Increase underbarrel effectiveness

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Whistle
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Joined: 06 May 2016, 18:39

Increase underbarrel effectiveness

Post by Whistle » 08 May 2016, 11:30

Summary (a quick, 2-3 sentence summary): Increase range on under barrel flamer effectiveness, a two tile range is pitiful and has no real use considering damage ticker and the ease to walk out of Napthal unharmed.

Benefits (How this will benefit the server and game as a whole): It will see under barrel flamer being used in choice situations, therefore bringing it into more common use, akin to the knife rig suggestion.

Details (Description of how you think this would work, the benefits, etc): It will decrease the amount of under slung grenade launchers being used. (which have been nerfed in reply I believe)
It will also, to a degree allow people more training with flamer weapons and how they work, (their trajectory, crossing off paths and the damage ticker.)
It will also allow marines to kill egg nests with less risk of friendly fire, considering it's hard to miss and walk into a glowing orange lava tile.


Implementation (Optional, if you have an idea how to implement it): Gun coding, should be easier to increase the range of flamer, one shot burst = to the same range as the regular flamer.

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oprayx73
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Joined: 23 Apr 2016, 19:56

Re: Increase underbarrel effectiveness

Post by oprayx73 » 08 May 2016, 12:38

+1 from me laddyo seeeing as it cant even serve as a way to cut off aliens effectively, ought to be atleast half the range of the real deal
Cut them xenos up with yer machete! :D

Muhrene Name : Boris Bourbon
Synthetic Name : Abraham
Predator Name : Cuthun Dak'te

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Dyne
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Joined: 31 Jul 2015, 02:49

Re: Increase underbarrel effectiveness

Post by Dyne » 08 May 2016, 12:40

+1, though any flamers are very situational. Maybe have one rifle per marine armory thingy with pre-set flamer?
Natalie 'Snow-Cries-a-lot' Reyes

Fritigern
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Joined: 07 Jan 2016, 13:20

Re: Increase underbarrel effectiveness

Post by Fritigern » 08 May 2016, 13:18

+1

Flamers are the least effective weapon in the game, they're there as a utility item for SOME area denial (aliens hardly take damage from fire to begin with, it's mainly just psychological). They're best used to clear rooms of weeds/eggs/sticky resin, but if you can only do that from 2 tiles away then it's a waste.

qDan
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Re: Increase underbarrel effectiveness

Post by qDan » 08 May 2016, 22:44

+1 flamer become much more useful after map change so it worth adequate stats

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Whistle
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Re: Increase underbarrel effectiveness

Post by Whistle » 11 May 2016, 10:13

Bump for staff input.

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forwardslashN
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Re: Increase underbarrel effectiveness

Post by forwardslashN » 12 Jun 2016, 01:11

Any more input on this? I can implement this.
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forwardslashN
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Re: Increase underbarrel effectiveness

Post by forwardslashN » 12 Jun 2016, 23:15

Giving it five tile range.
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