Bug Description: Labeling two handed weapons is not entirely possible, as when you grip it firmly, the label is gone
Steps to reproduce:
1.Have a gun
2.Label it with a kickass name with a hand labeler
3.Take it in both hands, and cry in despair.
Labeling two handed weapons
- Derpislav
- Registered user
- Posts: 823
- Joined: 10 May 2015, 09:14
Re: Labeling two handed weapons
Your other hand (the one gripping it tightly) covers the label.
Feature.
Feature.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- enkas
- Registered user
- Posts: 83
- Joined: 19 Dec 2014, 06:17
Re: Labeling two handed weapons
Apparently, it also wipes it off, as it does not stay, when you remove the hand
- Dyne
- Registered user
- Posts: 610
- Joined: 31 Jul 2015, 02:49
Re: Labeling two handed weapons
The issue is likely a two-handed weapon 'transforms' into another entity as you grip it, code-wise.
Natalie 'Snow-Cries-a-lot' Reyes
- MauroVega
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- Location: Argentina, BA
- Byond: MauroVega
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Re: Labeling two handed weapons
AND if you label a gun and add/remove an attachment it also resets labels
“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
― Sun Tzu, The Art of War
What happens when marine RP collides with standard RP
Natalia 'Nutella' Quiroga
- Dyne
- Registered user
- Posts: 610
- Joined: 31 Jul 2015, 02:49
Re: Labeling two handed weapons
Yeah, because a rifle with an attachment 'transforms' into another rifle as well.
To summ up at this moment we can label: belts, onehanded weapons, armor, sentries, walls(?).
To summ up at this moment we can label: belts, onehanded weapons, armor, sentries, walls(?).
Natalie 'Snow-Cries-a-lot' Reyes
- Sarah_U.
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- Posts: 1277
- Joined: 24 Apr 2016, 07:19
Re: Labeling two handed weapons
So yea, story short. Do it with your fully moded revolver and call it Iron.
Reference involved.
Reference involved.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- forwardslashN
- Community Contributor
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- Byond: forwardslashN