Flamers set people on fire

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Whistle
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Flamers set people on fire

Post by Whistle » 09 May 2016, 00:57

Fire and you. If Napthal is ignited and launched at you, it does not slide off like oil on water onto the ground to play a painful version of, the floor is lava.
DOT= Damage Over Time.

Summary (a quick, 2-3 sentence summary):When hit by a burst from the flamer (as it leaves the gun, not if you step into the tile) you are set on fire dealing DOT and making you a beacon of light. (akin to incendiary rounds but more effective)

Benefits (How this will benefit the server and game as a whole):Flamers have no oomf, they are area denial at most and damage tick means alot of people can walk through fire without damage (as stated by members of staff), that is not what a flamer is.
Flamers are meant to be terrifying for the wielder, those on the other side of the barrel and anyone nearby, not just a nuisance.


Details (Description of how you think this would work, the benefits, etc): Simply put, makes a flamer more useful and dangerous for everyone involved, and if you're wielding a flamer, that's what you want to get across. Danger.
Only mobs hit by the first burst of the flamer will be set alight, not by stepping into a tile that has been set on fire.
The first burst will do a degree of damage (Nothing too high, floor is lava is meant to be the main killer) and apply a small DOT and fire effect upon the sprite.
Marines will be set on fire untill the marine or others around try to put them out, aliens can put people out too to save downed or infected hosts.
Aliens will be set on fire for about ten seconds before it slides off, also can be helped by other aliens.

Aliens should not be able to be killed outright by the flamer burst and DOT, but pain crit them allowing the floor is lava to kill them.

Marines already have sprites for being on fire.


Implementation (Optional, if you have an idea how to implement it):You could add a projectile that fires from the barrel and sets people on fire using incendiary rounds while also setting the floor on fire as normal.
So add an invisible projectile to the gun that sets them on fire, must travel like the flamers path.


Flamers are a staple of the CM universe and extreme temperature changes, while can be lethal to aliens are massively painful and were used by marines during hive attack when bullets were forgone and WY during tests as punishment. (although WY used liquid Nitro?)

At the end of the day, how it's balanced is up for debate, but things should be set on fire when struck by napthal.

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Re: Flamers set people on fire

Post by Rob606 » 09 May 2016, 08:28

Does the flamer not set alight Xenos at least?

Well, they should. It's expected that firing the flamer would burn the hell outta yer targets.
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Re: Flamers set people on fire

Post by Dyne » 09 May 2016, 12:15

Currently flamer doesnt light xenos or humans on fire.
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Re: Flamers set people on fire

Post by crono23 » 23 May 2016, 15:30

Makes sense and seems fair. +1
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Re: Flamers set people on fire

Post by apophis775 » 23 May 2016, 15:32

This would be difficult to code...

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Re: Flamers set people on fire

Post by Infernus » 23 May 2016, 17:49

It is actually very easy to implement. Abby already made that the initial flamer burst deals more damage when it spawns on top of someone. All we have to add is fire_stacks and ignite_mob() (I think that is their name) where that line is located.

Firing additional projectiles would not be required as all you have to do is put the igniting code it in the New() proc of that fire.
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Re: Flamers set people on fire

Post by LordeKilly » 23 May 2016, 18:30

Infernus wrote:It is actually very easy to implement. Abby already made that the initial flamer burst deals more damage when it spawns on top of someone. All we have to add is fire_stacks and ignite_mob() (I think that is their name) where that line is located.

Firing additional projectiles would not be required as all you have to do is put the igniting code it in the New() proc of that fire.
Icons for people on fire exist too.
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Re: Flamers set people on fire

Post by coolsurf6 » 23 May 2016, 18:50

Also make it if your on fire you emit light, unless you already do.
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Re: Flamers set people on fire

Post by Surrealistik » 23 May 2016, 19:30

+1. Long overdue; flamethrowers basically work by hosing your victim/target in sticky, ignited napalm/other long burn, generally adhesive incendiary fuel. It should definitely ignite whatever gets caught in the initial stream.
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Re: Flamers set people on fire

Post by doodeeda » 26 Jun 2016, 12:48

I thought of this idea too. I was a runner running around with as little health possible..(according to the health meter) and it took TWO flamer blasts. Augh!! To put me into critical. Flamers are currently for slightly warming up the birthday candle, but this would help make flamers do their job.
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Re: Flamers set people on fire

Post by Steelpoint » 26 Jun 2016, 12:49

This idea would at least make it easier to see you deal physical damage to a target with the flamer, right now its hard to see your results with the flamer.
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Re: Flamers set people on fire

Post by TeDGamer » 26 Jun 2016, 13:30

+1

If it can already set people ablaze, why not xenos as well? Of course, there has to be a way for xenos to put it out.

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Re: Flamers set people on fire

Post by Steelpoint » 26 Jun 2016, 13:32

On /tg/station any living being can be set ablaze, anyone can put out their own fire but simply hitting the 'resist' button, this will result in the player falling onto the floor to roll around for a few moments to put out the fire.
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Re: Flamers set people on fire

Post by carlarc » 26 Jun 2016, 14:28

You can already be set on fire as marine/xeno, by the m24c sniper. You use resist as either of them

+1
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Re: Flamers set people on fire

Post by Wickedtemp » 27 Jun 2016, 01:50

+1, but I'll clarify something because it seems people are misunderstanding how the flamers should be utilized.

They're more or less area-denial weapons. They're your quick and easy way to get rid of weeds. No weeds = No Health Regen = No Plasma Regen for Injured Xenos = Pretty Much Death.

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Re: Flamers set people on fire

Post by Mech__Warrior » 27 Jun 2016, 03:55

-1 Because they already do this shit. They already set humans on fire and deal significant burn damage. Like, for a marine, walking into your own cloud of fire deals about 40 burn damage and can easily crit you. It it is also a lightsource, burns weeds and eggs with ease, and Xenos tend to stay the hell away because it's intimidating. There are already xeno fire sprites. Then again, I believe that the damage is based around ZAS and that's why we don't see the flaming sprites.

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Re: Flamers set people on fire

Post by Whistle » 28 Jun 2016, 12:09

Mech__Warrior wrote:-1 Because they already do this shit. They already set humans on fire and deal significant burn damage. Like, for a marine, walking into your own cloud of fire deals about 40 burn damage and can easily crit you. It it is also a lightsource, burns weeds and eggs with ease, and Xenos tend to stay the hell away because it's intimidating. There are already xeno fire sprites. Then again, I believe that the damage is based around ZAS and that's why we don't see the flaming sprites.
Humans cannot be set on fire with flamethrower, nor can xeno.
That's incendiary rounds or phosph rockets.

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Re: Flamers set people on fire

Post by Mech__Warrior » 28 Jun 2016, 12:56

Whistle wrote: Humans cannot be set on fire with flamethrower, nor can xeno.
That's incendiary rounds or phosph rockets.
Huh, I thought I clearly saw people on fire before. Guess that should actually be changed, same with incendiary grenades.

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Re: Flamers set people on fire

Post by KingKire » 26 Jul 2016, 14:14

+1 bump an a bump
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Re: Flamers set people on fire

Post by MrJJJ » 27 Jul 2016, 06:53

Such a old suggestion, looking at it, I feel like the FF would be preety noice

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Re: Flamers set people on fire

Post by KingKire » 29 Dec 2016, 17:09

bump, scince flamers have been popping up lately as talking points.
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Re: Flamers set people on fire

Post by Snypehunter007 » 24 Jan 2017, 19:29

This has been added.

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Re: Flamers set people on fire

Post by forwardslashN » 27 Jan 2017, 13:02

Resolved.
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