Limit sentry max range

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Dyne
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Limit sentry max range

Post by Dyne » 06 May 2016, 05:22

Summary (a quick, 2-3 sentence summary):
Currently a sentry gun opens fire roughly at 12 tiles, which is actually more then a human/alien can see without augmentation.
While such a range is great to make engineers the real killers of marine squads, and I love playing ENG myself it is hardly fair for the alien team.
Cutting it back a few tiles will do the trick.

Benefits (How this will benefit the server and game as a whole):
A bit more balanced approach to the Power of Engineers.
Last time I was ENG with a sentry it led to killing 4 high tier xenos in short order.
I cried and my tears froze.

Details (Description of how you think this would work, the benefits, etc):
Simply cut the maximum range by a few tiles.


Implementation (Optional, if you have an idea how to implement it
):
Coding.
Natalie 'Snow-Cries-a-lot' Reyes

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LocalizedDownpour
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Re: Limit sentry max range

Post by LocalizedDownpour » 06 May 2016, 05:25

Ehhh? Considering Sentries are the powerhouse of the marine arsenal considering they're like the one thing you can't huggerrape it gives aliens a reason not to just dance about Marine fobs. Also I don't think it is quite 12 tiles, it's more at like..8-10 and that's only on directional mode. And the Range is like 4 tiles on 360 so this is more then fair imo. -1

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forwardslashN
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Re: Limit sentry max range

Post by forwardslashN » 06 May 2016, 10:46

I kind of feel like sentries should be less accurate in burst fire mode.
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Dyne
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Re: Limit sentry max range

Post by Dyne » 06 May 2016, 12:34

LocalizedDownpour wrote:Ehhh? Considering Sentries are the powerhouse of the marine arsenal considering they're like the one thing you can't huggerrape it gives aliens a reason not to just dance about Marine fobs. Also I don't think it is quite 12 tiles, it's more at like..8-10 and that's only on directional mode. And the Range is like 4 tiles on 360 so this is more then fair imo. -1
Trust me, its 12 on fixed direction.
Just killed six aliens with a sentry on a round, the sentry starts shooting BEFORE aliens have a chance to see it.
Its 11-12 hexes, I checked. Make it 8- problem solved.
Natalie 'Snow-Cries-a-lot' Reyes

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Jeser
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Re: Limit sentry max range

Post by Jeser » 06 May 2016, 13:01

\N wrote:I kind of feel like sentries should be less accurate in burst fire mode.
Hm, argruable. It's not marine, turret doesn't give a fuck about recoil, also has better and quicker aiming since it's a machine.
Jeser "Fox" Aushwitz.
Jeser believes only in one thing - common sense.

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MrJJJ
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Re: Limit sentry max range

Post by MrJJJ » 06 May 2016, 13:08

-1 There is litteraly counters to this, hiding behind cover, coming out and spitting on it, damaging it a bit, going behind cover but so it can see you but never able to hit you, only wasting ammo on counter that it can't destroy, quickly flanking it, stunning marines and killing it...etc

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Dyne
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Re: Limit sentry max range

Post by Dyne » 06 May 2016, 13:29

Jeser wrote: Hm, argruable. It's not marine, turret doesn't give a fuck about recoil, also has better and quicker aiming since it's a machine.
It is already a bit less accurate on burst, especially on long range.
Natalie 'Snow-Cries-a-lot' Reyes

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MauroVega
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Re: Limit sentry max range

Post by MauroVega » 06 May 2016, 17:00

as explained by Local
-1
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War

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outordinary
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Re: Limit sentry max range

Post by outordinary » 06 May 2016, 21:26

Trust me, it's about 12 tiles, saw this shit happening but didn't make a suggestion about it. It does need to be lowered to about 8 tiles

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Rey
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Re: Limit sentry max range

Post by Rey » 06 May 2016, 22:25

-1, I believe things are balanced out enough with cover and other various things that come into play. Keeping the sentry operational is hard considering you can just go around it and destroy it that way, when such action is not possible you can spit or have a crusher knock it down, etc. I don't know I think it's fine as it is, it should be a weapon lower tiers fear I think.

Wickedtemp
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Re: Limit sentry max range

Post by Wickedtemp » 07 May 2016, 03:38

+1, lower the range so that it can be seen just MOMENTS before it starts shooting. Like... On the very edge of the xenos screen, perhaps one tile less. Just enough for it to be seen.

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LOLSKELETONS
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Re: Limit sentry max range

Post by LOLSKELETONS » 07 May 2016, 14:40

+1 Honestly, I'm pretty tired of getting rekt by these. 12 tiles on fixed is absurd. Range needs to be more around 8-10 IMO.
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apophis775
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Re: Limit sentry max range

Post by apophis775 » 07 May 2016, 14:51

I'll double check, but their range should be 8.

outordinary
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Re: Limit sentry max range

Post by outordinary » 08 May 2016, 06:31

Just checked it a few more times, confirmed 12 tiles, it's not a fucking sniper and does too much damage to be way out of sight. +1

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forwardslashN
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Re: Limit sentry max range

Post by forwardslashN » 12 Jun 2016, 01:13

Done and done.
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