Remove hugger stabbing
- ShortTemperedLeprechaun
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Remove hugger stabbing
Summary (a quick, 2-3 sentence summary): remove the ability to stab a hugger right out of the egg. It is completely against standard lore, and not that much of an over powered issue.
Benefits (How this will benefit the server and game as a whole): Add to the immersions of the game, as well as removing the lore breaking ability to shank huggers, which is cringe worthy. With how many standard magazines a marine packs, and considering a hive assault is more than one marines, there's always more than enough bullets for egg fields, including grenades launchers which are now standard issue on battle rifles.
Details (Description of how you think this would work, the benefits, etc): A hugger freshly triggered from an egg (say a minute to a thirty seconds timer) will latch onto anyone who attempts to stab the hugger. I've seen far too many marine assaults, where the tactic is to open the egg, walk back, and stab the hugger, which is completely illogical. It would also make eggs seem more dangerous, instead of just a general nuisance. Would also, as stated before, make eggs seem like something to actually avoid.
Implementation (Optional, if you have an idea how to implement it): Not a clue, I assume it'd use a cool down code like un-nesting. If possible, I'd suggest making it only work for motion triggered egg huggers, so they are more of an environmental obstacle.
Benefits (How this will benefit the server and game as a whole): Add to the immersions of the game, as well as removing the lore breaking ability to shank huggers, which is cringe worthy. With how many standard magazines a marine packs, and considering a hive assault is more than one marines, there's always more than enough bullets for egg fields, including grenades launchers which are now standard issue on battle rifles.
Details (Description of how you think this would work, the benefits, etc): A hugger freshly triggered from an egg (say a minute to a thirty seconds timer) will latch onto anyone who attempts to stab the hugger. I've seen far too many marine assaults, where the tactic is to open the egg, walk back, and stab the hugger, which is completely illogical. It would also make eggs seem more dangerous, instead of just a general nuisance. Would also, as stated before, make eggs seem like something to actually avoid.
Implementation (Optional, if you have an idea how to implement it): Not a clue, I assume it'd use a cool down code like un-nesting. If possible, I'd suggest making it only work for motion triggered egg huggers, so they are more of an environmental obstacle.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- forwardslashN
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Re: Remove hugger stabbing
I would support this if we revamped the whole hugger flinging mechanic.
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- ShortTemperedLeprechaun
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Re: Remove hugger stabbing
From my understanding, when the cqc update comes out, tossing a hugger will do jack shit now, except for carriers, which is their sole purpose in life.\N wrote:I would support this if we revamped the whole hugger flinging mechanic.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- forwardslashN
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Re: Remove hugger stabbing
I've been thinking about that. What if just extend the stun duration when a hugger is thrown? Currently when a carrier throws a hugger, it lands on the ground as if it is stunned. However, if the marine moves, the hugger immediately jumps their face. I wonder if it would be more fair if the hugger actually was stunned for a few seconds before activating and chasing the player unless the carrier landed a direct shot on someone's face. Honestly, carrier are really cheesy with how helmets work, and they often feel more powerful than other xenos with how plentiful huggers are. If we can fix this, making huggers be active right after hatching would be fine.A doomed survivor wrote:
From my understanding, when the cqc update comes out, tossing a hugger will do jack shit now, except for carriers, which is their sole purpose in life.
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- ShortTemperedLeprechaun
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Re: Remove hugger stabbing
I'd be okay with this I suppose. Just please, no more prison shanking huggers. It's making my skin crawl at the sheer stupidity of it all.\N wrote: I've been thinking about that. What if just extend the stun duration when a hugger is thrown? Currently when a carrier throws a hugger, it lands on the ground as if it is stunned. However, if the marine moves, the hugger immediately jumps their face. I wonder if it would be more fair if the hugger actually was stunned for a few seconds before activating and chasing the player unless the carrier landed a direct shot on someone's face. Honestly, carrier are really cheesy with how helmets work, and they often feel more powerful than other xenos with how plentiful huggers are. If we can fix this, making huggers be active right after hatching would be fine.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- Desolane900
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Re: Remove hugger stabbing
From what I've heard, they tried coding hugger chasing in before and the huggers would infinitely chase people no matter what.\N wrote: I wonder if it would be more fair if the hugger actually was stunned for a few seconds before activating and chasing the player unless the carrier landed a direct shot on someone's face.
Even though I'm a marine player 100%, I can still comfortably +1 this suggestion for better more tactical gameplay.
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- Whistle
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Re: Remove hugger stabbing
Eggs are more akin to a mine field, if you carefully move in with caution and the right equipment, it can be dealt with.
If you rush in to save someone being dragged while being knocked out by a hugger, then you're gonna get your ass knocked out.
I don't feel this needs changed at all.
If you rush in to save someone being dragged while being knocked out by a hugger, then you're gonna get your ass knocked out.
I don't feel this needs changed at all.
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Re: Remove hugger stabbing
keyword when, and we don't know how it will work fully, so I think we should wait first before suggesting it.A doomed survivor wrote: From my understanding, when the cqc update comes out, tossing a hugger will do jack shit now, except for carriers, which is their sole purpose in life.
- MrJJJ
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Re: Remove hugger stabbing
Desolane900 wrote: From what I've heard, they tried coding hugger chasing in before and the huggers would infinitely chase people no matter what.
Even though I'm a marine player 100%, I can still comfortably +1 this suggestion for better more tactical gameplay.
Yeah, aliens would place a fuckton of huggers, at least 30 in lockers, before the rule of not putting more than 3 came and a unsuspecting marine team would open it or a alien would, unleashing 30 NPC huggers of running almost, if not faster than you and hugging the entire marine team
- ShortTemperedLeprechaun
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Re: Remove hugger stabbing
bumping because reasons
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- Monoo
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Re: Remove hugger stabbing
-1
Shooting up an entire egg field would be a TERRIBLE waste of ammo. I carry 8-10 mags at any time as a standard, and it would burn through a few of those just to eliminate most of the huggers a resourceful queen can cook up. Killing the huggers with a knife is a good way to punish xenos that leave their eggs unattended and keeps marines from potentially missing an egg with their M4 and then wasting an already precious and rare helmet. (research update when)
Shooting up an entire egg field would be a TERRIBLE waste of ammo. I carry 8-10 mags at any time as a standard, and it would burn through a few of those just to eliminate most of the huggers a resourceful queen can cook up. Killing the huggers with a knife is a good way to punish xenos that leave their eggs unattended and keeps marines from potentially missing an egg with their M4 and then wasting an already precious and rare helmet. (research update when)
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Sometimes I might play other guys, you never know.
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- Toroic
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Re: Remove hugger stabbing
-1
If xenos aren't defending the hive, the loss of every egg is the cost of failure.
If xenos aren't defending the hive, the loss of every egg is the cost of failure.
"Crush your enemies. See them driven before you..."
Xenos Vult
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Re: Remove hugger stabbing
+1
Before they used to latch on if you went near one, the problem was marines would do like they do now and run near it to get it to open and it would latch on them no matter how far they ran. Coders took the lazy way out and instead of fixing the issue, make it so they could be stabbed right out of the egg. The rest of you wouldn't have a problem with it if it were here when you arrived. Should go back to the way it was except with the problem actually fixed.
Before they used to latch on if you went near one, the problem was marines would do like they do now and run near it to get it to open and it would latch on them no matter how far they ran. Coders took the lazy way out and instead of fixing the issue, make it so they could be stabbed right out of the egg. The rest of you wouldn't have a problem with it if it were here when you arrived. Should go back to the way it was except with the problem actually fixed.
- Snypehunter007
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Re: Remove hugger stabbing
Old, lack of continued interest.
Locking.
Locking.
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