Remove resin-wall huggering

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Remove resin-wall huggering

Post by 1138 » 14 May 2016, 01:53

Summary (a quick, 2-3 sentence summary): Disable facehuggers from occupying spaces resin walls are built upon.

Benefits (How this will benefit the server and game as a whole): Gives lee-way to marines for being able to assault hives without being inevitably cheesed by the hidden facehugger underneath the wall tile that can't be seen and has to be shot with precious ammo and then given one more shot to neutralize the facehugger. Couple this with the fact that an entire corridor can be filled with wallhuggers, and you have a nightmare of an infection hallway. Aliens get no risk from doing this and massive pay-off. Marines take even more risk than what a hive assault is worth.

Details (Description of how you think this would work, the benefits, etc): Making a resin wall should check for the specific facehugger item type. If it exists on the same tile as the resin wall, the facehugger item should be deleted.

Implementation (Optional, if you have an idea how to implement it): See above in details.

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Mitchs98
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Re: Remove resin-wall huggering

Post by Mitchs98 » 14 May 2016, 02:09

No explanation needed, just +1.

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MrJJJ
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Re: Remove resin-wall huggering

Post by MrJJJ » 14 May 2016, 03:53

Mitchs98 wrote:No explanation needed, just +1.

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Boltersam
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Re: Remove resin-wall huggering

Post by Boltersam » 14 May 2016, 03:54

Well, actually, I would be more in favour of them just being visible when on a resin wall tile. It's a lot less drastic than making it outright Impossible, and remember, we're looking at it from a top-down 2d perspective, if this was from a first person perspective the hugger would be crawling along the wall, or just clinging to it.

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Mitchs98
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Re: Remove resin-wall huggering

Post by Mitchs98 » 14 May 2016, 16:50

Boltersam wrote:Well, actually, I would be more in favour of them just being visible when on a resin wall tile. It's a lot less drastic than making it outright Impossible, and remember, we're looking at it from a top-down 2d perspective, if this was from a first person perspective the hugger would be crawling along the wall, or just clinging to it.
I'm decently sure a egg underneath a wall wouldn't be clinging or crawling to anything, it'd be crushed d:

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Boltersam
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Re: Remove resin-wall huggering

Post by Boltersam » 14 May 2016, 16:51

Mitchs98 wrote: I'm decently sure a egg underneath a wall wouldn't be clinging or crawling to anything, it'd be crushed d:
....I said on my post, to make them more visible, which means putting them at the top of the tile.

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Mitchs98
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Re: Remove resin-wall huggering

Post by Mitchs98 » 14 May 2016, 16:55

Boltersam wrote: ....I said on my post, to make them more visible, which means putting them at the top of the tile.
You mentioned a hugger, not an egg :3

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Re: Remove resin-wall huggering

Post by Boltersam » 14 May 2016, 17:03

Mitchs98 wrote: You mentioned a hugger, not an egg :3
Read the title, it's about huggers. But eggs too, should be at the top of the tile, since they'd be attached to the side of the wall.

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Varnock
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Re: Remove resin-wall huggering

Post by Varnock » 14 May 2016, 21:30

The way I see it you're shaping resin AROUND the egg, which means you can leave room for the hugger to climb out and attack ala 'They're coming out of the walls!'. It only works if you do egg first then wall/door anyways, which pretty much REQUIRES the queen to be building them into defenses rather than as weapons for the other xenos. Personally I don't see it end up much of a problem since marines just light up any resin structures they see out of habit anyways. If they aren't being careful walking into what is very clearly enemy territory, that's on them. I also equate this to mines being hidden under things. Same principle, but EVEN FEWER ways to deal with it.

I think it's still balanced as a defensive action compared to what both sides have available. -1

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Whistle
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Re: Remove resin-wall huggering

Post by Whistle » 14 May 2016, 22:14

If it were locked purely to the hive, I would agree with Varnock, but I had this situation surrounding every single square of the pod and without shooting my way through the pod itself I could not clear enough to escape, especially while being engaged by a hunter.
+1
This is bull, atleast make it visible.

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Varnock
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Re: Remove resin-wall huggering

Post by Varnock » 14 May 2016, 23:43

Whistle wrote:If it were locked purely to the hive, I would agree with Varnock, but I had this situation surrounding every single square of the pod and without shooting my way through the pod itself I could not clear enough to escape, especially while being engaged by a hunter.
+1
This is bull, atleast make it visible.
Yeah this particular instance would fall under power/metagaming unless it was late in the round anyways. THAT I do not like. Having it in a dome that they took over or in the hive proper would be perfect imo, but not around LZs.

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Re: Remove resin-wall huggering

Post by RoswellRay » 15 May 2016, 08:35

Varnock wrote:The way I see it you're shaping resin AROUND the egg, which means you can leave room for the hugger to climb out and attack ala 'They're coming out of the walls!'. It only works if you do egg first then wall/door anyways, which pretty much REQUIRES the queen to be building them into defenses rather than as weapons for the other xenos. Personally I don't see it end up much of a problem since marines just light up any resin structures they see out of habit anyways. If they aren't being careful walking into what is very clearly enemy territory, that's on them. I also equate this to mines being hidden under things. Same principle, but EVEN FEWER ways to deal with it.

I think it's still balanced as a defensive action compared to what both sides have available. -1
I figure there should atleast be some small change to the wall sprite in that situation,a crack or something for it to crawl out of. Yes marines light up the structures but many are around corners or often there are so many walls the marines have no choice but to cut them with bayonets and knives or else fail the assault entirely from lack of ammunition. If you`re issue is with balance then we should find a less scummy way to balance the situation. The only similar item marines have that an be hidden under objects as a trap are mines but they are EXTREMELY few in number.

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Re: Remove resin-wall huggering

Post by forwardslashN » 15 May 2016, 10:46

+1
This sounds pretty powergamey to me.
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Re: Remove resin-wall huggering

Post by Egorkor » 15 May 2016, 11:02

RoswellRay wrote: I figure there should atleast be some small change to the wall sprite in that situation,a crack or something for it to crawl out of. Yes marines light up the structures but many are around corners or often there are so many walls the marines have no choice but to cut them with bayonets and knives or else fail the assault entirely from lack of ammunition. If you`re issue is with balance then we should find a less scummy way to balance the situation. The only similar item marines have that an be hidden under objects as a trap are mines but they are EXTREMELY few in number.
increase the amount of mines to counter spam with spam, obviously. :^)

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KingKire
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Re: Remove resin-wall huggering

Post by KingKire » 04 Jul 2016, 14:35

resolved due to update changes. locked and accepted?
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...


...

But seriously, does uh, anyone know the way out?!


~Furthermore, I consider that Floodlights should no longer be destroyed.~

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Re: Remove resin-wall huggering

Post by forwardslashN » 04 Jul 2016, 18:59

Locked.
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