Make boiler bombard activate on the clicked tile
- Boltersam
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Make boiler bombard activate on the clicked tile
Summary (a quick, 2-3 sentence summary): Title.
Benefits (How this will benefit the server and game as a whole): It'll stop boilers from missing targets completely since the bombard doesn't explode until hitting something.
Details (Description of how you think this would work, the benefits, etc): Allow the boilers to control their shots better.
Implementation (Optional, if you have an idea how to implement it): I genuinely don't know, if a dev can puzzle it out it'll be all fine and dandy.
Benefits (How this will benefit the server and game as a whole): It'll stop boilers from missing targets completely since the bombard doesn't explode until hitting something.
Details (Description of how you think this would work, the benefits, etc): Allow the boilers to control their shots better.
Implementation (Optional, if you have an idea how to implement it): I genuinely don't know, if a dev can puzzle it out it'll be all fine and dandy.
Last edited by Boltersam on 02 Jun 2016, 16:35, edited 2 times in total.
- Skycave1
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Re: Allow Boiler bombard to damage tables and barricades
AGHHHH Bolter at it again with the un-needed Xeno Bias
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Re: Allow Boiler bombard to damage tables and barricades
This is actually a good idea for the boiler. One reason I rarely go boiler is because my bombard is absolutely useless if there's ANYTHING in the way, and the bombard itself -despite being corrosive enough to heavily damage any marine inside of the cloud- can't get past a simple table nor have any hopes of taking it down.
+1
+1
- Surrealistik
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Re: Allow Boiler bombard to damage tables and barricades
-1
Lol, Boilers destroying tables and barricades? May as well ban FOBs.
Letting acid clouds filter past obstacles or acid globs have a chance of bypassing tables/barricades is fine, destroying them would be overwhelmingly powerful
Lol, Boilers destroying tables and barricades? May as well ban FOBs.
Letting acid clouds filter past obstacles or acid globs have a chance of bypassing tables/barricades is fine, destroying them would be overwhelmingly powerful
Last edited by Surrealistik on 01 Jun 2016, 15:17, edited 2 times in total.
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- Rey
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Re: Allow Boiler bombard to damage tables and barricades
-1, only because boiler acid is meant to flush out the marines rather than destroy their defenses, plus seems like that would be a bit too op. There are already crushers and ravagers for dealing with tables, barricades can be acided as well if you consider yourself lucky, but I guess it's not that a good of an idea.
On the fact that boiler spit can't go through tables that could be changed and I would be mostly fine with that. Not barricades though.
Just my thoughts.
On the fact that boiler spit can't go through tables that could be changed and I would be mostly fine with that. Not barricades though.
Just my thoughts.
- NoShamNoWow
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Re: Allow Boiler bombard to damage tables and barricades
Nah -1. Boiler spit already acts like a smokescreen for fellow xenos to come in and fucked tables and defenses up.
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- Steven Sneider
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Re: Allow Boiler bombard to damage tables and barricades
or how about to make the bombard pass the obstacle and activate on the tile you click?
NO MERCY! NO RESPITE!
- Surrealistik
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Re: Allow Boiler bombard to damage tables and barricades
Bypassing tables sure, bypassing barricades probably not since they cost precious plasteel.
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- Boltersam
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Re: Allow Boiler bombard to damage tables and barricades
I feel like you haven't read it fully. It would take approximately four shots to destroy a barricade, which costs a lot of plasma and have a charge time before firing.Surrealistik wrote:-1
Lol, Boilers destroying tables and barricades? May as well ban FOBs.
Letting acid clouds filter past obstacles or acid globs have a chance of bypassing tables/barricades is fine, destroying them would be overwhelmingly powerful
So, instead of damaging, you would prefer they had a chance to completely ignore them?
- Boltersam
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Re: Allow Boiler bombard to damage tables and barricades
It's not bias, I promise! It's the fact that even the most basic of defences can completely negate their concentrated acid bombardment. At the very least, they should have the option to destroy tables without going up with their granny-walk and low health to corrosive acid it. Especially when the marines gun down anything within sight range.Skycave1 wrote:AGHHHH Bolter at it again with the un-needed Xeno Bias
SECONDLY, with the Caste cap coming in soon, next to nobody would be a Boiler due to how ineffective they are, because they won't want to waste slots.
- Skycave1
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Re: Allow Boiler bombard to damage tables and barricades
Boltersam wrote: It's not bias, I promise! It's the fact that even the most basic of defences can completely negate their concentrated acid bombardment. At the very least, they should have the option to destroy tables without going up with their granny-walk and low health to corrosive acid it. Especially when the marines gun down anything within sight range.
SECONDLY, with the Caste cap coming in soon, next to nobody would be a Boiler due to how ineffective they are, because they won't want to waste slots.
To the last part. YOU'VE BEEN PLAYING BOILER WRONG THEN! It's a ranged unit for artillery, making it harder for marines to move, and cover a Xeno advance. Its not to do damage, but to support.
- Rey
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Re: Allow Boiler bombard to damage tables and barricades
Don't forget it's usefulness when breaching walls on Sully.
- Surrealistik
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Re: Allow Boiler bombard to damage tables and barricades
I read it fully. Boiler spam would be ludicrously overpowered; deadly smokescreen + cover destruction that lingers forever would be insane.Boltersam wrote: I feel like you haven't read it fully. It would take approximately four shots to destroy a barricade, which costs a lot of plasma and have a charge time before firing.
So, instead of damaging, you would prefer they had a chance to completely ignore them?
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Re: Allow Boiler bombard to damage tables and barricades
+1. Boiler indeed has the most powerful acid, and is among the weakest physically, so it makes sense for it to slightly erode most objects, not just sentries. I would have issue if it could breach space barriers or walls easily however. Very slightly eroding marine gear would be a good addition as well imo.
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Re: Allow Boiler bombard to damage tables and barricades
I'd support this, actually. Either have bombards eat away at the barricades, or bombards activate on whichever tile is clicked. Unless it's something like an enclosed room. Doors and walls would stop it. Girders and grilles, MAYBE but they'd likely be damaged if it stops the acid. Anything else? Likely not.Steven Sneider wrote:or how about to make the bombard pass the obstacle and activate on the tile you click?
- Boltersam
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Re: Allow Boiler bombard to damage tables and barricades
No, walls would still need corrosive acid to destroy.Kalem wrote:+1. Boiler indeed has the most powerful acid, and is among the weakest physically, so it makes sense for it to slightly erode most objects, not just sentries. I would have issue if it could breach space barriers or walls easily however. Very slightly eroding marine gear would be a good addition as well imo.
We used to have acid eroding marine gear, and it also burned through it into their skin. It was....Well, let's just say the marines lost a hell of a lot more when that was added, so it was removed.
- Boltersam
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Re: Allow Boiler bombard to damage tables and barricades
They can't spam due to the plasma cost and charge up. The smokescreen also doesn't linger forever, don't know where you got that from. But sure, since there are a bunch of people here who would prefer to bypass the tables and barricades, I can change the suggestion to that.Surrealistik wrote: I read it fully. Boiler spam would be ludicrously overpowered; deadly smokescreen + cover destruction that lingers forever would be insane.
- Surrealistik
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Re: Allow Boiler bombard to damage tables and barricades
You can have boilers on rotation and spam a defensive point to oblivion, especially with plasma feeders.
The only thing I'd support is bypassing tables, barricades not so much because they're very limited in quantity and are supposed to be a cut above more disposable defensive assets.
The only thing I'd support is bypassing tables, barricades not so much because they're very limited in quantity and are supposed to be a cut above more disposable defensive assets.
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- Boltersam
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Re: Allow Boiler bombard to damage tables and barricades
I'll change the suggestion to the majority's choice, then.Surrealistik wrote:You can have boilers on rotation and spam a defensive point to oblivion, especially with plasma feeders.
The only thing I'd support is bypassing tables, barricades not so much because they're very limited in quantity and are supposed to be a cut above more disposable defensive assets.
- TeknoKot
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Re: Allow Boiler bombard to damage tables and barricades
Boiler's acid glob is just a massive ball of resin covered with gas inside of it. I mean, the ball should be WAY heavier to even scratch a table.
Also, they already pass tables.
Also, they already pass tables.
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- Boltersam
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Re: Allow Boiler bombard to damage tables and barricades
They do? Can someone archive this, then?TeknoKot wrote:
Also, they already pass tables.
Is it? From the sprite I've seen flying through the air, it looks like a big bundle of concentrated acid that turns into deadly vapour upon contacting a colder object.TeknoKot wrote:Boiler's acid glob is just a massive ball of resin covered with gas inside of it. I mean, the ball should be WAY heavier to even scratch a table.
But yannknow, I may be pulling stuff outta thin air.
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Re: Allow Boiler bombard to completely bypass tables
Yeah just saw it, they go past tables. Only problem is, it shoots down the lane you targeted, going and going until it hits something offscreen, even with the long-range sight. So if it doesn't hit something to stop it from going further, it misses its target... Which isn't too bad, but it could still be improved so that it lands on the clicked tile, maybe deviate to land on the adjacent tiles instead.
- Boltersam
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Re: Allow Boiler bombard to completely bypass tables
....Looks like I'm changing the suggestion. Again. But, good feedback all considered.Wickedtemp wrote:Yeah just saw it, they go past tables. Only problem is, it shoots down the lane you targeted, going and going until it hits something offscreen, even with the long-range sight. So if it doesn't hit something to stop it from going further, it misses its target... Which isn't too bad, but it could still be improved so that it lands on the clicked tile, maybe deviate to land on the adjacent tiles instead.
- Sarah_U.
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Re: Make boiler bombard activate on the clicked tile
Please -NEVER- change the main topic of a topic to something else when there was already feedback on it. It de-route the suggestion, conversation and removes a LOT of the potential knowledge to be acquired from the posts.
It also gave me an headhache trying to understand why the people were so off-point with the 'actual discussion' when I was trying to read through new suggestions.
It also gave me an headhache trying to understand why the people were so off-point with the 'actual discussion' when I was trying to read through new suggestions.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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- Boltersam
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Re: Make boiler bombard activate on the clicked tile
I changed it due to the mostly negative response. Several people thought this would be a better suggestion. Eh.Sarah_U. wrote:Please -NEVER- change the main topic of a topic to something else when there was already feedback on it. It de-route the suggestion, conversation and removes a LOT of the potential knowledge to be acquired from the posts.
It also gave me an headhache trying to understand why the people were so off-point with the 'actual discussion' when I was trying to read through new suggestions.
Good pointer, though. I just read through it myself and other people reading it must've thought all the posters went head over tails!