Summary (a quick, 2-3 sentence summary): to replace tgchem (i think it's tgchem? or baychem?) with goonchem
Benefits (How this will benefit the server and game as a whole): current chemistry has two-three chemicals useful, with one that just heals anything, and I sort of find the current chemmasters goofy, you can't remove chemicals if you goof up. With goonchem, there are a variety of different chems that are useful in many different medical/damage situations and are much more specific to each damage type. It also adds the possibility to use patches e.g. the stypic powder patch, that if you make in pill form will kill your shit dead with toxins. This not only introduces alternative chemicals with uses dependent on severity, but different applications of said chemicals.
Details (Description of how you think this would work, the benefits, etc): More specific chemicals, from broad spectrum to highly specialised, more deadly overdose tresholds (so combat medics don't go on OD of tricord anymore), patches
Implementation (Optional, if you have an idea how to implement it): think goon gone open source. copy & paste!
add goonchem
- coroneljones
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- Location: SPESS!
Re: add goonchem
Its not a simple matter of Copy and paste
WE are closed source,wich means we would have to open source the code,if we wanted to use other Open Sourced Resources
That and Bay and Goon chem might not mix
-1
WE are closed source,wich means we would have to open source the code,if we wanted to use other Open Sourced Resources
That and Bay and Goon chem might not mix
-1
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
-Credit goes to SovietCyanide
- Derpislav
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- Joined: 10 May 2015, 09:14
Re: add goonchem
Baychem.jagermann wrote:(i think it's tgchem? or baychem?)
Would argue.jagermann wrote:current chemistry has two-three chemicals useful
Yes you can, click on "transfer to:".jagermann wrote:current chemmasters goofy, you can't remove chemicals if you goof up.
Same with baychem. There are chemicals dedicated to each damage type, with organs having their corresponding chems too.jagermann wrote:With goonchem, there are a variety of different chems that are useful in many different medical/damage situations and are much more specific to each damage type.
If they do, they get crippling brain damage.jagermann wrote:(so combat medics don't go on OD of tricord anymore)
Infernus looses a roaring laughter, fell and terrible!jagermann wrote:copy & paste!
We're closed source. The open source license most servers use means that we have to go open source too if we port features from them.
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
- monkeysfist101
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Re: add goonchem
"port"
"No"
"No"
Resident canon stickler.
CM in a nutshell:
"perscription_google" - CM code
CM in a nutshell:
"perscription_google" - CM code
- Jroinc1
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- Joined: 10 May 2016, 22:32
- Location: Changes too rapidly
- Byond: Jroinc1
Re: add goonchem
Get better at using chemistry (NOT an insult, just sounds as though you don't know your full capabilities yet).
Goonchem has a metric shitload of destructive chems, buut many healing chems were removed.
As for having only 2-3 useful chemicals... nah.
Read this. If you can prepare, safely dose, and know when to use all of these chems, you're pretty set to heal anything.
viewtopic.php?f=94&t=5689
Personally, I use 10 of these chemicals every round, due to the many varied types of damage you'll get. Yes, you can just tricord, oor you could fill a hypo with a mix of tramadol, dex+, tricord, and bicard for a very robust healing tool (best with brute, but works with anything). Or, you could make a pill with quick clot, dexalin+, tricord, doctors delight, bicard, perdiox, tramadol, with a little antitox and kelotane thrown in (TRY to die with that in you).
In summary, yes, there are only two-three ALL PURPOSE chems, but with skill and that list, you should be able to come up with some great mixes.
-1 to removing current chemistry system.
Goonchem has a metric shitload of destructive chems, buut many healing chems were removed.
As for having only 2-3 useful chemicals... nah.
Read this. If you can prepare, safely dose, and know when to use all of these chems, you're pretty set to heal anything.
viewtopic.php?f=94&t=5689
Personally, I use 10 of these chemicals every round, due to the many varied types of damage you'll get. Yes, you can just tricord, oor you could fill a hypo with a mix of tramadol, dex+, tricord, and bicard for a very robust healing tool (best with brute, but works with anything). Or, you could make a pill with quick clot, dexalin+, tricord, doctors delight, bicard, perdiox, tramadol, with a little antitox and kelotane thrown in (TRY to die with that in you).
In summary, yes, there are only two-three ALL PURPOSE chems, but with skill and that list, you should be able to come up with some great mixes.
-1 to removing current chemistry system.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Ms.Degrasse
- Registered user
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Re: add goonchem
Are you sure we play in the same server?jagermann wrote:Summary (a quick, 2-3 sentence summary): ...current chemistry has two-three chemicals useful, with one that just heals anything...
There is a chem who heals everything, but it's much slower than the more specific ones.
And there are even tier-two versions of most damage specific healing chems.
Also a plethora of chems, for other effects.
Take a look at this guide here, please...
viewtopic.php?f=94&t=5689
- forwardslashN
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