Your signature says otherwise.CombineSoldier wrote: On the subject of damage, I think the marine weapons do enough damage as it is and we don't a big heavy weapon that does even more damage.
The MK221 Tactical Shotgun
- SecretStamos (Joshuu)
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RE: The MK221 Tactical Shotgun
- HighwaterOffical
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RE: The MK221 Tactical Shotgun
Considering i can dump 2 mags into a DRONE and it still be able to one hit disarm me, we need bigger, higher damaging weapons.
Do you even bottle stock brah?
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RE: The MK221 Tactical Shotgun
You are so very, very, very wrong.CombineSoldier wrote: On the subject of damage, I think the marine weapons do enough damage as it is and we don't a big heavy weapon that does even more damage.
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RE: The MK221 Tactical Shotgun
Yeah, maybe the damage is great on UNWEEDED tiles, but fighting any aliens besides runners on weeded tiles is fucking hellish.CombineSoldier wrote: On the subject of damage, I think the marine weapons do enough damage as it is and we don't a big heavy weapon that does even more damage.
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RE: The MK221 Tactical Shotgun
This is a really bad joke, right? You must not play marine very often if you think that's the case.CombineSoldier wrote: On the subject of damage, I think the marine weapons do enough damage as it is and we don't a big heavy weapon that does even more damage.
I think a portable heavy weapon like the smartgun would be a good idea, since we wouldn't have to rely on them being off the weeds. It might make things a bit easier on us if we could take the fight to them on their home turf, instead of letting them on ours. Of course it'd need limitations, like only having one per squad and maybe only letting them be used after first hostile contact.
Kelly Mason says, "We taking the gun?"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
Xur''Ghost''Dergens says, "Ofcourse"
Xur''Ghost''Dergens says, "Not leaving my future ex wife by herself"
- MrJJJ
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RE: The MK221 Tactical Shotgun
I have problems with SAW since when you fire any other weapons, you can click as much as you want with not it saying it can't fire, however the SAW seems to be a worst version of magnum, since it has the delay of magnum and it does not deal a lot of damage, you won't get much time to spend 50 ammo...
Anyway... YES AND NO TO HIGHER WEAPONS DAMAGE yes is: it's really hellish to kill aliens on weeds and no is: someone obviously never usually gets to fire much laser weaponry and stationary machine gun
Anyway... YES AND NO TO HIGHER WEAPONS DAMAGE yes is: it's really hellish to kill aliens on weeds and no is: someone obviously never usually gets to fire much laser weaponry and stationary machine gun
https://www.youtube.com/watch?v=yb0yGldNxBY
Its hard to see that someone one of the marines could be actually a russian traitor no?
What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
Its hard to see that someone one of the marines could be actually a russian traitor no?
What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
- SecretStamos (Joshuu)
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RE: The MK221 Tactical Shotgun
The downside of the smartgun is that it would likely take up both the players hands, their backpack and slow them to a walking speed. While they're now basically a walking turret, they're going to have a hard time holding supplies and performing actions. If they need to escape or perform an important action quickly, the smartgunner might have to consider discarding their weapon for survivability.razerwing wrote: This is a really bad joke, right? You must not play marine very often if you think that's the case.
I think a portable heavy weapon like the smartgun would be a good idea, since we wouldn't have to rely on them being off the weeds. It might make things a bit easier on us if we could take the fight to them on their home turf, instead of letting them on ours. Of course it'd need limitations, like only having one per squad and maybe only letting them be used after first hostile contact.
In the films, Vasquez ends up discarding her smartgun when it became inconvenient. She later picked up a pulse rifle after losing her smartgun.
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RE: The MK221 Tactical Shotgun
Can someone post the script or whatever for the macro so the rest of us can use the shotgun? I see so many people talking about how great it is when bound but for us simpletons without great knowledge of compooters we still struggle with the shotgun.
Last edited by RoswellRay on 25 Jan 2015, 17:35, edited 1 time in total.
- HighwaterOffical
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RE: The MK221 Tactical Shotgun
Something i should have said.RoswellRay wrote: Can someone post the script or whatever for the macro so the rest of us can use the shotgun? I see so many people talking about how great it is when bound but for us simpletons without great knowledge of compooters we still struggle with the shotgun.
Do you even bottle stock brah?
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RE: The MK221 Tactical Shotgun
To bind a macro, open up SS13 and go to the top blue bar, where it says the server name. Right click, and it'll open a menu. Scroll down to 'Client', open that menu, and click on 'Macros.' It'll open up a separate window where you can create a macro. The command you want to bind is Pump-Shotgun, make sure you include the hyphen. I bound mine to CTRL+C.