Remove resin-wall huggering
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Remove resin-wall huggering
Summary (a quick, 2-3 sentence summary): Disable facehuggers from occupying spaces resin walls are built upon.
Benefits (How this will benefit the server and game as a whole): Gives lee-way to marines for being able to assault hives without being inevitably cheesed by the hidden facehugger underneath the wall tile that can't be seen and has to be shot with precious ammo and then given one more shot to neutralize the facehugger. Couple this with the fact that an entire corridor can be filled with wallhuggers, and you have a nightmare of an infection hallway. Aliens get no risk from doing this and massive pay-off. Marines take even more risk than what a hive assault is worth.
Details (Description of how you think this would work, the benefits, etc): Making a resin wall should check for the specific facehugger item type. If it exists on the same tile as the resin wall, the facehugger item should be deleted.
Implementation (Optional, if you have an idea how to implement it): See above in details.
Benefits (How this will benefit the server and game as a whole): Gives lee-way to marines for being able to assault hives without being inevitably cheesed by the hidden facehugger underneath the wall tile that can't be seen and has to be shot with precious ammo and then given one more shot to neutralize the facehugger. Couple this with the fact that an entire corridor can be filled with wallhuggers, and you have a nightmare of an infection hallway. Aliens get no risk from doing this and massive pay-off. Marines take even more risk than what a hive assault is worth.
Details (Description of how you think this would work, the benefits, etc): Making a resin wall should check for the specific facehugger item type. If it exists on the same tile as the resin wall, the facehugger item should be deleted.
Implementation (Optional, if you have an idea how to implement it): See above in details.
- Mitchs98
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Re: Remove resin-wall huggering
No explanation needed, just +1.
- MrJJJ
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Re: Remove resin-wall huggering
Mitchs98 wrote:No explanation needed, just +1.
- Boltersam
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Re: Remove resin-wall huggering
Well, actually, I would be more in favour of them just being visible when on a resin wall tile. It's a lot less drastic than making it outright Impossible, and remember, we're looking at it from a top-down 2d perspective, if this was from a first person perspective the hugger would be crawling along the wall, or just clinging to it.
- Mitchs98
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Re: Remove resin-wall huggering
I'm decently sure a egg underneath a wall wouldn't be clinging or crawling to anything, it'd be crushed d:Boltersam wrote:Well, actually, I would be more in favour of them just being visible when on a resin wall tile. It's a lot less drastic than making it outright Impossible, and remember, we're looking at it from a top-down 2d perspective, if this was from a first person perspective the hugger would be crawling along the wall, or just clinging to it.
- Boltersam
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Re: Remove resin-wall huggering
....I said on my post, to make them more visible, which means putting them at the top of the tile.Mitchs98 wrote: I'm decently sure a egg underneath a wall wouldn't be clinging or crawling to anything, it'd be crushed d:
- Mitchs98
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Re: Remove resin-wall huggering
You mentioned a hugger, not an egg :3Boltersam wrote: ....I said on my post, to make them more visible, which means putting them at the top of the tile.
- Boltersam
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Re: Remove resin-wall huggering
Read the title, it's about huggers. But eggs too, should be at the top of the tile, since they'd be attached to the side of the wall.Mitchs98 wrote: You mentioned a hugger, not an egg :3
- Varnock
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Re: Remove resin-wall huggering
The way I see it you're shaping resin AROUND the egg, which means you can leave room for the hugger to climb out and attack ala 'They're coming out of the walls!'. It only works if you do egg first then wall/door anyways, which pretty much REQUIRES the queen to be building them into defenses rather than as weapons for the other xenos. Personally I don't see it end up much of a problem since marines just light up any resin structures they see out of habit anyways. If they aren't being careful walking into what is very clearly enemy territory, that's on them. I also equate this to mines being hidden under things. Same principle, but EVEN FEWER ways to deal with it.
I think it's still balanced as a defensive action compared to what both sides have available. -1
I think it's still balanced as a defensive action compared to what both sides have available. -1
- Whistle
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Re: Remove resin-wall huggering
If it were locked purely to the hive, I would agree with Varnock, but I had this situation surrounding every single square of the pod and without shooting my way through the pod itself I could not clear enough to escape, especially while being engaged by a hunter.
+1
This is bull, atleast make it visible.
+1
This is bull, atleast make it visible.
- Varnock
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Re: Remove resin-wall huggering
Yeah this particular instance would fall under power/metagaming unless it was late in the round anyways. THAT I do not like. Having it in a dome that they took over or in the hive proper would be perfect imo, but not around LZs.Whistle wrote:If it were locked purely to the hive, I would agree with Varnock, but I had this situation surrounding every single square of the pod and without shooting my way through the pod itself I could not clear enough to escape, especially while being engaged by a hunter.
+1
This is bull, atleast make it visible.
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Re: Remove resin-wall huggering
I figure there should atleast be some small change to the wall sprite in that situation,a crack or something for it to crawl out of. Yes marines light up the structures but many are around corners or often there are so many walls the marines have no choice but to cut them with bayonets and knives or else fail the assault entirely from lack of ammunition. If you`re issue is with balance then we should find a less scummy way to balance the situation. The only similar item marines have that an be hidden under objects as a trap are mines but they are EXTREMELY few in number.Varnock wrote:The way I see it you're shaping resin AROUND the egg, which means you can leave room for the hugger to climb out and attack ala 'They're coming out of the walls!'. It only works if you do egg first then wall/door anyways, which pretty much REQUIRES the queen to be building them into defenses rather than as weapons for the other xenos. Personally I don't see it end up much of a problem since marines just light up any resin structures they see out of habit anyways. If they aren't being careful walking into what is very clearly enemy territory, that's on them. I also equate this to mines being hidden under things. Same principle, but EVEN FEWER ways to deal with it.
I think it's still balanced as a defensive action compared to what both sides have available. -1
- forwardslashN
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Re: Remove resin-wall huggering
+1
This sounds pretty powergamey to me.
This sounds pretty powergamey to me.
The ambivalent giant white baldie in a jungle near you.
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Re: Remove resin-wall huggering
increase the amount of mines to counter spam with spam, obviously. :^)RoswellRay wrote: I figure there should atleast be some small change to the wall sprite in that situation,a crack or something for it to crawl out of. Yes marines light up the structures but many are around corners or often there are so many walls the marines have no choice but to cut them with bayonets and knives or else fail the assault entirely from lack of ammunition. If you`re issue is with balance then we should find a less scummy way to balance the situation. The only similar item marines have that an be hidden under objects as a trap are mines but they are EXTREMELY few in number.
- KingKire
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Re: Remove resin-wall huggering
resolved due to update changes. locked and accepted?
Gaze upon me,
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
for I have wandered deep into the ancient tombs of knowledge to which lie madness and sorrow, cleansing a path for all those who walk behind me...
...
But seriously, does uh, anyone know the way out?!
~Furthermore, I consider that Floodlights should no longer be destroyed.~
- forwardslashN
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