Okay so, basically aliens are only allowed to stun for majority of the round. The problem is that the stun duration is way too short. This just happened seconds ago.
the alien runner (397) has tackled down Blake Griffin!
the alien runner (397) has grabbed Blake Griffin passively!
The alien runner (397) has grabbed Blake Griffin aggressively (now hands)!
Blake Griffin has punched the alien runner (397)!
Blake Griffin has punched the alien runner (397)!
(And then i died to a punch, because i forgot alien runners were glorified rats)
I'm a fast micro manager, Blake was down on the ground for 1-2 seconds (He was standing up before the agressive grab message). You can literally do nothing to someone on the ground for only a second. I could have swore stuns lasted longer than 1 second, However i've tested this multiple times this round with Alien Drone, Alien Carrier, and alien runner. All stuns lasting 1 second or at most 1.5 seconds. ((Seems RNG god hates me, and i probably rolled a 2 every time)
Simple fix : Increase the stun duration.
Why? Because we cannot stun lock while they are on the ground (Good, because that's nooby). However we are not allowed to slash legs to slow the opponent, and marines walk faster than most aliens already.
If we are not allowed to kill, we need to be better disablers.
I hope this suggestions makes the cut.
I've just read the code and it says 2-4 second stun on most aliens, So the fix i suggest for this would be 3-6 or 4-5 second stuns. ((All aliens))
Simple fix for aliens.
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Simple fix for aliens.
Last edited by TheTylerLee on 10 Jan 2015, 12:20, edited 1 time in total.
- MrGabol100
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RE: Simple fix for aliens.
Xenomorphs are broken the way they are now compared to the Marine players' mentality about how to engage them, just, dont fucking boost them.
- apophis775
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RE: Simple fix for aliens.
It's currently balanced. So, denied.