Explosion Stun [spoiler] n e r f [/spoiler]

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Surrealistik
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Re: Explosion Stun [spoiler] n e r f [/spoiler]

Post by Surrealistik » 25 May 2016, 18:50

-1
Dyne wrote: You clearly didnt play RO recently. Or marine.
Just use Crushers, jeez.
This.

Also if a reduction in stun were ever to happen (which I disapprove of), the damage should be increased.
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Tristan63
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Re: Explosion Stun [spoiler] n e r f [/spoiler]

Post by Tristan63 » 25 May 2016, 20:17

High explosive is meant to take out unarmored targets. I could agree that the Queen shouldn't be killed or even knocked over by a HE Grenade. Praetorians and crushers shouldn't either and im sure Rav's wouldn't but they seem alittle more defenseless in terms of exoskeletal armor.

Also xeno update Saturday (the big one)

+1

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forwardslashN
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Re: Explosion Stun [spoiler] n e r f [/spoiler]

Post by forwardslashN » 25 Jun 2016, 13:14

This hasn't happened since I guess apop changed his mind, so denied for now. This was originally planned for the alien update where T3s would be immune to explosion stun.
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