New Overwatch Support Option: Surface Scan

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Surrealistik
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New Overwatch Support Option: Surface Scan

Post by Surrealistik » 26 May 2016, 16:07

Summary (a quick, 2-3 sentence summary):

Per the subject. Mentioned and discussed previously in server during play. I think it's a great idea.


Benefits (How this will benefit the server and game as a whole):

Helps provide the information marines need to encourage aggression over turtling indefinitely, waiting for massed T3 death.


Details (Description of how you think this would work, the benefits, etc):

New Overwatch option.

Allow the bridge to scan the planet surface via console on the bridge. The scan will give an approximation of the number of aliens on the planet +/- 2 or 10% of the total number, whichever is larger. It will also display the # of aliens of each size: T3s/Queen: Large, T2s-T1s: Medium, Larvae: Small. 'Phantom' aliens would always display as Medium sized.

The scan would have a long cooldown shared between all Overwatch consoles and thus would have to be used judiciously; an XO or CO ID may be required to utilize it.

The results of the scan can either be set to be broadcast to all marines, or to be privately disclosed to the console operator, who can then determine what he wants to do with this information: whether that's releasing it to marines or lying about/concealing the results to bolster/maintain morale as the situation requires.

EDIT: The scan would initially start in cooldown, or it would require a powered facility in Tcomms to function.


Implementation (Optional, if you have an idea how to implement it):

Add a function to the Overwatch consoles (potentially with the requirement of a CO ID) that counts the aliens on the colony map and adds minor variance to the count as described above.
Last edited by Surrealistik on 06 Jun 2016, 00:49, edited 4 times in total.
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Derpislav
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Re: New Overwatch Support Option: Surface Scan

Post by Derpislav » 26 May 2016, 16:08

Protip: MOTHER scans aren't a thing. It's just us checking the player list and counting xenos.
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Re: New Overwatch Support Option: Surface Scan

Post by Sargeantmuffinman » 26 May 2016, 16:15

► Show Spoiler
Sure if there are no admins on but you know,shiz and giggles.

I'm neutral about this.
Last edited by Sargeantmuffinman on 26 May 2016, 16:18, edited 1 time in total.
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Re: New Overwatch Support Option: Surface Scan

Post by Azmodan412 » 26 May 2016, 16:16

Sargeantmuffinman wrote:SCANNING

50 unidentified alien organisms remaining.

BO:Ugh shit,this ain't good!

SL:Hey did you get that scan?

BO:(Shit man,we don't have the numbers for this shit),we're fine,nothing too serious,just a, good few left?!

SL:What's the number?

BO:(Shit),4,5,a good few man.

SL:Oka-HOLY SHIT,SWARM!
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Re: New Overwatch Support Option: Surface Scan

Post by Egorkor » 26 May 2016, 17:21

Azmodan412 wrote: Kekworthy.
and then they won.

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Surrealistik
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Re: New Overwatch Support Option: Surface Scan

Post by Surrealistik » 26 May 2016, 18:06

Derpislav wrote:Protip: MOTHER scans aren't a thing. It's just us checking the player list and counting xenos.
Surprising that this isn't automated; either way. Description updated.
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Re: New Overwatch Support Option: Surface Scan

Post by MauroVega » 26 May 2016, 19:23

Will it have a cool down?if not it could easely be abuse or too unbalanced,maybe like 20/30 mins cool down
If so +1
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Re: New Overwatch Support Option: Surface Scan

Post by Surrealistik » 26 May 2016, 20:10

Yes, had a fairly long cooldown in mind. Though I left its duration unspecified, ~20 minutes sounds about right.
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Re: New Overwatch Support Option: Surface Scan

Post by MauroVega » 27 May 2016, 15:27

and maybe even only for the XO/C0 to do it,just maybe,its all for aliens not to make about 10 topics to remove after a single round
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Re: New Overwatch Support Option: Surface Scan

Post by Faith » 27 May 2016, 16:03

IMO, it'd basically eliminate the in-character surprise of "oh shit there's native fauna, this shit wasn't in the briefing." Maybe if some sort of sensor array could be constructed planet-side, or there could be a sensor complex that could be repaired like the geothermal plant (equipment for monitoring terraforming?) near the river.
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Surrealistik
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Re: New Overwatch Support Option: Surface Scan

Post by Surrealistik » 27 May 2016, 18:16

Yeah I think tying the scan capability to an object in Tcomms that must be powered would work well; otherwise the scan could start on cooldown at round start.

My only concern with making it dependent on a static object planetside is that it could encourage marine turtling.


And yes, per the OP, only the CO and XO can use the scan option.
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Re: New Overwatch Support Option: Surface Scan

Post by forwardslashN » 29 Nov 2016, 18:51

We got auto mother scans now, so this is resolved.
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