Dead NPC colonists are too unscratched.
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Dead NPC colonists are too unscratched.
Summary (a quick, 2-3 sentence summary): So, the thing is that the dead NPC colonists are too healthy or unscratched, no injuries, no wounds, those who are in the pre-generated nests have no chest holes, overall perfectly healthy. I'm proposing for the dead NPC's to be changed into a more wounded state, scratches on the head, arms, wherever and those who are spawned in the nests, they should have chest holes etc.
Benefits (How this will benefit the server and game as a whole): This would make all the atmosphere more immersive instead of the dead colonists being spawned perfectly untouched but blood and gore all around.
Details (Description of how you think this would work, the benefits, etc): Most, if not everyone spawned dead should have different wounds on their body: head, limbs and the like + chest holes from a larva for some, escpecially those dead colonists in the caves, in the pre-generated nests. I know this is quite a low-priority suggestion, but it would just help with the immersion.
Benefits (How this will benefit the server and game as a whole): This would make all the atmosphere more immersive instead of the dead colonists being spawned perfectly untouched but blood and gore all around.
Details (Description of how you think this would work, the benefits, etc): Most, if not everyone spawned dead should have different wounds on their body: head, limbs and the like + chest holes from a larva for some, escpecially those dead colonists in the caves, in the pre-generated nests. I know this is quite a low-priority suggestion, but it would just help with the immersion.
- Ikmalmn
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Re: Dead NPC colonists are too unscratched.
+1 Agreed, would make for some great RP!
Joe 'Soft' Veer - USCM Medic
- forwardslashN
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Re: Dead NPC colonists are too unscratched.
+1
It wouldn't be too hard to make a proc that mutilates bodies.
It wouldn't be too hard to make a proc that mutilates bodies.
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- Ms.Degrasse
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Re: Dead NPC colonists are too unscratched.
+1 on this one.
(They didn't died of poisoning or a similar thing... Changing this would improve immersion and make the scene much more realistic and credible.)
(They didn't died of poisoning or a similar thing... Changing this would improve immersion and make the scene much more realistic and credible.)
- Boltersam
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Re: Dead NPC colonists are too unscratched.
+1. Let's have more mauled and broken dead bodies, please. My irrational need for violence, blood, and gore is disappointed in our current dead colonists.
- MrJJJ
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Re: Dead NPC colonists are too unscratched.
Boltersam wrote:+1. Let's have more mauled and broken dead bodies, please. My irrational need for violence, blood, and gore is disappointed in our current dead colonists.
- Sikillgard
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Re: Dead NPC colonists are too unscratched.
+1 Less bald too, more gibs please.
- completelynewguy
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Re: Dead NPC colonists are too unscratched.
+1, it's a bit immersion breaking when I see the Corporate Stooge in the IA/Corporate dome; and it's a relatively minor thing to implement.
- ShortTemperedLeprechaun
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Re: Dead NPC colonists are too unscratched.
I like the idea, however I think it was discussed a while back that the reason this couldn't be done, was because of how bodies or something are spawned. If it's possible, yea, plus 1. I'll take a human torso in the nexus, with it's guts trailed behind it please.
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- Panda
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Re: Dead NPC colonists are too unscratched.
+1 I enjoy being immersed in the game, and when us marines are called to a colony that supposedly is in trouble, and we get there and see all this debris and blood and gore, and then see the dead colonists looking like they just sat down for an afternoon nap, it kinda breaks that immersion for me.
- ShortTemperedLeprechaun
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Re: Dead NPC colonists are too unscratched.
"Yea guys, I found these awesome new beds in the caves. They're super comfy, and you can't roll off in your sleep!"Panda wrote:+1 I enjoy being immersed in the game, and when us marines are called to a colony that supposedly is in trouble, and we get there and see all this debris and blood and gore, and then see the dead colonists looking like they just sat down for an afternoon nap, it kinda breaks that immersion for me.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- Dyne
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Re: Dead NPC colonists are too unscratched.
+1. Long time we need some immersions.
Natalie 'Snow-Cries-a-lot' Reyes
- darklizard45
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Re: Dead NPC colonists are too unscratched.
Also some of the colonists appear with full health on the Med HUD scanner
- Panda
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Re: Dead NPC colonists are too unscratched.
Yeah! This is exactly what I mean man!ShortTemperedLeprechaun wrote: "Yea guys, I found these awesome new beds in the caves. They're super comfy, and you can't roll off in your sleep!"
- freemysoul
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Re: Dead NPC colonists are too unscratched.
Noize, Everyone will start and die instantly, YOU had too FUCKING say thatNoize wrote:+1
It wouldn't be too hard to make a proc that mutilates bodies.
Also +1
- monkeysfist101
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Re: Dead NPC colonists are too unscratched.
We've tossed around making them (clothes included) as one object. It would also cut down on items spawned at round start.
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- crono23
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Re: Dead NPC colonists are too unscratched.
Really nothing I can say that everybody hasn't already. +1
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Re: Dead NPC colonists are too unscratched.
If not this, at least add more blood trails or a few body parts in the nexus. Broken glass, things that imply a struggle or fight. That kind of thing.
- KingKire
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Re: Dead NPC colonists are too unscratched.
+1 bump
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
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for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- Azmodan412
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Re: Dead NPC colonists are too unscratched.
Didn't I make a suggestion about this way back when?
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- forwardslashN
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Re: Dead NPC colonists are too unscratched.
Pinning.
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- doodeeda
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Re: Dead NPC colonists are too unscratched.
I think there aren't that many NPC corpses lying around anymore (nexus scientists seem to have disappeared). Most of them are in the caves where they're far away from the action. Brutally mutilated corpses south of the river would really be a nice, small addition to the map.
Bruce Mcmullen
- ShortTemperedLeprechaun
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Re: Dead NPC colonists are too unscratched.
Marine:"Sir..I..I think you should see this.."doodeeda wrote:I think there aren't that many NPC corpses lying around anymore (nexus scientists seem to have disappeared). Most of them are in the caves where they're far away from the action. Brutally mutilated corpses south of the river would really be a nice, small addition to the map.
Squad lead:"WHAT IS IT PRI-OH SWEET MOTHER OF GOD! *sounds of vomitting* I-is...is that his head...on his foot?"
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- LordLoko
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Re: Dead NPC colonists are too unscratched.
Would be possible to remove their clothes out?monkeysfist101 wrote:We've tossed around making them (clothes included) as one object. It would also cut down on items spawned at round start.
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- monkeysfist101
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Re: Dead NPC colonists are too unscratched.
It wouldn't be. Besides, the clothes are blood-stained, goop-crusted, and have a gaping hole in the chest. Let's not forget what happens to the digestive tract when someone dies.LordLoko wrote: Would be possible to remove their clothes out?
Sometimes I want the stooge's uniform and pretend I'm a liason
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