Xeno test subject
- darklizard45
- Registered user
- Posts: 135
- Joined: 01 Mar 2016, 22:36
Xeno test subject
Summary (a quick, 2-3 sentence summary): One day while I was chatting in the ghost chat one particular person sayed something related to the xenos, he sayed that "xenomorphs don't have much RP playability", I of course got a bit pissed about that statement and decided to discuss with him and after a "paceful debate" he replied that xenos are nothing but just follow queen orders, infect and sometimes... act as a rebel that is not well seen.
But he had a point, a point that got stuck in my mind for quite a while, I spended days trying to figure out a solution so xenos could get a more variable RP, from better resin buildings like resin tables or chairs to make the hive feel more confy, make xenos have actual names instead of just: "class name" (random number), more xeno roles, etc.
And all those ideas were quite silly to be honest... and decided to give up
BUT! after playing some rounds in xenobiology on hippie station, thanks to the readition of the gateway with new maps some of wich had ACTUAL XENO EGGS!! I discovered something magical that was forgoten over the years. The ability to capture facehuggers, infect a humanzee (monkeys had a bug that made them not burst) with them, put them inside the containment area in xenobiology, make them breed with other humanzees or humans who "offered themselves by their own will" and study them (usually followed by an assistant breaking in and releasing them...) . It was quite hard to achieve this due to the fact that it was Hippie Station
and the other servers do not have gateway or an efficient way to get facehuggers appart from mining (seriously is imposible to get a facehugger when mining) or /tg/ that has a no xenomorph policy, or the admins just telling me to go play in CM server if you want so much a xeno round, etc.
All of this gave me inspiration for new content, the ability of the researcher to be able to contain living xenomorphs either by capturing infected mar... I mean infected monkeys or adding some sort of way to stun xenos. Also as we know in SS13 xenobiology there is a containment pen wich is surrounded by reinforced walls and force fields in the entrance as you can see in this picture http://imgur.com/CCjiokD if we can add something similar to research so that we can contain the xenos. And of course some sort of implanter that makes the xenos not be hostiles towards other living beings or... I think there was some sort of "metal ring" that appeared in Alien vs. Predator (game) that was used to immobilize contained xenomorphs.
Benefits (How this will benefit the server and game as a whole): It will make the researcher have something else to do like studying xeno behaviour, and the xenos will have a bit more of RP variety
Details (Description of how you think this would work, the benefits, etc): This will also require a redone of research and new items
You can include this on that incoming research update
Implementation (Optional, if you have an idea how to implement it): I am not a coder but you can use Xenobiology from other servers as an inspiration
But he had a point, a point that got stuck in my mind for quite a while, I spended days trying to figure out a solution so xenos could get a more variable RP, from better resin buildings like resin tables or chairs to make the hive feel more confy, make xenos have actual names instead of just: "class name" (random number), more xeno roles, etc.
And all those ideas were quite silly to be honest... and decided to give up
BUT! after playing some rounds in xenobiology on hippie station, thanks to the readition of the gateway with new maps some of wich had ACTUAL XENO EGGS!! I discovered something magical that was forgoten over the years. The ability to capture facehuggers, infect a humanzee (monkeys had a bug that made them not burst) with them, put them inside the containment area in xenobiology, make them breed with other humanzees or humans who "offered themselves by their own will" and study them (usually followed by an assistant breaking in and releasing them...) . It was quite hard to achieve this due to the fact that it was Hippie Station
and the other servers do not have gateway or an efficient way to get facehuggers appart from mining (seriously is imposible to get a facehugger when mining) or /tg/ that has a no xenomorph policy, or the admins just telling me to go play in CM server if you want so much a xeno round, etc.
All of this gave me inspiration for new content, the ability of the researcher to be able to contain living xenomorphs either by capturing infected mar... I mean infected monkeys or adding some sort of way to stun xenos. Also as we know in SS13 xenobiology there is a containment pen wich is surrounded by reinforced walls and force fields in the entrance as you can see in this picture http://imgur.com/CCjiokD if we can add something similar to research so that we can contain the xenos. And of course some sort of implanter that makes the xenos not be hostiles towards other living beings or... I think there was some sort of "metal ring" that appeared in Alien vs. Predator (game) that was used to immobilize contained xenomorphs.
Benefits (How this will benefit the server and game as a whole): It will make the researcher have something else to do like studying xeno behaviour, and the xenos will have a bit more of RP variety
Details (Description of how you think this would work, the benefits, etc): This will also require a redone of research and new items
You can include this on that incoming research update
Implementation (Optional, if you have an idea how to implement it): I am not a coder but you can use Xenobiology from other servers as an inspiration
Last edited by darklizard45 on 08 Jun 2016, 02:47, edited 1 time in total.
- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Re: Xeno test subject
I'm so going to experiment on that shit.
But that didn't quite work out in the past. You can't really RP when all the researcher is interested in is flooding your cell with poisonous gasses.
But that didn't quite work out in the past. You can't really RP when all the researcher is interested in is flooding your cell with poisonous gasses.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- darklizard45
- Registered user
- Posts: 135
- Joined: 01 Mar 2016, 22:36
Re: Xeno test subject
There is no need to add those canister connectorsDerpislav wrote:I'm so going to experiment on that shit.
But that didn't quite work out in the past. You can't really RP when all the researcher is interested in is flooding your cell with poisonous gasses.
Also I am a friendly researcher I don't kill my test subjects, that's boring because I don't want them to scream only once.
- Desolane900
- Donor
- Posts: 653
- Joined: 07 Aug 2015, 19:00
- Location: Riding Bald Eagles
- Byond: desolane900
- Contact:
Re: Xeno test subject
+1
(Forums have messed up video cropping so double click the video to actually watch it)
https://www.youtube.com/watch?v=Gg7pBZVwQr0&feature=youtu.be
- ParadoxSpace
- Registered user
- Posts: 237
- Joined: 03 Oct 2015, 23:00
Re: Xeno test subject
What we could do is like have some cage/collar/other restraining device that you can slap on a larva when it just burst out of Bravo's SL
So that you can safely deposit it within a cage
So that you can safely deposit it within a cage
- darklizard45
- Registered user
- Posts: 135
- Joined: 01 Mar 2016, 22:36
Re: Xeno test subject
Why not putting the Bravo's SL in the cage before it bursts? Is funnier that wayParadoxSpace wrote:What we could do is like have some cage/collar/other restraining device that you can slap on a larva when it just burst out of Bravo's SL
So that you can safely deposit it within a cage
- MedicInDisquise
- Registered user
- Posts: 86
- Joined: 10 May 2015, 06:20
Re: Xeno test subject
I would like a restraining advice (as seen in AVP 2010, for example) be at least able to be sent from Weyland for this stuff. A shock collar might convince a larva not to ventcrawl.
- PFC Johan Leo
- CL Mary Garcia
► Show Spoiler
- Lucius Jones
- Registered user
- Posts: 217
- Joined: 18 Jun 2015, 14:35
- Location: England is my City
- Contact:
Re: Xeno test subject
seems like a great idea, but back in ye olde days of xeno stun prods and xeno cuffs people just goddammn stunned anything and knifed it to death. Many enraged debates ensued I can tell you that. Good idea but no massively portable stun thing.
https://gyazo.com/8052a7a368fb2412808adadd3bcb8e3e
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
- darklizard45
- Registered user
- Posts: 135
- Joined: 01 Mar 2016, 22:36
Re: Xeno test subject
What about... xenos can be stunned with an specific item that only the Researcher can create and is expensive or hard to make oneLucius Jones wrote:seems like a great idea, but back in ye olde days of xeno stun prods and xeno cuffs people just goddammn stunned anything and knifed it to death. Many enraged debates ensued I can tell you that. Good idea but no massively portable stun thing.
And that item can only be used to stun a single xeno or is hard to reload
And of course even if you can't stun a xeno, you can just use the monkey box to get a monkey, get a facehugger and facehug the monkey
- Heckenshutze
- Registered user
- Posts: 1499
- Joined: 17 Apr 2016, 03:52
- Location: Caracas
- Byond: Heckenshutze
- Steam: fancypants2455
Re: Xeno test subject
Desolane900 wrote:+1
► Show Spoiler
Marine: Ruben Dario
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
Yautja: Makauu’rel
Synthetic: Saturn / Shepherd (old model)
- Lucius Jones
- Registered user
- Posts: 217
- Joined: 18 Jun 2015, 14:35
- Location: England is my City
- Contact:
Re: Xeno test subject
I agree, use monkeys. You should not be able to stun xenos period.
https://gyazo.com/8052a7a368fb2412808adadd3bcb8e3e
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
Self proclaimed god tier crusher, just under the main man Tor
also weekend combat queen, as well as a conga crusher too.
https://gyazo.com/02c20e267ab4c559d053ee77587b7708
- darklizard45
- Registered user
- Posts: 135
- Joined: 01 Mar 2016, 22:36
Re: Xeno test subject
And you all just ignore this suggestion
Look at this:
http://imgur.com/a/m7Hsm
This is what I'm reffering to, of course the containment area was a bit ghetto, that's why the Researcher needs some sort of way to be able to contain xenos effectively.
You can even use the movie Alien Resurrection to get some ideas.
Look at this:
http://imgur.com/a/m7Hsm
This is what I'm reffering to, of course the containment area was a bit ghetto, that's why the Researcher needs some sort of way to be able to contain xenos effectively.
You can even use the movie Alien Resurrection to get some ideas.
Last edited by darklizard45 on 08 Jun 2016, 02:44, edited 1 time in total.
- ShortTemperedLeprechaun
- Registered user
- Posts: 746
- Joined: 22 Aug 2015, 16:39
- Location: Having coffee somewhere in ireland
Re: Xeno test subject
Err...please ignore the bottom picture, I promise, it started out alot better.darklizard45 wrote:And you all just ignore this suggestion
Look at this:
http://imgur.com/a/m7Hsm
This is what I'm reffering to, of course the containment area was a bit ghetto, the Researcher some sort of way to be able to contain xenos effectively.
You can even use the movie Alien Resurrection to get some ideas.
Plus one, that had to be one of the best rounds I've ever had as a xeno.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.
- darklizard45
- Registered user
- Posts: 135
- Joined: 01 Mar 2016, 22:36
Re: Xeno test subject
Yeah, the bottom picture was because all the aliens in planetside died and the admins had to end the roundShortTemperedLeprechaun wrote: Err...please ignore the bottom picture, I promise, it started out alot better.
Plus one, that had to be one of the best rounds I've ever had as a xeno.
- McRipfist
- Registered user
- Posts: 345
- Joined: 30 May 2016, 15:47
- Location: Trenches, LV-624
- Byond: McRipfist
Re: Xeno test subject
+1
I like more RP. Would fit well with my idea for PMCs being used to capture xenos.
I like more RP. Would fit well with my idea for PMCs being used to capture xenos.
- Renomaki
- Registered user
- Posts: 1777
- Joined: 22 Jul 2016, 18:26
Re: Xeno test subject
Capturing a xeno is one thing, but doing tests on it is another.
What COULD you do to it to learn from it? As of current, all you can do is cut up dead bodies and get some acid, chitin and biomass, which can only tell so much about xenomorphs. Maybe find ways to hook it up to brain machines, slap translators on it, maybe provide it a playpen to keep it busy between tests?
One thing you have to remember is that a xenomorph is a PLAYER, and while I'd gladly love to play as a test subject, most players HATE being forced into such a situation. Most xeno players want to kill shit and chew bubblegum, not be a labxeno. So giving the xeno players enough to do to make it WORTH IT is going to be tricky.
What COULD you do to it to learn from it? As of current, all you can do is cut up dead bodies and get some acid, chitin and biomass, which can only tell so much about xenomorphs. Maybe find ways to hook it up to brain machines, slap translators on it, maybe provide it a playpen to keep it busy between tests?
One thing you have to remember is that a xenomorph is a PLAYER, and while I'd gladly love to play as a test subject, most players HATE being forced into such a situation. Most xeno players want to kill shit and chew bubblegum, not be a labxeno. So giving the xeno players enough to do to make it WORTH IT is going to be tricky.
Sometimes, bravery comes from the most unlikely sources.
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU
-
- Registered user
- Posts: 67
- Joined: 20 Aug 2016, 23:36
Re: Xeno test subject
As a frequent xeno player, I'd love to be a test subject. Make an obstacle course, have a shock collar for the xeno if it tries to ventcrawl or use acid on walls when enabled, researcher disables it to let the xeno use it on what he commands. Give the xeno the ability to learn (to understand) the human language to at least follow orders through either being held in place and being subject to a researcher that loves to hear themselves talk, or simply a simple timed process in a machine. I like the first one the most.
It can go on and on.
You could even try messing with xeno DNA and end up with a lategame option for marines. Like the Xenomorph ''King'' http://aliens.wikia.com/wiki/Rogue_Xenomorph
It can go on and on.
You could even try messing with xeno DNA and end up with a lategame option for marines. Like the Xenomorph ''King'' http://aliens.wikia.com/wiki/Rogue_Xenomorph
- Boltersam
- Registered user
- Posts: 1548
- Joined: 22 Feb 2015, 05:43
- Location: Tipperary, Ireland
- Byond: Boltersam
- Steam: Boltersam
Re: Xeno test subject
Tone it down a bit, let's not have Marine controlled super ravagers just yet. How about the "Red" Aliens created in labs that fight the regular Aliens?saronsen wrote:As a frequent xeno player, I'd love to be a test subject. Make an obstacle course, have a shock collar for the xeno if it tries to ventcrawl or use acid on walls when enabled, researcher disables it to let the xeno use it on what he commands. Give the xeno the ability to learn (to understand) the human language to at least follow orders through either being held in place and being subject to a researcher that loves to hear themselves talk, or simply a simple timed process in a machine. I like the first one the most.
It can go on and on.
You could even try messing with xeno DNA and end up with a lategame option for marines. Like the Xenomorph ''King'' http://aliens.wikia.com/wiki/Rogue_Xenomorph
- Jay Burns
- Registered user
- Posts: 409
- Joined: 01 Jun 2016, 13:17
- Location: Some place on earth
Re: Xeno test subject
+1, but marines are cucks to xenos, so its gonna be hard to capture them, since most marines would want to kill it and get it over with
- Nick123q23
- Posts: 455
- Joined: 07 Jul 2015, 12:44
- Location: LV-1201
- Byond: Nick123q23
Re: Xeno test subject
+1 Hell yes. Gives me flashbacks as playing as specimen six.
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress
Proudly played as and won a round as an Ancient Empress
- Aracino
- Registered user
- Posts: 156
- Joined: 12 Aug 2016, 10:10
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
- Contact:
Re: Xeno test subject
Research is being reworked.
Locking.
Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
► Show Spoiler