Devouring: The one way ticket to a salt mine

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SniperComZero
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Devouring: The one way ticket to a salt mine

Post by SniperComZero » 16 May 2016, 18:46

Summary (a quick, 2-3 sentence summary): Nerf or remove devouring in some way or another for Tier 2 or lower ayys, and give them something else to restrain hosts with

Benefits (How this will benefit the server and game as a whole): It stops marines who don't like being alien being permanently taken out from a round by some random runner who stumbles on a corpse.

Details (Description of how you think this would work, the benefits, etc): Just literally remove it. It stops people who got pounced on, dragged off and killed by a random xeno to be taken completely out of a round if (like me) they rarely want to play as an alien. I'm sort of okay with it happening with T3s (except the boiler because the host would probably die fucking instantly because acids) because they're really fucking big, even if it is still pretty scummy. i'm not okay with asshole runners who literally abduct corpses into the wilderness from the shuttle LZ to eat them. AFAIK Aliens don't touch corpses at all, let alone dragging them a good 20 metres out of the way of a place they shouldn't know a corpse can be turned back into a person, and then somehow shoving a thing that is roughly the same size as them (or in the case of runners, up to twice their size) and then having no movement penalty and just going on with their fucking business. [/rant]

Anyways, I think that the low-tier aliens meant for capturing humans *aka hunters and runners only* should be able to create some weak resin cuffs that take maybe 5-10 seconds to get out of if the marine gets out of their grip somehow that they can slap onto a downed host. This means that hunters and runners still have a way to capture hosts both without damaging them and without a way that is totally fucking nonsensical

Implementation (Optional, if you have an idea how to implement it): Coding and maybe some slight spriting
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Whistle
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Re: Devouring: The one way ticket to a salt mine

Post by Whistle » 16 May 2016, 18:50

Your issue here is that they devour corpses for movement and deletion of bodies to remove cloning.

I agree bodies should not be devoured for the purpose of cloning denial.
+1

Please note there will not be any friends here as cloning is due to be removed sometime down the line. I would also like to add that untill these updates do actually take place, promoting a balanced and fun (,as in More) gameplay can be achieved for players.

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Solacian72
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Re: Devouring: The one way ticket to a salt mine

Post by Solacian72 » 16 May 2016, 18:54

I would be fine if you can still be devoured, but it just removes the melting aspect. It's pretty fucking stupid to be a survivor then get devoured and now you're out for the rest of the round (which is usually 1 1/2 to 3 hours long), and you have to wait until the round is over to play again. Don't give me the 'just play an alien' bullshit, some people don't want to play an over-sized lizard.

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Re: Devouring: The one way ticket to a salt mine

Post by forwardslashN » 16 May 2016, 19:08

-1
You are one of many players in any given round, and yes, it is frustrating to get killed by friendly fire and then be eaten by a rando runner. Happened to me literally the previous round I played, actually. But no one is entitled to return to the round just because they want to play some more. Just go do something else for a while.
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ParadoxSpace
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Re: Devouring: The one way ticket to a salt mine

Post by ParadoxSpace » 16 May 2016, 19:35

go /away/
aliens don't fucking devour corpses because 'muh cloning', at least I don't
we devour them because the god damn armor lights are still on when they die, and we do not particularly enjoy light

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Re: Devouring: The one way ticket to a salt mine

Post by Gentlemanly_headcrab » 16 May 2016, 19:59

-1 Devouring is used to mainly just get rid of bodies that clutter the nest or transporting marines/monkeys back and forth. Consuming is the fastest way to move someone you've captured while they are unconscious from a crab. Removing that'd slow them down immensely and really delay runners being able to move marines to the nest. The second part being that if someone is consuming corpses just for cloning denial it's a dick move for sure, but one that's still allowed by the rules.
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Re: Devouring: The one way ticket to a salt mine

Post by SpanishBirdman » 16 May 2016, 20:29

-1
Devouring is essential for hive cleaning and early game monkey runs. I agree that being dragged off a shuttle or from an FOB to be devoured is super bullshit 64, but taking it out entirely is not the answer.

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Re: Devouring: The one way ticket to a salt mine

Post by Arachnidnexus » 17 May 2016, 03:15

Devouring bodies does not remove light because of an armor light bug, lol. This makes the reason to eat bodies to deny light a laughable justification because it does not work.

That being said, devouring is too vital right now in terms of moving monkeys and hugged marines around. I don't have that much of a problem with removing corpse devouring since cloning is supposed to be going away anyway.

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MedicInDisquise
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Re: Devouring: The one way ticket to a salt mine

Post by MedicInDisquise » 17 May 2016, 03:39

-1.

Lets be honest, half of the time, when you die, you aren't going to be cloned. With cloning even being removed soon (tm), it's clear Colonial Marines is supposed to have death be permenant (in terms of marines and rounds anyways).
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Re: Devouring: The one way ticket to a salt mine

Post by Fritigern » 17 May 2016, 03:55

+1 Though not for the reasons listed by OP.

It just makes no god damn sense and leads to huge amounts of cheese.

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Re: Devouring: The one way ticket to a salt mine

Post by zskninoh » 17 May 2016, 07:45

-1 As stated above, I feel that devouring is essential to the cleaning of the hive, and rapid transportation.
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Re: Devouring: The one way ticket to a salt mine

Post by Grypho » 17 May 2016, 07:55

-Support
Quite bad reason provided for benefits. We should just activate respawning if players not getting to play marine again that round are a very big issue.
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Re: Devouring: The one way ticket to a salt mine

Post by Derpislav » 17 May 2016, 08:31

Just allow aliens to disable the light sources on corpses somehow. When cloning gets removed, devouring CORPSES also needs to get removed to allow us to at least get their gear back. There won't be any clones coming back from Sulaco with more ammo and supplies. Scavenging will be crucial.
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Re: Devouring: The one way ticket to a salt mine

Post by Fitchace » 17 May 2016, 10:41

-1 for devouring because aliens need a way to transport their victims. Also on the matter of body deletion, what if bodies aliens ate didn't disappear and just fell out upon their death? However it would be annoying to be racking up all those bodies inside when you regurgitate, trying to find the "live one"
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Re: Devouring: The one way ticket to a salt mine

Post by Joe4444 » 17 May 2016, 13:24

Fitchace wrote:-1 for devouring because aliens need a way to transport their victims. Also on the matter of body deletion, what if bodies aliens ate didn't disappear and just fell out upon their death? However it would be annoying to be racking up all those bodies inside when you regurgitate, trying to find the "live one"
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Re: Devouring: The one way ticket to a salt mine

Post by Egorkor » 17 May 2016, 13:28

+1 to making it not delete bodies, which is going to solve it, otherwise a -1 because muh transportation.

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Re: Devouring: The one way ticket to a salt mine

Post by Snypehunter007 » 18 Nov 2016, 03:10

Can't devour dead bodies anymore.

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Re: Devouring: The one way ticket to a salt mine

Post by forwardslashN » 15 Feb 2017, 13:29

Resolved.
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