"We're on an express elevator to hell,going down."
- danmax67
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- Joined: 26 Apr 2016, 20:12
- Location: peppa pig's horrible no good very bad dimension
"We're on an express elevator to hell,going down."
Summary (a quick, 2-3 sentence summary):Basically,a mode in which the marines and Humans and stuff are replaced with colonists,and spawn on the planet at the Nexus. The goal of the mode is to survive,with classes such as, 'Colonial Marshals',and 'Miners',etc. The Xenomorphs should be extremely powerful,to add to the realism. And if I get REALLY lucky,then in the next round,we could keep the corpses of the dead Humans.
Benefits (How this will benefit the server and game as a whole): Hasn't anyone but me ever wondered just HOW everything went wrong? I mean,in "Aliens" we see the beginning and aftermath of the colony's attack. Same with "Alien:Isolation". But I wanna watch the colonists fight,make barricades,and attempt to defend the colony.
Details (Description of how you think this would work, the benefits, etc): We'd have different classes,such as "Colonial Marshals" and stuff from earlier. And we'd basically just fortify the colony and fight off the Xenos. Our weapons wouldn't be very effective against the Xenos. (Look up "Alien:Isolation" Survivors vs Aliens,it's not pretty.) But it'd still be an interesting RP.
Implementation (Optional, if you have an idea how to implement it): Clean up the blood,spawn everyone as a Colonist,and make some new classes,like "Colonial Marshal". Or, "Weyland Employee",etc.
Benefits (How this will benefit the server and game as a whole): Hasn't anyone but me ever wondered just HOW everything went wrong? I mean,in "Aliens" we see the beginning and aftermath of the colony's attack. Same with "Alien:Isolation". But I wanna watch the colonists fight,make barricades,and attempt to defend the colony.
Details (Description of how you think this would work, the benefits, etc): We'd have different classes,such as "Colonial Marshals" and stuff from earlier. And we'd basically just fortify the colony and fight off the Xenos. Our weapons wouldn't be very effective against the Xenos. (Look up "Alien:Isolation" Survivors vs Aliens,it's not pretty.) But it'd still be an interesting RP.
Implementation (Optional, if you have an idea how to implement it): Clean up the blood,spawn everyone as a Colonist,and make some new classes,like "Colonial Marshal". Or, "Weyland Employee",etc.
- darklizard45
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Re: "We're on an express elevator to hell,going down."
Is basically SS13 on a planet and xeno round
- SpanishBirdman
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- Joined: 13 Apr 2016, 14:06
Re: "We're on an express elevator to hell,going down."
Seems like a pretty fun event, but it would piss people off even more than hunter games if it gets played regularly. The Xenos would ALWAYS win. Not much fun for people who don't RP much, not much challenge for the Xenos.
+1 as a very occasional event
+1 as a very occasional event
- danmax67
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- Location: peppa pig's horrible no good very bad dimension
Re: "We're on an express elevator to hell,going down."
Well,it's meant to be an occasional not often event. Just because i'm the type of guy who loves playing Dark Souls even though I can't get past the first boss.
- Jroinc1
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Re: "We're on an express elevator to hell,going down."
+1
I'd be interested in this as an occasional game mode, as I'd love it, but I'm not sure how the community would react. Personally, I want to see a 90% default chance of colonial marines (jungle, ice, or whiskey tango), and a 10% chance of another game mode (huntergames, colony stary, human rebels...), as I feel like that could break up the meta a little bit, ESPECIALLY if it was a "Secret" rotation.
I'd be interested in this as an occasional game mode, as I'd love it, but I'm not sure how the community would react. Personally, I want to see a 90% default chance of colonial marines (jungle, ice, or whiskey tango), and a 10% chance of another game mode (huntergames, colony stary, human rebels...), as I feel like that could break up the meta a little bit, ESPECIALLY if it was a "Secret" rotation.
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Rob606
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Re: "We're on an express elevator to hell,going down."
Literally how this game was played back in goonstation - except we had no idea that it was an Alium round.
Gristle McThornbody
- ClumsyAlcoholic
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Re: "We're on an express elevator to hell,going down."
+1 because there is guns to be ordered if you can figure a way to make colony cargo real and the colonial marshally would kick ass
- enkas
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Re: "We're on an express elevator to hell,going down."
Yes.. Or making pressure canons and crossbows by themselves.ClumsyAlcoholic wrote:+1 because there is guns to be ordered if you can figure a way to make colony cargo real and the colonial marshally would kick ass
Anyways, such a gamemode would prove interesting, unfair for the colonists, but it would still be fun.
- Boltersam
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Re: "We're on an express elevator to hell,going down."
The miners would need to spawn with Plasma Cutters. They must prove their worth in honorabru melee. Oh, and the number of Xenos spawned would have to be lessened, due to the lesser resistance and to symbolise that they've just arrived on the planet. But, I'll give a +1. Back in the Nostromo days, I almost suggested something similar, but with the Nostromo fully functional and everyone being standard crew, and it's not a bad idea, but.....Shouldn't be played regularly as Spanman said.
Also, I predict heavy powergaming if this happens. Every colonist will rush to make makeshift weapons, bunkers, and proper weapons before they even sight a Xeno.
Also, I predict heavy powergaming if this happens. Every colonist will rush to make makeshift weapons, bunkers, and proper weapons before they even sight a Xeno.
- Sarah_U.
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Re: "We're on an express elevator to hell,going down."
So a few details to take notes about:
- Colonists have no headset.
- Each colonists would be forced their jobs due to the gamemode/gameplay.
- Colonists would eventually find out about the xenos and it'd be funny to see them try to stop them with literally four or so guns when there's doom bunnies around.
- The level of admin work will be intense to keep everyone in check most likely.
NEUTRAL, would be fun, but I'd rather have it a gamemode that don't touch the next round and it'd be much work.
- Colonists have no headset.
- Each colonists would be forced their jobs due to the gamemode/gameplay.
- Colonists would eventually find out about the xenos and it'd be funny to see them try to stop them with literally four or so guns when there's doom bunnies around.
- The level of admin work will be intense to keep everyone in check most likely.
NEUTRAL, would be fun, but I'd rather have it a gamemode that don't touch the next round and it'd be much work.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Staff Assistant
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- Joined: 20 May 2016, 23:40
Re: "We're on an express elevator to hell,going down."
And the clown saving the day.Rob606 wrote:Literally how this game was played back in goonstation - except we had no idea that it was an Alium round.
(Colony has a clown also, coincidence? i think not.)
- danmax67
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- Joined: 26 Apr 2016, 20:12
- Location: peppa pig's horrible no good very bad dimension
Re: "We're on an express elevator to hell,going down."
Sarah_U. wrote:So a few details to take notes about:
- Colonists have no headset.
- Each colonists would be forced their jobs due to the gamemode/gameplay.
- Colonists would eventually find out about the xenos and it'd be funny to see them try to stop them with literally four or so guns when there's doom bunnies around.
- The level of admin work will be intense to keep everyone in check most likely.
NEUTRAL, would be fun, but I'd rather have it a gamemode that don't touch the next round and it'd be much work.
Well,I thought we could add more than four guns. As for their jobs being forced,well,I dunno how to fix that. I imagine Miners would have their own headsets,and Colonial Marshals. And yeah,hopefully it'd work.
- Sarah_U.
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- Joined: 24 Apr 2016, 07:19
Re: "We're on an express elevator to hell,going down."
Overall as I said it'd be fun, but I'd love a stable/finished WO and Ice map more to some extent
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler
- forwardslashN
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- Byond: forwardslashN
Re: "We're on an express elevator to hell,going down."
No new gamemodes, maps, etc. Denied.
The ambivalent giant white baldie in a jungle near you.