Deadmans training yard

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Whistle
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Re: Deadmans training yard

Post by Whistle » 11 Jul 2016, 18:21

Snypehunter007 wrote:All in favor of this, but you would need to have someone keeping it from just turning into a deathmatch.
Hence why staff running, it'd only be available when staff are available.

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Re: Deadmans training yard

Post by Azmodan412 » 11 Jul 2016, 18:22

Tyler can teach people how to be skilled in melee combat.
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Re: Deadmans training yard

Post by danmax67 » 06 Oct 2016, 22:09

+1
The only downside I see is a silly sam deciding to grab an M4A1 and shoot up the training grounds.

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Re: Deadmans training yard

Post by Jroinc1 » 06 Oct 2016, 22:24

danmax67 wrote:+1
The only downside I see is a silly sam deciding to grab an M4A1 and shoot up the training grounds.
Just allow respawns if it's non-admin, and if it's admin, just treat it as practice?
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Re: Deadmans training yard

Post by MauroVega » 07 Oct 2016, 08:24

danmax67 wrote:+1
The only downside I see is a silly sam deciding to grab an M4A1 and shoot up the training grounds.
If this was to become a proper event it would be moderated
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Re: Deadmans training yard

Post by Aracino » 07 Oct 2016, 10:55

+1 I want to learn how to build shit as a combat engineer. Since at the moment, I can do medicine, shoot shit, stab stuff, do p much most things outside of queen as a xeno, but actually build shit as an engineer? I'd be lost as all hell.
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Re: Deadmans training yard

Post by tempchar » 07 Oct 2016, 20:37

+1 It would be a damn long time until this can be implemented, and I think CM would be the first server to have something like this

Unlikely to happen but I have wanted something like this for every SS13 server

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Re: Deadmans training yard

Post by Joe4444 » 08 Oct 2016, 05:12

tempchar wrote:+1 It would be a damn long time until this can be implemented, and I think CM would be the first server to have something like this

Unlikely to happen but I have wanted something like this for every SS13 server
I think the WH40K server has some sort of combat training room.

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Re: Deadmans training yard

Post by Boltersam » 08 Oct 2016, 06:11

Joe4444 wrote: I think the WH40K server has some sort of combat training room.
Indeed we did. Drake (The coder.) rigged up a "Simulation" chair that sent you to a Z-level with basic guardsman gear and a Simulation tab to spawn enemies with and leave the simulation.

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Re: Deadmans training yard

Post by Nick123q23 » 09 Oct 2016, 02:57

+1, this would be fantastic. If it can be fully automated and give players a button to go to the training yard, even better.
The deathmatch could be countered with a special verb to toggle testing immortality, so those who wish to train shit by killing eachother can still do so, and others can continue training alone.
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Re: Deadmans training yard

Post by TopHatPenguin » 09 Oct 2016, 08:36

Nick123q23 wrote: The deathmatch could be countered with a special verb to toggle testing immortality, so those who wish to train shit by killing eachother can still do so, and others can continue training alone.
This would be great as it would cater to both sides of players who want to essentially have training duels and those who just want to learn mechanics by themselves. +1 to that.
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Re: Deadmans training yard

Post by Joe4444 » 09 Oct 2016, 08:52

Nick123q23 wrote:+1, this would be fantastic. If it can be fully automated and give players a button to go to the training yard, even better.
The deathmatch could be countered with a special verb to toggle testing immortality, so those who wish to train shit by killing eachother can still do so, and others can continue training alone.
Only if people can't hurt others when immune,though I guess that's a given.

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Re: Deadmans training yard

Post by Sarah_U. » 02 Nov 2016, 13:13

+1 if dead players can still be picked for xeno and ERT rotations (Reduce their chance to be picked due to busyness perhaps?)

Make it so all players within X-Y areas aren't considered alive or whatever, still pondering how it'd work.
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Re: Deadmans training yard

Post by Doc » 02 Nov 2016, 13:39

I definitely support this idea. Having an area where new players are able to figure how what they want to use and how to use it without needing to be thrown into the fire of active combat right off the bat would be beneficial for just about everyone, from the people using it to the people that have to deal with them using it. It would definitely have to be overseen by a staff member to prevent people from just screwing around, though- preferably one on one if any learning is going to happen. Perhaps a 'training' tab could be implemented when a player is selected by a mentor, as suggested earlier? This would be used by the mentor to give the player whatever equipment they wish to train with, rather than the player spamming themselves with cool spec equipment.

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Re: Deadmans training yard

Post by Polkjm » 04 Nov 2016, 21:16

-1 on this because while it would be nice to have it would increase the strain on the server and probably take a while to implement for little reward in my opinion.

When I started I sucked ass and just played squad marine with a pulse rifle. You observe how others use the weapons and when you try them out for the first time you might not be very good but you'll get better with time. There isn't much you would gain from this training room that couldn't be obtained from trying it out for a round. Besides, simply reading on how the weapon works should do the trick.

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