The one thing Medic players have always needed.

Locked
User avatar
Gentlemanly_headcrab
Registered user
Posts: 128
Joined: 17 Jan 2016, 10:27

The one thing Medic players have always needed.

Post by Gentlemanly_headcrab » 13 May 2016, 22:02

Summary (a quick, 2-3 sentence summary): We've all been on one side of the stick or another, a marine in a critical or mortally wounded condition needing to be extracted to the Sulaco. The medic (this could also be you.) is yelling for an SL or Command which normally is unresponsive when the rounds start getting stressful. The one thing that medics need is the ability to use the console and send the Rasp up and down. This would solve SO many problems and annoyances that come with playing a medic especially when all SL's are gone from the Nexus and Command is all SSD or not responding to hails.

Benefits (How this will benefit the server and game as a whole): Better medical response times, less medics or wounded having to scream for command or SL's, infected marines not popping due to responses going unanswered. All around just a general stress reducer on medics.

Details (Description of how you think this would work, the benefits, etc): Add the ability to use the Rasputin to their ID's, a really simple change.

Implementation (Optional, if you have an idea how to implement it): Coding I assume.
Image
Best russian cheeki/breeki
Sexy squad.
Image

User avatar
Mitchs98
Registered user
Posts: 662
Joined: 23 Jan 2015, 21:56

Re: The one thing Medic players have always needed.

Post by Mitchs98 » 13 May 2016, 22:59

Honestly, +1. There's been soo much bullshit due to an SL 5 tiles from the console not calling it when needed and etc.

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: The one thing Medic players have always needed.

Post by MrJJJ » 14 May 2016, 00:56

If there is a CMO he can call it, if not....yeah...

User avatar
Szunti
Registered user
Posts: 293
Joined: 10 Dec 2015, 17:18

Re: The one thing Medic players have always needed.

Post by Szunti » 14 May 2016, 07:15

Not a good idea imo. When to send the ships is a serious decision and need coordination with others. You can't launch it just because you have a critical patient, you must be sure you don't leave other wounded marines behind, noone else is coming and there isn't a retreat at least. If someone getting hugged near the dropship he can wait a bit for the launch, if he is far away, you can and should tell command before you start moving to prepare for the launch. They can even tell you if the pod or dropship will be faster.

Imagine the situation when you are in the middle of the map, ask command to prepare for medevac. They respond and tell you that the dropship is on the Sulaco, but they send it for you and it will arrive by the time you reach the landing zone. You also tell medbay to wait for your patient in the hangar. Everything looks smooth, you did what you could to get your patient the fastest treatment. Then you reach the landing zone and see the dropship leaving without you because another medic (or SL) launched it.

User avatar
Lucius Jones
Registered user
Posts: 217
Joined: 18 Jun 2015, 14:35
Location: England is my City
Contact:

Re: The one thing Medic players have always needed.

Post by Lucius Jones » 14 May 2016, 12:41

yep, you may need to retreat and lo and behold the medic sent it up because one man had a popped lung, wopee for him not so much for the other 5 critical patients being rushed there. Plus the general grief that may ensue. Good idea on the top but get down and deep into the details and it is not a good thing -1
https://gyazo.com/8052a7a368fb2412808adadd3bcb8e3e
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708

User avatar
Ikmalmn
Registered user
Posts: 188
Joined: 10 May 2016, 05:51
Location: Malaysia
Byond: Ikmalmn

Re: The one thing Medic players have always needed.

Post by Ikmalmn » 14 May 2016, 20:01

+1 You know...This is a good suggestion especially for low population

Also, most medic I see are very responsible and WILL wait for other injured people before going up.
And the only time when someone else needs help and not just one guy, is when marines assault.

The only downside to this is if that medic will be able to go down with ease. But I seriously doubt it if they won't want for others.
Joe 'Soft' Veer - USCM Medic

User avatar
Heckenshutze
Registered user
Posts: 1499
Joined: 17 Apr 2016, 03:52
Location: Caracas
Byond: Heckenshutze
Steam: fancypants2455

Re: The one thing Medic players have always needed.

Post by Heckenshutze » 15 May 2016, 12:17

Good idea, but easily abusable, i'll go neutral. 0.

I can already see it, first-time medics dropping and launching the ships only for 1 marine.
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)

User avatar
Warnipple
Registered user
Posts: 636
Joined: 13 Jun 2016, 08:57
Location: Kanoya Airfield

Re: The one thing Medic players have always needed.

Post by Warnipple » 27 Jun 2016, 10:00

+1 it seems, most of the time, the drop pod and shuttle dont see much use.

It requires too many specific players to be active when its needed to be used. The pro is that the droppod sees more use, the con is that the shuttle and drop pod wont get filled as much when being used. I think the trade off is okay though.
Accurate representation of my character as Corporate Liason: http://i.imgur.com/Ynnvuxx.png
Image

User avatar
completelynewguy
Registered user
Posts: 558
Joined: 15 May 2016, 18:17
Location: Washington, USA

Re: The one thing Medic players have always needed.

Post by completelynewguy » 27 Jun 2016, 11:07

Maybe the workaround is that the CMO has to get an officer from the Bridge to provide console access; in a manner like revoking maintenance access.

TeDGamer
Registered user
Posts: 119
Joined: 09 Jun 2016, 18:45

Re: The one thing Medic players have always needed.

Post by TeDGamer » 27 Jun 2016, 12:23

-1.

Stabilize your patient on the ground and wait for command. If you can't, stasis bags. Protect them till the pod moves.

If command isn't bad, they'll send up the shuttle when they feel it's ready to be brought back.

User avatar
Seehund
Donor
Donor
Posts: 497
Joined: 11 Aug 2015, 12:28
Location: Unter dem Meer.

Re: The one thing Medic players have always needed.

Post by Seehund » 27 Jun 2016, 12:35

No, -1.

Medics have nowhere near the tactical or strategical awareness required to gauge whether the dropship is necessary, or will serve much better later.
When the voice from the shadows calls you
When the wind whips past your ears
Will you stand when the weight is upon you
Or will you go to your knees in fear?

User avatar
Steelpoint
Donor
Donor
Posts: 1432
Joined: 29 Jul 2015, 06:04
Byond: Steelpoint

Re: The one thing Medic players have always needed.

Post by Steelpoint » 27 Jun 2016, 12:44

The only people who generally have access to the Dropship controls are people with access to most, if not all, communications channels so as to understand the full situation.

This is more to people who may question why someone like the Requisitions Officer has dropship access but a Combat Medic does not. This is because roles like the RO have the unique advantage of having a full battlefield and strategic understanding of whats going on, thus they can make the call.

But Combat Medics lack this, they are a member of one squad and they only understand what's going on for their squad in general.

I do agree it can be very annoying, if not fatal at times, to lack access to a dropships controls but ultimately I don't think Combat Medics are qualified to have that access.

A far better solution would be that very old idea of a dedicated Medivac craft that Combat Medics could summon, a way to evac very badly wounded Marines from the field without having to trek them to the FoB, then to a Dropship.
This is war, survival is your responsibility.

Alan Bentway: Marine
Kwei Ikthya-de: Predator

User avatar
Gentlemanly_headcrab
Registered user
Posts: 128
Joined: 17 Jan 2016, 10:27

Re: The one thing Medic players have always needed.

Post by Gentlemanly_headcrab » 27 Jun 2016, 13:14

This thread was made on the 13th of May, it's sorta died out now and I've kinda given up on the idea as I'm pretty sure squad medics WOULD abuse the shit out of this to a good extent.

Kinda died on the thought of this, just let it die.
Image
Best russian cheeki/breeki
Sexy squad.
Image

User avatar
Sarah_U.
Registered user
Posts: 1277
Joined: 24 Apr 2016, 07:19

Re: The one thing Medic players have always needed.

Post by Sarah_U. » 27 Jun 2016, 13:24

Condition: No SL, CMO, XO, CO, BO or MPs present. Add CE / RO as you wish.
Otherwise it's a -1, in the case that's implemented (the conditions) then it's a NEUTRAL.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

User avatar
KingKire
Registered user
Posts: 893
Joined: 30 May 2016, 11:53

Re: The one thing Medic players have always needed.

Post by KingKire » 07 Aug 2016, 09:45

This thread has been suggested for LOCK and DENIED from OP?

If not i would put a -1 simply because its important that command retains control of the dropships, somedays you need to hold off on sending or recieving a dropship (important material being moved to/from the pod, dangerous areas, ship needs to be locked down to prevent escaping prisoners). having a medic be in control of such an important process could mess things up quite a decent amount.
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

User avatar
ZDashe
Registered user
Posts: 629
Joined: 02 Dec 2015, 23:28

Re: The one thing Medic players have always needed.

Post by ZDashe » 07 Aug 2016, 09:55

-1 I play medic quite a lot, and even so I don't believe medics have the battlefield awareness to warrant the responsibility of operating dropships/pods. Sending it up prematurely can doom the remaining marines on the ground, and it can also be abused by other selfish players.

If you can't stabilize a patient enough to survive waiting, you need to go back to your basics. Have an infected patient? Use squad comms or relay though medical channel to hurry them up. Worst case scenario, Dropship and Droppod has a shutter button. Use it. Cloning hasn't been removed from the game yet.
Image

User avatar
Gentlemanly_headcrab
Registered user
Posts: 128
Joined: 17 Jan 2016, 10:27

Re: The one thing Medic players have always needed.

Post by Gentlemanly_headcrab » 07 Aug 2016, 12:06

For the general record, I'd like this locked. This was made almost 3-4 months ago and I dunno why it's being brought back up now, but uh... requesting lock I guess?
Image
Best russian cheeki/breeki
Sexy squad.
Image

User avatar
Neray
Registered user
Posts: 326
Joined: 23 Dec 2014, 22:36

Re: The one thing Medic players have always needed.

Post by Neray » 08 Aug 2016, 22:57

Seehund wrote:No, -1.

Medics have nowhere near the tactical or strategical awareness required to gauge whether the dropship is necessary, or will serve much better later.
And yeah, I love to punch dead bodies.

User avatar
Biolock
Donor
Donor
Posts: 919
Joined: 09 Apr 2015, 16:23
Location: Boulder, Colorado
Byond: Biolock

Re: The one thing Medic players have always needed.

Post by Biolock » 14 Aug 2016, 10:18

I play combat medic almost exclusively, and I have to give this a -1. Too many medics would prioritize their patient over the success of the mission and send the shuttle/ pod, either leaving someone behind on the Sulaco, or ground level.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: The one thing Medic players have always needed.

Post by forwardslashN » 14 Aug 2016, 10:44

Locking.
Image
The ambivalent giant white baldie in a jungle near you.

Locked