Reduce the critical state

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Staff Assistant
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Reduce the critical state

Post by Staff Assistant » 27 May 2016, 13:49

Summary (a quick, 2-3 sentence summary): Critical State needs to be 'nerfed' , it takes TOO MUUUUUUUUUUUCH time to die even if you're just standing there on the ground with your face fucked with no medical attention at all and since you can't succumb it's awful.

Benefits (How this will benefit the server and game as a whole): Both aliens and marines (especially marines) won't have to sit back on their butts waiting so long for a badly injured character to die

Details (Description of how you think this would work, the benefits, etc): Reduce the time a character stays alive in critical state or let us succumb already.

Implementation (Optional, if you have an idea how to implement it): *shrug*
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MauroVega
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Re: Reduce the critical state

Post by MauroVega » 27 May 2016, 15:18

-1 reducing the time one is in critical in general would be a bad idea for surgery,cloning and marines are not some pansy civilians,they are "hardened soldiders"

And well aliens are made for killing so they would not die so fast on weeds
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Re: Reduce the critical state

Post by Staff Assistant » 27 May 2016, 16:20

MauroVega wrote:-1 reducing the time one is in critical in general would be a bad idea for surgery,cloning and marines are not some pansy civilians,they are "hardened soldiders"

And well aliens are made for killing so they would not die so fast on weeds

No training can prepare you for a shot to the head, or a kick in the nuts..
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Snypehunter007
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Re: Reduce the critical state

Post by Snypehunter007 » 30 Mar 2017, 15:36

Old topic, lack of support.

Asking this to be locked.
Reached "Leet" post status on 3/14/17.
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forwardslashN
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Re: Reduce the critical state

Post by forwardslashN » 01 Apr 2017, 18:11

I don't see why dying quicker is a good thing, or what the benefit of dying quicker would be. There are some issues with the dying state, but not because critical lasts too long. Denied.
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