Whitelisted Positions
- Desolane900
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Whitelisted Positions
Summary (a quick, 2-3 sentence summary): Whitelist several positions or jobs to only be playable after a certain time limit of gameplay corresponding with a player's ckey.
Benefits (How this will benefit the server and game as a whole): It'll stop some baldie who has never played before from joining as a Specialist, Squad Leader, or Bridge position then immediately going SSD because they don't know how to play. We've all seen it happen and all it does is fill a position that someone who knows what they're doing can play as.
Details (Description of how you think this would work, the benefits, etc): After maybe 18 hours of actual gameplay as a Standard Marine the positions will become available to play as. It's pretty annoying to any experienced marine player when some brand new player joins as an SL and has no clue what to do or what is going on then decides to click the little [X] in the top right corner, or worse, when a griefer joins as a Specialist and SADARs briefing within ten minutes of the round starting.
Implementation (Optional, if you have an idea how to implement it): Just add a timer to certain jobs that only goes down when someone is actively playing the round. After so much time playing over the course of several rounds the timer will hit zero and unlock the jobs.
Benefits (How this will benefit the server and game as a whole): It'll stop some baldie who has never played before from joining as a Specialist, Squad Leader, or Bridge position then immediately going SSD because they don't know how to play. We've all seen it happen and all it does is fill a position that someone who knows what they're doing can play as.
Details (Description of how you think this would work, the benefits, etc): After maybe 18 hours of actual gameplay as a Standard Marine the positions will become available to play as. It's pretty annoying to any experienced marine player when some brand new player joins as an SL and has no clue what to do or what is going on then decides to click the little [X] in the top right corner, or worse, when a griefer joins as a Specialist and SADARs briefing within ten minutes of the round starting.
Implementation (Optional, if you have an idea how to implement it): Just add a timer to certain jobs that only goes down when someone is actively playing the round. After so much time playing over the course of several rounds the timer will hit zero and unlock the jobs.
Last edited by Desolane900 on 17 May 2016, 15:29, edited 1 time in total.
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- Whistle
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Re: Whitelisted Positions
This code is in place in Bay, I know that for sure, I don't believe it will be too far fetched to have here.
- Rob606
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Re: Whitelisted Positions
Honestly, I agree. Getting some play time to reach these positions is not too ridiculous. It will definitely weed out the retarded fuckers who go commander and spend their (limited) time playing covering people in full body paint.
+1
+1
Gristle McThornbody
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Re: Whitelisted Positions
Gotta agree with this.
+juan
+juan
- Rey
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Re: Whitelisted Positions
Yes please.
+1
+1
- Dyne
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- Joe4444
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Re: Whitelisted Positions
+1 because of everything stated above.....fuckin BALDIES
hang on...could we make it reset if your not on for a certain amount of time? i.e if you don't come on for 1 month or something for atleast a minute one of the jobs goes away? probably way to much but eh....a man can dream
hang on...could we make it reset if your not on for a certain amount of time? i.e if you don't come on for 1 month or something for atleast a minute one of the jobs goes away? probably way to much but eh....a man can dream
Last edited by Joe4444 on 17 May 2016, 15:17, edited 1 time in total.
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Re: Whitelisted Positions
summer's coming, so yeah +1. will save the staff the trouble aswell.
- MedicInDisquise
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Re: Whitelisted Positions
I had a gut reaction when I first saw the title. "WHITELISTS? Like, the predators? Just to play Liaison/Bridge Officer/Squad Leader? NO!!"
Yeah, better wording would be what everyone else calls it: Time Locks. +1 for good reasons. Summers coming, command is fucked over by incompetent baldies who don't know how to walk, etc.
Have marine be the first locked, then ENGIE/MED/SPC/SL, then next to be grouped up is RO/CT/MT/CE, and then CL/BO, then XO/CO.
Yeah, better wording would be what everyone else calls it: Time Locks. +1 for good reasons. Summers coming, command is fucked over by incompetent baldies who don't know how to walk, etc.
Have marine be the first locked, then ENGIE/MED/SPC/SL, then next to be grouped up is RO/CT/MT/CE, and then CL/BO, then XO/CO.
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- Joe4444
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Re: Whitelisted Positions
maybe not lock the marine? that is if you mean the marine standardMedicInDisquise wrote:I had a gut reaction when I first saw the title. "WHITELISTS? Like, the predators? Just to play Liaison/Bridge Officer/Squad Leader? NO!!"
Yeah, better wording would be what everyone else calls it: Time Locks. +1 for good reasons. Summers coming, command is fucked over by incompetent baldies who don't know how to walk, etc.
Have marine be the first locked, then ENGIE/MED/SPC/SL, then next to be grouped up is RO/CT/MT, and then CL/BO, then XO/CO.
- MedicInDisquise
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Re: Whitelisted Positions
ofc the marine standard won't be locked, I meant unlocked.
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- Killaninja12
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Re: Whitelisted Positions
+1
Would definitely help in terms of newer players going straight for jobs that are vital to the round when they've barely played a Marine. Also, as stated prior, summer is indeed on it's way and an influx of newer players will be rolling in.
Would definitely help in terms of newer players going straight for jobs that are vital to the round when they've barely played a Marine. Also, as stated prior, summer is indeed on it's way and an influx of newer players will be rolling in.
- freemysoul
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Re: Whitelisted Positions
+1 Personally I would like this for CO, XO, CE/MTs, CMO and SLs. Mainly CE/MTs so we get less Explody McSupermatter
- SpanishBirdman
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Re: Whitelisted Positions
+1
I think some appropriate times would be as follows:
4 hours: SL, RO
6 hours: Doctor, CMO, CE/MT
8 hours: BO, XO, CL
10 hours: CO
These timers would reset after 2 months inactivity.
I think some appropriate times would be as follows:
4 hours: SL, RO
6 hours: Doctor, CMO, CE/MT
8 hours: BO, XO, CL
10 hours: CO
These timers would reset after 2 months inactivity.
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Re: Whitelisted Positions
hours are in no way appropriate. at all, it's just not enough to get the gist of it. at worst, your times should be converted into days. at best, doubled and converted into days.SpanMan wrote:+1
I think some appropriate times would be as follows:
4 hours: SL, RO
6 hours: Doctor, CMO, CE/MT
8 hours: BO, XO, CL
10 hours: CO
These timers would reset after 2 months inactivity.
- Desolane900
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Re: Whitelisted Positions
Those times seem pretty fair to me. Remember it's how much time you spend actually playing. Not afk or in a lobby. Maybe a staff member could also halt the timer in case they see someone just sitting around.Egorkor wrote: hours are in no way appropriate. at all, it's just not enough to get the gist of it. at worst, your times should be converted into days. at best, doubled and converted into days.
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- Derpislav
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Re: Whitelisted Positions
Would it be possible to count in-game hours? When I noticed that Bay has time-locked jobs, I just joined once, then didn't play until they unlocked.
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Re: Whitelisted Positions
4 hours of actual playing is one - one actual round. with luck, two. that is physically not enough to make you be a somewhat good SL. it's barely enough to make you a not-noob squad marine, emphasis on BARELY.Desolane900 wrote: Those times seem pretty fair to me. Remember it's how much time you spend actually playing. Not afk or in a lobby. Maybe a staff member could also halt the timer in case they see someone just sitting around.
- Jeser
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Re: Whitelisted Positions
I always was saying, that we need whitelists based on time for at least command jobs, but Apop replied me that there won't be any such whitelists. I don't get it, really.
BTW, I checked this, just-made account can join as CO. "Have a good round"
BTW, I checked this, just-made account can join as CO. "Have a good round"
Last edited by Jeser on 11 Jun 2016, 01:31, edited 1 time in total.
- SpanishBirdman
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Re: Whitelisted Positions
Bump for summer greytide
- Snypehunter007
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Re: Whitelisted Positions
I don't know, I was on another server when they did something similar. I don't know if this is how it would work, but if this does happen wouldn't most people have to rework their way back up, even veterans, so unless their was some admin intervention, most of us would be playing as marine standard for a while. Also, wouldn't their be a lack of doctors, COs, XOs, BOs, CTs, MTs, CLs, CMOs, SLs, ROs, and you never mentioned anything about MPs, due to everyone having to work their way back up?
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- Jeser
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Re: Whitelisted Positions
I think we need whitelists based on time only for CO, XOs, BOs, CE, CMO, CL. Everything else can be open for everyone.Snypehunter007 wrote:I don't know, I was on another server when they did something similar. I don't know if this is how it would work, but if this does happen wouldn't most people have to rework their way back up, even veterans, so unless their was some admin intervention, most of us would be playing as marine standard for a while. Also, wouldn't their be a lack of doctors, COs, XOs, BOs, CTs, MTs, CLs, CMOs, SLs, ROs, and you never mentioned anything about MPs, due to everyone having to work their way back up?
- Varnock
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Re: Whitelisted Positions
I used to think this was a bad idea, but we could seriously use timelocks/whitelists on the important roles. Too many times have I had to handle a new player who joined in as CO 'just because'
+1 from me.
+1 from me.
- Boltersam
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Re: Whitelisted Positions
+1. I'll happily teach newbie doctors, but when you have to tell the fucking CMO what to do, there's a problem. +1.
- NoShamNoWow
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Re: Whitelisted Positions
I thought we had a suggestion similar to this, the problem was that people could log in, be inactive for those certain amount of days, completely bypassing the time lock, and get the roles easy-peasy. But still, its worth the shot. +1.
EDIT: As Derp said, hour locks sound hell of alot better than day locks.
EDIT: As Derp said, hour locks sound hell of alot better than day locks.
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