Buff the huggers

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BobaFett12
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Buff the huggers

Post by BobaFett12 » 17 May 2016, 13:23

Summary (a quick, 2-3 sentence summary): the hugger are to weak

Benefits (How this will benefit the server and game as a whole): When I said buff I mean don't let them pick a hugger from other marines because it gonna make the server more imersive and more like the movies

Details (Description of how you think this would work, the benefits, etc):the only one who can do yhis must be the squad medic or the doctor.

Implementation (Optional, if you have an idea how to implement it):

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Whistle
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Re: Buff the huggers

Post by Whistle » 17 May 2016, 13:26

This would be viable when the timer for incubation falls in line with the movies and even then, face hugger removal killed the host.

This is not indicative of a fun gameplay mechanic, being knocked out full stop and being used in a tug of war between the nest or Sulaco.

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darklizard45
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Re: Buff the huggers

Post by darklizard45 » 17 May 2016, 13:54

#xenolivesmatter 1+

Still needs some rethinking, like some sort of item (facehugger removal device) that marines can carry to remove facehuggers from faces

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MauroVega
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Re: Buff the huggers

Post by MauroVega » 17 May 2016, 14:02

Lizard that mean they would take a very specific medical item to enemies they do not know
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darklizard45
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Re: Buff the huggers

Post by darklizard45 » 17 May 2016, 14:05

What about... the Researcher can develop this item, making him more useful

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darklizard45
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Re: Buff the huggers

Post by darklizard45 » 17 May 2016, 14:06

If the researcher is able to get his hands on a facehugger corpse and put it into the bio scanner, he can get enough data in order to manufacture this new device

Wickedtemp
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Re: Buff the huggers

Post by Wickedtemp » 17 May 2016, 14:08

-1
This needs to be thought out more. I'd be up for a change, but having only medics and doctors able to remove huggers? You realize that some rounds, there aren't any doctors, or there's only one, right? What happens if the only medic in the squad gets hugged? What then?

And making the researcher produce a special item that allows the medics/doctors to remove the huggers is even more stupid. If there isn't anyone in research, you get hugged, you die. It's a pretty dumb idea.

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MrJJJ
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Re: Buff the huggers

Post by MrJJJ » 18 May 2016, 01:44

Nice joke suggestion

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coroneljones
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Re: Buff the huggers

Post by coroneljones » 18 May 2016, 05:11

-1
This has been said before
The answer is the same
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Mitchs98
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Re: Buff the huggers

Post by Mitchs98 » 19 May 2016, 11:42

-1
No, Just, No. Hugger stun is already OP as FUCK as is, no need to add onto that at all.

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KingKire
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Re: Buff the huggers

Post by KingKire » 28 Jul 2016, 13:15

-1. For the suggestion to work, you would need to move huggers to be only deploy-able near eggs or such, or massively nerfed which i dont see coming soon. As for the formatting of the suggestion itself, its kinda short and should probably go a little more in depth for such a topic.
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Boltersam
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Re: Buff the huggers

Post by Boltersam » 28 Jul 2016, 13:29

ye +1 rofl mkay lessme alium stronker!111!1!!1!!

-1. Reasons stated above, and the rest I'm sure is very obvious.

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Re: Buff the huggers

Post by Toroic » 28 Jul 2016, 13:33

-1 5char
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forwardslashN
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Re: Buff the huggers

Post by forwardslashN » 28 Jul 2016, 18:54

Huggers being too power is the number #1 complaint for most players. Denied.
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