Perma lock the shutters while in transit

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Sargeantmuffinman
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Perma lock the shutters while in transit

Post by Sargeantmuffinman » 20 May 2016, 12:27

Summary (a quick, 2-3 sentence summary):

Make the shutters permanently locked while the Vindicator or Rasputin is in transit

Benefits (How this will benefit the server and game as a whole):

No one can open it so that the air no longer rushes some people out.

Details (Description of how you think this would work, the benefits, etc):

Basically code in something to prevent anyone from falling out of the shuttle or pod while in transit if someone opens it as this is a problem currently in the vindicator.

Implementation (Optional, if you have an idea how to implement it):

Code.
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Egorkor
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Re: Perma lock the shutters while in transit

Post by Egorkor » 20 May 2016, 13:19

but muh paratroopers.

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Edgelord
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Re: Perma lock the shutters while in transit

Post by Edgelord » 20 May 2016, 16:15

Seeing as Locker ODST aren't a thing anymore there really isn't a reason to have it open.

+1
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Re: Perma lock the shutters while in transit

Post by Egorkor » 20 May 2016, 16:54

Edgelord wrote:Seeing as Locker ODST aren't a thing anymore there really isn't a reason to have it open.

+1
you can still ODST though. with our without the chute, but lockers weren't the only way.

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MedicInDisquise
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Re: Perma lock the shutters while in transit

Post by MedicInDisquise » 20 May 2016, 16:59

While usually seeing paratroopers and idiots fly out the shuttle is fun, I had a particularly bad experience with atmos as aliens a while back that completely ruined a Sulacco boarding. It would be nice to prevent atmos from killing everything with this suggestion.

If you still want paratroopers, just unlock the shutters bbefore transit or use the pod.
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Lucius Jones
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Re: Perma lock the shutters while in transit

Post by Lucius Jones » 20 May 2016, 18:04

-1 this removed the aliens ability to jump out of the shuttle, not like they can acid the shutters when on the ground.
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Re: Perma lock the shutters while in transit

Post by MauroVega » 24 May 2016, 19:18

ah no more marines screaming "I CAN FLY!" and jumping off,shame
+1
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Re: Perma lock the shutters while in transit

Post by Killaninja12 » 24 May 2016, 19:35

+1
This is still a problem, and I still see Marines opening it up and someone getting flung out of the shuttle. Would be a simple fix and stop that from happening.
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KingKire
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Re: Perma lock the shutters while in transit

Post by KingKire » 24 Jun 2016, 22:15

+1, There should really be no reason that marines should open the Dropship or drop pod doors in the middle of a flight. Theres no real good gameplay aspect to having it open during flight other than accidents or griefs that take up admin time respawning people. I understand having the shutters open, its really amazing to see the dropships zooming through space and adds alot of RP potential, not locking the doors to the dropship before landing? Nothing.
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TeDGamer
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Re: Perma lock the shutters while in transit

Post by TeDGamer » 25 Jun 2016, 00:24

+1 no more griefers
Lucius Jones wrote:-1 this removed the aliens ability to jump out of the shuttle, not like they can acid the shutters when on the ground.

They can acid shutters on the ground. Just need to right click and acid it. Also by default the shutters activate when it flies. I don't believe aliens can push the button, so I have no idea how you even plan to escape at that point.

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Re: Perma lock the shutters while in transit

Post by Wickedtemp » 25 Jun 2016, 01:50

-1
Honestly, if someone opens the shutters and doors WHILE IN SPACE, I don't know what else you expect to happen. If you guys are dumb enough to do that, you more or less deserve it in my opinion.

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doodeeda
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Re: Perma lock the shutters while in transit

Post by doodeeda » 13 Jul 2016, 20:09

Someone doesn't deserve to get gibbed because someone else was dumb enough to open the shutters or decided to grief. The shutters not being able to be opened at all during transit is something I would like to see.
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Re: Perma lock the shutters while in transit

Post by forwardslashN » 02 Aug 2016, 22:14

Resolved.
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