the same time, MTs shouldn't bitch about losing something as simple as a brown vest when they know that combat engineers need it more than they do.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
Jroinc1
Registered user
Posts: 995
Joined: 10 May 2016, 22:32
Location: Changes too rapidly
Byond: Jroinc1

Re: Remove Engineering access for Squad Engineers

Post by Jroinc1 » 19 Nov 2016, 23:56

Edgelord wrote:Sulaco engineering isn't a real job
Don't make me prove you wrong.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

User avatar
Derpislav
Registered user
Posts: 823
Joined: 10 May 2015, 09:14

Re: Remove Engineering access for Squad Engineers

Post by Derpislav » 20 Nov 2016, 01:39

Lycanthorph wrote:For starters, it would allow the Chief Engineer and his/her Technicians to focus on their engineering duties rather than keep having to watch over their materials like a hawk
Aaahahahahahaha. Hahhahaaaaa. Hhhhhhha. Aaaaahhhah.
Okay, with that hilarious quote out of the way...

I don't care about vests and I never take materials from engineering (unless the other SE was a dick and took everything from the prep room), but if you deny me the portable fuel tank no matter how nicely I ask (I had such experiences), I will look for ways to steal it until I get it. The fuel tank is is a complete gamechanger for engineers in the field, while on Sulaco, there are canisters everywhere.
Plus squad engineers will frequently come to engineering to help.
-1.
► Show Spoiler
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image

User avatar
YungCuz
Registered user
Posts: 717
Joined: 25 May 2016, 08:04
Location: The Final Frontier
Byond: YungCuz2

Re: Remove Engineering access for Squad Engineers

Post by YungCuz » 20 Nov 2016, 02:50

The way i see why not just prevent them from access to the SM control room which is where the metal is.
If not why not just add MORE METAL.
I get that its really annoying for this and honestly i was expecting a thread like this to come up at some point.
But this shouldn't really be a huge issue, I get the brown vest is nice but MTs want those too.
Also if there is a lack of metal you COULD just ask in all honesty for some more.
Point is this is what i think it should be:
1. Lock them off from the SM control room where the Metal actually is.
2. Give SquadEngis More Metal so they don't need to take more.
3. Add the Brown web vest to SquadEngi vendors also.(Maybe)
As for other things you could just ask the Engineering Staff really.
http://i.imgur.com/b9XSpih.png Ayyliums
^When you join and the janitor role is taken.^
Image
I am here in the shadows.....
http://colonial-marines.com/download/fi ... &mode=view
^Closely watching.^
http://i.imgur.com/ZzopTiz.png?1
^When the RO causes problems.^

User avatar
Jeser
Registered user
Posts: 1119
Joined: 04 Mar 2015, 00:47
Location: Donetsk, Ukraine

Re: Remove Engineering access for Squad Engineers

Post by Jeser » 20 Nov 2016, 06:43

I don't get the idea of MTs having brown webbings while they are almost always on ship, with possibility to take everything they need in less than 3 minutes, while combat engineers, who work far from any storages, warehouses and other stuff and who REALLY need as much space as possible have just a regular one. And MTs keep bitching when Engies try to get more space for themselves.

A rarely play as MT, but when I do, I go to Requisitions at round start, find first Squad Engie I see and exchange my brown webbing for his/her regular webbing. Because I know for sure, who needs it more.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

Image
Image
Apop's permission: Click

User avatar
Edgelord
Donor
Donor
Posts: 830
Joined: 21 Jul 2015, 12:52
Byond: Edgelord

Re: Remove Engineering access for Squad Engineers

Post by Edgelord » 20 Nov 2016, 14:14

For the record I'm all for squad engineers not having access to Engineering's metal. I just think they should still have access to the improved tools that benefit ground troops more than the ship staff.

And I'd have more respect for Sulaco engineering if they didn't try to simplify it to hell and back. The only things you can do are:
1) mop the floors
2) Try and have a 3 conversation with people in engineering
3) Make the supermatter needlessly powerful
4) Repair the (rare) damage to the Sulaco pre-invasion.

I would roll MT consistently if there was shit to do like general maintenance that improves shit for the ground troops, ie rasputin/vindicator maintenance, calibrating the orbital cannons, etc. But right now it's the job with the highest rate of SSD.
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
Image

User avatar
Jroinc1
Registered user
Posts: 995
Joined: 10 May 2016, 22:32
Location: Changes too rapidly
Byond: Jroinc1

Re: Remove Engineering access for Squad Engineers

Post by Jroinc1 » 20 Nov 2016, 15:08

Edgelord wrote: ...The only things you can do are...
...improves shit for the ground troops...
Narrow-minded.
viewtopic.php?f=94&t=9008
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

User avatar
Butterrobber202
Registered user
Posts: 652
Joined: 15 Mar 2015, 22:52
Location: In a Super Secret Nerd Underground Bunker

Re: Remove Engineering access for Squad Engineers

Post by Butterrobber202 » 20 Nov 2016, 15:11

Hi, I play Squad Engi all the time, never had to steal webbing, you just have to think

Do I really need that light replacer?

I have room for 6 Mags. of ammo and room for flares, when I play.

Its called inventory management look it up.

+1
the alien drone (848) has been robusted with the emergency toolbox by Johnny 'Snowball' Redem!
► Show Spoiler
► Show Spoiler

User avatar
Jonesome
Registered user
Posts: 238
Joined: 09 Aug 2016, 03:22
Location: Denver, CO USA
Byond: Jonesome
Steam: Darth Dan

Re: Remove Engineering access for Squad Engineers

Post by Jonesome » 24 Nov 2016, 04:49

-1

Squad engineers need access to engineering like helping to set up defenses when being boarded, as well as setting up SM when no MTs or CE are awake. Of course you could make it where Command is able to allow engies engineering access in emergencies, but this is a needless change.
Image

User avatar
Casany
Registered user
Posts: 1555
Joined: 06 Jun 2016, 09:18
Location: US of A
Byond: Casany
Steam: Casany

Re: Remove Engineering access for Squad Engineers

Post by Casany » 24 Nov 2016, 13:29

Well, -1. I always go into engineering and take the extra platesteel and some extra metal. Engineers start with oh so little supplies. They need those engineers supplies which they [regular engineers] will never use
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016

"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"

"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: Remove Engineering access for Squad Engineers

Post by TopHatPenguin » 26 Nov 2016, 05:01

Just going to point out the massive flaw with this.

Even if you remove their access they'll just hack in or make a hidden wall in maint, this would literally stop them for a couple of seconds.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Remove Engineering access for Squad Engineers

Post by Surrealistik » 26 Nov 2016, 19:35

How about Engineers just _start_ with the 5 slot webbing vest, and have access to a phoron supply closet? That way everybody wins.

Also Engineering is a real job, even before shitler xenos start invading, so long as you're doing stuff like setting up cameras on the dropship, or upgrading vendors, the reactor, whatever, (no disposal transport networks anymore because admins grief me about every damn time I try; just make it against the rules already and fuck off) but I agree, the Combat Engineers need the webbing more than CEs/MTs.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
Jeser
Registered user
Posts: 1119
Joined: 04 Mar 2015, 00:47
Location: Donetsk, Ukraine

Re: Remove Engineering access for Squad Engineers

Post by Jeser » 28 Nov 2016, 01:10

Surrealistik wrote:How about Engineers just _start_ with the 5 slot webbing vest, and have access to a phoron supply closet? That way everybody wins.
... but I agree, the Combat Engineers need the webbing more than CEs/MTs.

Finally. Someone else got it.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

Image
Image
Apop's permission: Click

User avatar
Doc
Registered user
Posts: 61
Joined: 15 Oct 2016, 22:14
Byond: TheDocOct

Re: Remove Engineering access for Squad Engineers

Post by Doc » 28 Nov 2016, 01:22

+1

I don't play Maintenance Tech or Squad Engineer regularly, but this just seems to make sense. A marine who builds walls and repairs standard electronics has no business with access to the atmospherics systems and super-nuclear reactor that aerate and power a ship comparable to capital ships of other universes.

That said, if Squad Engineers need the equipment contained in those areas- just put it in their prep. Make a separate suggestion for that. This suggestion by no means says that squad engineers don't need those materials, it just says they have no business having access to these highly senstive areas in order to get it.

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Remove Engineering access for Squad Engineers

Post by Snypehunter007 » 16 Feb 2017, 10:26

Once again, this is relevant.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

User avatar
Edgelord
Donor
Donor
Posts: 830
Joined: 21 Jul 2015, 12:52
Byond: Edgelord

Re: Remove Engineering access for Squad Engineers

Post by Edgelord » 18 Feb 2017, 11:34

#sapperlivesmatters
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
Image

User avatar
Swagile
Registered user
Posts: 1149
Joined: 19 Jan 2017, 11:56
Byond: Swagile

Re: Remove Engineering access for Squad Engineers

Post by Swagile » 18 Feb 2017, 13:11

Squad Engineers matter more than MT's in the long run due to the fact that MT's cannot do anything useful (defence wise) until Xenos breach.

The one thing ive seen MT's do that is useful is setup camera's on the colony, and thats pretty much it.
Image

Locked