Flamers set people on fire
- Whistle
- Registered user
- Posts: 223
- Joined: 06 May 2016, 18:39
Flamers set people on fire
Fire and you. If Napthal is ignited and launched at you, it does not slide off like oil on water onto the ground to play a painful version of, the floor is lava.
DOT= Damage Over Time.
Summary (a quick, 2-3 sentence summary):When hit by a burst from the flamer (as it leaves the gun, not if you step into the tile) you are set on fire dealing DOT and making you a beacon of light. (akin to incendiary rounds but more effective)
Benefits (How this will benefit the server and game as a whole):Flamers have no oomf, they are area denial at most and damage tick means alot of people can walk through fire without damage (as stated by members of staff), that is not what a flamer is.
Flamers are meant to be terrifying for the wielder, those on the other side of the barrel and anyone nearby, not just a nuisance.
Details (Description of how you think this would work, the benefits, etc): Simply put, makes a flamer more useful and dangerous for everyone involved, and if you're wielding a flamer, that's what you want to get across. Danger.
Only mobs hit by the first burst of the flamer will be set alight, not by stepping into a tile that has been set on fire.
The first burst will do a degree of damage (Nothing too high, floor is lava is meant to be the main killer) and apply a small DOT and fire effect upon the sprite.
Marines will be set on fire untill the marine or others around try to put them out, aliens can put people out too to save downed or infected hosts.
Aliens will be set on fire for about ten seconds before it slides off, also can be helped by other aliens.
Aliens should not be able to be killed outright by the flamer burst and DOT, but pain crit them allowing the floor is lava to kill them.
Marines already have sprites for being on fire.
Implementation (Optional, if you have an idea how to implement it):You could add a projectile that fires from the barrel and sets people on fire using incendiary rounds while also setting the floor on fire as normal.
So add an invisible projectile to the gun that sets them on fire, must travel like the flamers path.
Flamers are a staple of the CM universe and extreme temperature changes, while can be lethal to aliens are massively painful and were used by marines during hive attack when bullets were forgone and WY during tests as punishment. (although WY used liquid Nitro?)
At the end of the day, how it's balanced is up for debate, but things should be set on fire when struck by napthal.
DOT= Damage Over Time.
Summary (a quick, 2-3 sentence summary):When hit by a burst from the flamer (as it leaves the gun, not if you step into the tile) you are set on fire dealing DOT and making you a beacon of light. (akin to incendiary rounds but more effective)
Benefits (How this will benefit the server and game as a whole):Flamers have no oomf, they are area denial at most and damage tick means alot of people can walk through fire without damage (as stated by members of staff), that is not what a flamer is.
Flamers are meant to be terrifying for the wielder, those on the other side of the barrel and anyone nearby, not just a nuisance.
Details (Description of how you think this would work, the benefits, etc): Simply put, makes a flamer more useful and dangerous for everyone involved, and if you're wielding a flamer, that's what you want to get across. Danger.
Only mobs hit by the first burst of the flamer will be set alight, not by stepping into a tile that has been set on fire.
The first burst will do a degree of damage (Nothing too high, floor is lava is meant to be the main killer) and apply a small DOT and fire effect upon the sprite.
Marines will be set on fire untill the marine or others around try to put them out, aliens can put people out too to save downed or infected hosts.
Aliens will be set on fire for about ten seconds before it slides off, also can be helped by other aliens.
Aliens should not be able to be killed outright by the flamer burst and DOT, but pain crit them allowing the floor is lava to kill them.
Marines already have sprites for being on fire.
Implementation (Optional, if you have an idea how to implement it):You could add a projectile that fires from the barrel and sets people on fire using incendiary rounds while also setting the floor on fire as normal.
So add an invisible projectile to the gun that sets them on fire, must travel like the flamers path.
Flamers are a staple of the CM universe and extreme temperature changes, while can be lethal to aliens are massively painful and were used by marines during hive attack when bullets were forgone and WY during tests as punishment. (although WY used liquid Nitro?)
At the end of the day, how it's balanced is up for debate, but things should be set on fire when struck by napthal.
- Rob606
- Registered user
- Posts: 188
- Joined: 05 May 2016, 12:59
Re: Flamers set people on fire
Does the flamer not set alight Xenos at least?
Well, they should. It's expected that firing the flamer would burn the hell outta yer targets.
Well, they should. It's expected that firing the flamer would burn the hell outta yer targets.
Gristle McThornbody
- Dyne
- Registered user
- Posts: 610
- Joined: 31 Jul 2015, 02:49
Re: Flamers set people on fire
Currently flamer doesnt light xenos or humans on fire.
Natalie 'Snow-Cries-a-lot' Reyes
- crono23
- Registered user
- Posts: 141
- Joined: 14 Feb 2016, 04:45
- Location: Watching from the shadows
- Byond: crono23
- Contact:
Re: Flamers set people on fire
Makes sense and seems fair. +1
My collection of entertaining quotes:
[I had a bunch of neat stuff here, but it seems I can only have 5 links here now. Bummer ]
Remember 11/13/16
[I had a bunch of neat stuff here, but it seems I can only have 5 links here now. Bummer ]
Remember 11/13/16
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
Re: Flamers set people on fire
This would be difficult to code...
- Infernus
- Registered user
- Posts: 985
- Joined: 16 Oct 2014, 17:02
- Location: Croatia
Re: Flamers set people on fire
It is actually very easy to implement. Abby already made that the initial flamer burst deals more damage when it spawns on top of someone. All we have to add is fire_stacks and ignite_mob() (I think that is their name) where that line is located.
Firing additional projectiles would not be required as all you have to do is put the igniting code it in the New() proc of that fire.
Firing additional projectiles would not be required as all you have to do is put the igniting code it in the New() proc of that fire.
- LordeKilly
- Registered user
- Posts: 806
- Joined: 24 Feb 2015, 16:55
- Location: mongoria
- Byond: lordekilly
Re: Flamers set people on fire
Icons for people on fire exist too.Infernus wrote:It is actually very easy to implement. Abby already made that the initial flamer burst deals more damage when it spawns on top of someone. All we have to add is fire_stacks and ignite_mob() (I think that is their name) where that line is located.
Firing additional projectiles would not be required as all you have to do is put the igniting code it in the New() proc of that fire.
- coolsurf6
- Registered user
- Posts: 321
- Joined: 25 Oct 2015, 04:06
- Location: Trapped in a black hole that is Garry's Mod
- Byond: coolsurf6
Re: Flamers set people on fire
Also make it if your on fire you emit light, unless you already do.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Flamers set people on fire
+1. Long overdue; flamethrowers basically work by hosing your victim/target in sticky, ignited napalm/other long burn, generally adhesive incendiary fuel. It should definitely ignite whatever gets caught in the initial stream.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- doodeeda
- Registered user
- Posts: 234
- Joined: 18 Jul 2015, 00:45
Re: Flamers set people on fire
I thought of this idea too. I was a runner running around with as little health possible..(according to the health meter) and it took TWO flamer blasts. Augh!! To put me into critical. Flamers are currently for slightly warming up the birthday candle, but this would help make flamers do their job.
Bruce Mcmullen
- Steelpoint
- Donor
- Posts: 1432
- Joined: 29 Jul 2015, 06:04
- Byond: Steelpoint
Re: Flamers set people on fire
This idea would at least make it easier to see you deal physical damage to a target with the flamer, right now its hard to see your results with the flamer.
-
- Registered user
- Posts: 119
- Joined: 09 Jun 2016, 18:45
Re: Flamers set people on fire
+1
If it can already set people ablaze, why not xenos as well? Of course, there has to be a way for xenos to put it out.
If it can already set people ablaze, why not xenos as well? Of course, there has to be a way for xenos to put it out.
- Steelpoint
- Donor
- Posts: 1432
- Joined: 29 Jul 2015, 06:04
- Byond: Steelpoint
Re: Flamers set people on fire
On /tg/station any living being can be set ablaze, anyone can put out their own fire but simply hitting the 'resist' button, this will result in the player falling onto the floor to roll around for a few moments to put out the fire.
- carlarc
- Registered user
- Posts: 204
- Joined: 18 Jun 2016, 01:50
- Byond: carlarc
- Steam: carlarc
- Contact:
Re: Flamers set people on fire
You can already be set on fire as marine/xeno, by the m24c sniper. You use resist as either of them
+1
+1
I like hand labelers.
-
- Registered user
- Posts: 603
- Joined: 10 Aug 2015, 22:14
Re: Flamers set people on fire
+1, but I'll clarify something because it seems people are misunderstanding how the flamers should be utilized.
They're more or less area-denial weapons. They're your quick and easy way to get rid of weeds. No weeds = No Health Regen = No Plasma Regen for Injured Xenos = Pretty Much Death.
They're more or less area-denial weapons. They're your quick and easy way to get rid of weeds. No weeds = No Health Regen = No Plasma Regen for Injured Xenos = Pretty Much Death.
-
- Registered user
- Posts: 115
- Joined: 24 Jun 2016, 00:57
Re: Flamers set people on fire
-1 Because they already do this shit. They already set humans on fire and deal significant burn damage. Like, for a marine, walking into your own cloud of fire deals about 40 burn damage and can easily crit you. It it is also a lightsource, burns weeds and eggs with ease, and Xenos tend to stay the hell away because it's intimidating. There are already xeno fire sprites. Then again, I believe that the damage is based around ZAS and that's why we don't see the flaming sprites.
- Whistle
- Registered user
- Posts: 223
- Joined: 06 May 2016, 18:39
Re: Flamers set people on fire
Humans cannot be set on fire with flamethrower, nor can xeno.Mech__Warrior wrote:-1 Because they already do this shit. They already set humans on fire and deal significant burn damage. Like, for a marine, walking into your own cloud of fire deals about 40 burn damage and can easily crit you. It it is also a lightsource, burns weeds and eggs with ease, and Xenos tend to stay the hell away because it's intimidating. There are already xeno fire sprites. Then again, I believe that the damage is based around ZAS and that's why we don't see the flaming sprites.
That's incendiary rounds or phosph rockets.
-
- Registered user
- Posts: 115
- Joined: 24 Jun 2016, 00:57
Re: Flamers set people on fire
Huh, I thought I clearly saw people on fire before. Guess that should actually be changed, same with incendiary grenades.Whistle wrote: Humans cannot be set on fire with flamethrower, nor can xeno.
That's incendiary rounds or phosph rockets.
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Flamers set people on fire
+1 bump an a bump
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Flamers set people on fire
Such a old suggestion, looking at it, I feel like the FF would be preety noice
- KingKire
- Registered user
- Posts: 893
- Joined: 30 May 2016, 11:53
Re: Flamers set people on fire
bump, scince flamers have been popping up lately as talking points.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Flamers set people on fire
This has been added.
Asking this to be locked.
Asking this to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler
- forwardslashN
- Community Contributor
- Posts: 2495
- Joined: 14 Dec 2015, 23:12
- Byond: forwardslashN