Remove hugger stabbing

Locked
User avatar
ShortTemperedLeprechaun
Registered user
Posts: 746
Joined: 22 Aug 2015, 16:39
Location: Having coffee somewhere in ireland

Remove hugger stabbing

Post by ShortTemperedLeprechaun » 15 May 2016, 23:04

Summary (a quick, 2-3 sentence summary): remove the ability to stab a hugger right out of the egg. It is completely against standard lore, and not that much of an over powered issue.

Benefits (How this will benefit the server and game as a whole): Add to the immersions of the game, as well as removing the lore breaking ability to shank huggers, which is cringe worthy. With how many standard magazines a marine packs, and considering a hive assault is more than one marines, there's always more than enough bullets for egg fields, including grenades launchers which are now standard issue on battle rifles.

Details (Description of how you think this would work, the benefits, etc): A hugger freshly triggered from an egg (say a minute to a thirty seconds timer) will latch onto anyone who attempts to stab the hugger. I've seen far too many marine assaults, where the tactic is to open the egg, walk back, and stab the hugger, which is completely illogical. It would also make eggs seem more dangerous, instead of just a general nuisance. Would also, as stated before, make eggs seem like something to actually avoid.

Implementation (Optional, if you have an idea how to implement it): Not a clue, I assume it'd use a cool down code like un-nesting. If possible, I'd suggest making it only work for motion triggered egg huggers, so they are more of an environmental obstacle.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Remove hugger stabbing

Post by forwardslashN » 15 May 2016, 23:09

I would support this if we revamped the whole hugger flinging mechanic.
Image
The ambivalent giant white baldie in a jungle near you.

User avatar
ShortTemperedLeprechaun
Registered user
Posts: 746
Joined: 22 Aug 2015, 16:39
Location: Having coffee somewhere in ireland

Re: Remove hugger stabbing

Post by ShortTemperedLeprechaun » 15 May 2016, 23:21

\N wrote:I would support this if we revamped the whole hugger flinging mechanic.
From my understanding, when the cqc update comes out, tossing a hugger will do jack shit now, except for carriers, which is their sole purpose in life.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

User avatar
forwardslashN
Community Contributor
Community Contributor
Posts: 2495
Joined: 14 Dec 2015, 23:12
Byond: forwardslashN

Re: Remove hugger stabbing

Post by forwardslashN » 16 May 2016, 12:39

A doomed survivor wrote:
From my understanding, when the cqc update comes out, tossing a hugger will do jack shit now, except for carriers, which is their sole purpose in life.
I've been thinking about that. What if just extend the stun duration when a hugger is thrown? Currently when a carrier throws a hugger, it lands on the ground as if it is stunned. However, if the marine moves, the hugger immediately jumps their face. I wonder if it would be more fair if the hugger actually was stunned for a few seconds before activating and chasing the player unless the carrier landed a direct shot on someone's face. Honestly, carrier are really cheesy with how helmets work, and they often feel more powerful than other xenos with how plentiful huggers are. If we can fix this, making huggers be active right after hatching would be fine.
Image
The ambivalent giant white baldie in a jungle near you.

User avatar
ShortTemperedLeprechaun
Registered user
Posts: 746
Joined: 22 Aug 2015, 16:39
Location: Having coffee somewhere in ireland

Re: Remove hugger stabbing

Post by ShortTemperedLeprechaun » 16 May 2016, 12:52

\N wrote: I've been thinking about that. What if just extend the stun duration when a hugger is thrown? Currently when a carrier throws a hugger, it lands on the ground as if it is stunned. However, if the marine moves, the hugger immediately jumps their face. I wonder if it would be more fair if the hugger actually was stunned for a few seconds before activating and chasing the player unless the carrier landed a direct shot on someone's face. Honestly, carrier are really cheesy with how helmets work, and they often feel more powerful than other xenos with how plentiful huggers are. If we can fix this, making huggers be active right after hatching would be fine.
I'd be okay with this I suppose. Just please, no more prison shanking huggers. It's making my skin crawl at the sheer stupidity of it all.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

User avatar
Desolane900
Donor
Donor
Posts: 653
Joined: 07 Aug 2015, 19:00
Location: Riding Bald Eagles
Byond: desolane900
Contact:

Re: Remove hugger stabbing

Post by Desolane900 » 16 May 2016, 14:09

\N wrote: I wonder if it would be more fair if the hugger actually was stunned for a few seconds before activating and chasing the player unless the carrier landed a direct shot on someone's face.
From what I've heard, they tried coding hugger chasing in before and the huggers would infinitely chase people no matter what.

Even though I'm a marine player 100%, I can still comfortably +1 this suggestion for better more tactical gameplay.
Image
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be

User avatar
Whistle
Registered user
Posts: 223
Joined: 06 May 2016, 18:39

Re: Remove hugger stabbing

Post by Whistle » 16 May 2016, 14:10

Eggs are more akin to a mine field, if you carefully move in with caution and the right equipment, it can be dealt with.
If you rush in to save someone being dragged while being knocked out by a hugger, then you're gonna get your ass knocked out.
I don't feel this needs changed at all.

Egorkor
Registered user
Posts: 570
Joined: 10 Aug 2015, 08:23

Re: Remove hugger stabbing

Post by Egorkor » 16 May 2016, 14:48

A doomed survivor wrote: From my understanding, when the cqc update comes out, tossing a hugger will do jack shit now, except for carriers, which is their sole purpose in life.
keyword when, and we don't know how it will work fully, so I think we should wait first before suggesting it.

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

Re: Remove hugger stabbing

Post by MrJJJ » 17 May 2016, 03:02

Desolane900 wrote: From what I've heard, they tried coding hugger chasing in before and the huggers would infinitely chase people no matter what.

Even though I'm a marine player 100%, I can still comfortably +1 this suggestion for better more tactical gameplay.

Yeah, aliens would place a fuckton of huggers, at least 30 in lockers, before the rule of not putting more than 3 came and a unsuspecting marine team would open it or a alien would, unleashing 30 NPC huggers of running almost, if not faster than you and hugging the entire marine team

User avatar
ShortTemperedLeprechaun
Registered user
Posts: 746
Joined: 22 Aug 2015, 16:39
Location: Having coffee somewhere in ireland

Re: Remove hugger stabbing

Post by ShortTemperedLeprechaun » 07 Jul 2016, 16:53

bumping because reasons
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

User avatar
Monoo
Registered user
Posts: 736
Joined: 16 Apr 2016, 14:38
Location: Deep in the salt mines
Byond: MonocledGerbil

Re: Remove hugger stabbing

Post by Monoo » 07 Jul 2016, 21:09

-1

Shooting up an entire egg field would be a TERRIBLE waste of ammo. I carry 8-10 mags at any time as a standard, and it would burn through a few of those just to eliminate most of the huggers a resourceful queen can cook up. Killing the huggers with a knife is a good way to punish xenos that leave their eggs unattended and keeps marines from potentially missing an egg with their M4 and then wasting an already precious and rare helmet. (research update when)
I play as this guy, proudly being dismembered by extraterrestrials since 2015.
Sometimes I might play other guys, you never know.

“It is good to have an end to journey toward, but it is the journey that matters in the end.” —Ursula K. Le Guin

User avatar
Toroic
Donor
Donor
Posts: 1045
Joined: 25 Sep 2015, 04:05

Re: Remove hugger stabbing

Post by Toroic » 07 Jul 2016, 22:16

-1

If xenos aren't defending the hive, the loss of every egg is the cost of failure.
"Crush your enemies. See them driven before you..."

Xenos Vult

outordinary
Registered user
Posts: 210
Joined: 11 Mar 2015, 18:25

Re: Remove hugger stabbing

Post by outordinary » 08 Jul 2016, 00:45

+1

Before they used to latch on if you went near one, the problem was marines would do like they do now and run near it to get it to open and it would latch on them no matter how far they ran. Coders took the lazy way out and instead of fixing the issue, make it so they could be stabbed right out of the egg. The rest of you wouldn't have a problem with it if it were here when you arrived. Should go back to the way it was except with the problem actually fixed.

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Remove hugger stabbing

Post by Snypehunter007 » 03 Jun 2017, 02:56

Old, lack of continued interest.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked