Dutch Schaefer approves.

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Heckenshutze
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Dutch Schaefer approves.

Post by Heckenshutze » 10 May 2016, 10:15

Summary (a quick, 2-3 sentence summary): Just like our Predator protagonist, Major Dutch, the ability to smear yourself in mud (for a short period of time) making you harder to spot for preds and xenos.

Benefits (How this will benefit the server and game as a whole): Gives out more realism and gameplay options, also it's actually fun if you're trying to escape a predator or a xeno and dive into a pile of mud and try to sneak your way out. This is something any normal human would do if he/she is being hunted by some Lizard alien thing or a tall jamaican dude with blades.

Details (Description of how you think this would work, the benefits, etc): Well, this feature would only be possible if you're standing next to mud, for this purpose, the river area would provide a lot of mud since it's dirt mixed with water, so the only possible way to smear in mud would be traveling to that specific area and use some verb, or, just grab a pile of mud and click on yourself, just like the war paint works. This mud however, won't make you invisible or something like that, you must stand still or walk very slowly so it can work, Xenos have still very good senses and if you move too fast or get too close they will see you, Pred's biomask will detect movement also.

Implementation (Optional, if you have an idea how to implement it): Just the same way war paint was implemented, it will look like a fullbody brown paint, AND, if you touch water it will fall off instantly.

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Re: Dutch Schaefer approves.

Post by Shadowling1232 » 10 May 2016, 10:16

Yesyesyesyeyesyesyesyes.

It'd be an good way to counter alien see everything sight, so cave travel and movements will be hidden for a short while as troops are moving.

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Re: Dutch Schaefer approves.

Post by Rob606 » 10 May 2016, 10:21

The only issue is that how would the marines figure this out? I could see this getting abused.
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Re: Dutch Schaefer approves.

Post by Ikmalmn » 10 May 2016, 10:38

So you gain the ability of the Hunter...?

If so, then I would recommend that if you loose armour and clothing, you will be much more harder to see and vice versa.
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Re: Dutch Schaefer approves.

Post by MasterZ01 » 10 May 2016, 10:45

I think this is one of the lore based ideas that just wouldn't work In game, by the time the pred sees you, It's already too late because it'll only take a few tiles before it's right next to you. You'd have to add a delay to applying a full suit of mud, which you wouldn't have if you're playing against a pred.
You'd also have to RP figuring out the preds don't see the same light spectrum and you'd have to figure out mud can conceal body heat. How'd you figure that out while running from a pred, you tell me.

It's just not a feasible feature to add in SS13 CM but nice suggestion though.

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Re: Dutch Schaefer approves.

Post by Lycanthorph » 10 May 2016, 10:46

It might fool a Predator hunting with thermal vision, but unless I'm wrong, lore-wise, the Predator's biomask has multiple vision modes so the mud might not work for long.
As for the ayys, they can sense pheromones so I doubt the mud would help.
It's a cool idea, but it wouldn't work.
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Re: Dutch Schaefer approves.

Post by Desolane900 » 10 May 2016, 10:55

Ikmalmn wrote:So you gain the ability of the Hunter...?

If so, then I would recommend that if you loose armour and clothing, you will be much more harder to see and vice versa.
He did have to strip to his pants to do it. I'd rather be hidden than armored.
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Re: Dutch Schaefer approves.

Post by Heckenshutze » 10 May 2016, 11:04

How about making this feature only available for survivors? they already know how Xenos work. and it will only available if you're not wearing armour so you'll have to be naked or with normal clothes to do so, it will have a delay, at least 7 seconds to fully smear yourself, and, like i say earlier, run intent will likely make it fall off.
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Re: Dutch Schaefer approves.

Post by forwardslashN » 10 May 2016, 15:32

Uh...what?

The mud worked against the predator because it was using thermal vision to find Dutch. Not to mention it only works on the biomask. This wouldn't work against xenos at all because they don't actually rely on thermal vision. Though it is arguable what sort of vision they use in the first place.
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Re: Dutch Schaefer approves.

Post by MedicInDisquise » 10 May 2016, 16:26

According to avp 2010, the xenos use scent which afaik mud would affect.

However, I don't know if that's exactly canon.
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Re: Dutch Schaefer approves.

Post by forwardslashN » 10 May 2016, 16:48

MedicInDisquise wrote:According to avp 2010, the xenos use scent which afaik mud would affect.

However, I don't know if that's exactly canon.
It's not exactly clear what they use for host detection. Pheromones are probably one of the ways they detect hosts among several, possibly including echolocation and some other methods. The only thing we know for sure is that they don't see in a conventional sense, so a predator's cloak is completely useless against xenomorphs. Xenomorprh vision not entirely consistent between games and whatnot, but covering yourself up with mud will likely make you miserable and wet before the xenos drag you off while dancing around.
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Re: Dutch Schaefer approves.

Post by Heckenshutze » 10 May 2016, 22:18

\N wrote: It's not exactly clear what they use for host detection. Pheromones are probably one of the ways they detect hosts among several, possibly including echolocation and some other methods. The only thing we know for sure is that they don't see in a conventional sense, so a predator's cloak is completely useless against xenomorphs. Xenomorprh vision not entirely consistent between games and whatnot, but covering yourself up with mud will likely make you miserable and wet before the xenos drag you off while dancing around.

But in-game predator's cloak works againts Xenos, as far as i know. So why don't giving the poor survivors a chance to 'survive' like a good old savage in the jungle? since there's no info about how Xenos actually look, mud would work, i mean, Lions can use scent too but scent can be masked just like temperature etc.
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Re: Dutch Schaefer approves.

Post by Lycanthorph » 11 May 2016, 03:58

I highly doubt it would work. It would probably take some preperation time to get all the mud. It would also make it tough code-wise so the survivors with mud would be invisible to one type of mobs, but completely visible to the other.
And again, lore-wise, Xenos probably use different senses from us for hunting ( judging from the games, they can detect pheromones, and I remember that they can sense movement in their general proximity from one of the films ) which would render the mud useless anyway.

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Re: Dutch Schaefer approves.

Post by coroneljones » 11 May 2016, 04:27

Heckenshutze wrote:
But in-game predator's cloak works againts Xenos, as far as i know. So why don't giving the poor survivors a chance to 'survive' like a good old savage in the jungle? since there's no info about how Xenos actually look, mud would work, i mean, Lions can use scent too but scent can be masked just like temperature etc.
The cloak doesnt work against xenos really
Its just that the sprite for the cloak is faint,xenos CAN see cloaked preds behind walls,and in the open field,but that requires some attention
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Re: Dutch Schaefer approves.

Post by zskninoh » 11 May 2016, 07:36

I mean, how would a common marine know that the pred uses thermal vision, and that mud obscures said vision? I am pretty sure Arnold Schwarzenegger discovered this on accident in his brawl with the pred.
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Re: Dutch Schaefer approves.

Post by qDan » 11 May 2016, 17:17

0, Not good not bad but still need huge discussion before implementing. Basically Im for because fat layer of mud may block human smell by blocking pores enough to mislead xeno or at least decrease range of smell thus blocking aluems ability to see prey from far distances or through walls (but not a close vision).

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Re: Dutch Schaefer approves.

Post by Heckenshutze » 19 May 2016, 21:28

How about this: Give it as an option only available to survivors and it will work this way: Aliens can 'see' you through walls right? well, being covered in mud denies it, but only that. They can still see you in the open. This will end the 'hide in the locker' thing
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Re: Dutch Schaefer approves.

Post by Abbysynth » 19 May 2016, 21:32

Not actually possible, vision modes are mostly hard coded (especially seeing people through walls). Either you see everyone or you don't.

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Re: Dutch Schaefer approves.

Post by Staff Assistant » 24 May 2016, 16:32

"Staff Assistant stands still and camouflages with the environment.."

"Staff Assistant moves and blows his cover!"


At least that's how i would put it.
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Re: Dutch Schaefer approves.

Post by Snypehunter007 » 15 Feb 2017, 16:04

Seems unfeasible at the moment.

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Re: Dutch Schaefer approves.

Post by forwardslashN » 15 Feb 2017, 19:57

As Abbysynth has stated, this isn't possible right now. Maybe when vision modes are changed. Denied.
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