Mines, Boom for Marines as well.

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Ocnjak20
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Mines, Boom for Marines as well.

Post by Ocnjak20 » 05 Jun 2016, 15:31

Summary (a quick, 2-3 sentence summary): Mine gets triggered if Marine stands on them as well.

Benefits (How this will benefit the server and game as a whole): Pevent Marines from hoarding and hiding the mines under certain stuff and making traps that Xenos only fall onto them. This way the mines would have to be on the clean tile to prevent friendly fire as well, it will be balanced to go off on Marines and Xenos.

Details (Description of how you think this would work, the benefits, etc): Its not fun when Marines hoard mines against Xeno's seen that way too many times and that is the main reason why perhaps the mines would go boom on marines as well. They would not probably kill them but stun them long enough or make them unable to fight for some time depending on the armor they have.

Implementation (Optional, if you have an idea how to implement it): First I need to get it approved, then it is up to dev's to implement it.

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Re: Mines, Boom for Marines as well.

Post by SpanishBirdman » 05 Jun 2016, 15:46

Ocnjak20 wrote:Summary (a quick, 2-3 sentence summary): Mine gets triggered if Marine stands on them as well.

Benefits (How this will benefit the server and game as a whole): Pevent Marines from hoarding and hiding the mines under certain stuff and making traps that Xenos only fall onto them. This way the mines would have to be on the clean tile to prevent friendly fire as well, it will be balanced to go off on Marines and Xenos.

Details (Description of how you think this would work, the benefits, etc): Its not fun when Marines hoard mines against Xeno's seen that way too many times and that is the main reason why perhaps the mines would go boom on marines as well. They would not probably kill them but stun them long enough or make them unable to fight for some time depending on the armor they have.

Implementation (Optional, if you have an idea how to implement it): First I need to get it approved, then it is up to dev's to implement it.
Aliens will usually avoid any mines they see on the planet, whether or not they "know" what they are. It's unavoidable, very few Aliens will die for RP's sake. Mines are designed to be hidden traps, just like in real life. If this suggestion is accepted, the first thing that will happen is baldies blowing their own legs off by the dozen. No matter how obvious the mines are, it won't be enough for FNGs, who will likely take serious damage to the lower body including broken or missing legs. Walking on a landmine doesn't just stun you, especially since the devs have made it clear that FF is very, very on in this game. The second effect this will have is engineers making mines more obvious to avoid blowing up baldies/losing mines. This will lead to aliens metavoiding the mines like they already do, except now the mines are easier to avoid.
Also, turrets in this game make it clear that ID recognition in automated weapons is a thing, so it fits lorewise. One thing that might be interesting is making mines able to kill survivors and other IDless people, since turrets do it currently.

-1

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Re: Mines, Boom for Marines as well.

Post by Ocnjak20 » 05 Jun 2016, 15:57

SpanMan wrote: Aliens will usually avoid any mines they see on the planet, whether or not they "know" what they are. It's unavoidable, very few Aliens will die for RP's sake. Mines are designed to be hidden traps, just like in real life. If this suggestion is accepted, the first thing that will happen is baldies blowing their own legs off by the dozen. No matter how obvious the mines are, it won't be enough for FNGs, who will likely take serious damage to the lower body including broken or missing legs. Walking on a landmine doesn't just stun you, especially since the devs have made it clear that FF is very, very on in this game. The second effect this will have is engineers making mines more obvious to avoid blowing up baldies/losing mines. This will lead to aliens metavoiding the mines like they already do, except now the mines are easier to avoid.
Also, turrets in this game make it clear that ID recognition in automated weapons is a thing, so it fits lorewise. One thing that might be interesting is making mines able to kill survivors and other IDless people, since turrets do it currently.

-1
I guess that it is true to some point, however I would still like them to blow up on those without ID cards. Just to make IC more fun.

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Re: Mines, Boom for Marines as well.

Post by MauroVega » 05 Jun 2016, 17:38

I Agree on making them explode on people with no ID's,but marines that have ID's should not trigger them
-1
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Re: Mines, Boom for Marines as well.

Post by NoShamNoWow » 05 Jun 2016, 20:10

-1, the amount of marines stepping over mines would just be a major annoyance to medics and a waste of mines.
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Re: Mines, Boom for Marines as well.

Post by Releasing » 05 Jun 2016, 20:52

-1. IDless marines going boom would be fine, but marines with IDs, no thank you. Basically what others said above. Besides, marines hiding mines under things is like aliens hiding huggers under walls/doors/crates. Its salt-inducing but its not against the rules.
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Re: Mines, Boom for Marines as well.

Post by Jesstreeter » 05 Jun 2016, 20:53

The mines in-game are referred to as proximity mines. Not landmines, thus they work on an entirely different basis (Assumedly, anyways.) You can't judge the fact they function like landmines due to game mechanics in-game, due to scripting for proximity-based mines not being present.

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Re: Mines, Boom for Marines as well.

Post by Surrealistik » 05 Jun 2016, 21:01

-1.

I would be fine with them triggering for those who have no/an invalid ID, but that's it.
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Re: Mines, Boom for Marines as well.

Post by ParadoxSpace » 05 Jun 2016, 21:51

Here's a different idea, how about we make it so that you can't cover them? Like, they have to have no items above them.

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Re: Mines, Boom for Marines as well.

Post by Surrealistik » 05 Jun 2016, 22:41

How about no? Or aliens stop being able to cover facehuggers.
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Re: Mines, Boom for Marines as well.

Post by ParadoxSpace » 05 Jun 2016, 23:17

Since when could aliens do that since they lost the ability to pull?

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Re: Mines, Boom for Marines as well.

Post by Surrealistik » 06 Jun 2016, 00:13

Wall eggs and the like
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Re: Mines, Boom for Marines as well.

Post by Egorkor » 06 Jun 2016, 12:47

ParadoxSpace wrote:Since when could aliens do that since they lost the ability to pull?
since every time they push an item over it, because pushing supply crates still exist and has happened already.
ParadoxSpace wrote:Here's a different idea, how about we make it so that you can't cover them? Like, they have to have no items above them.
and this one is so silly I'm not even going to you know, do anything but giggle. suggest that the area OBs hit next is highlighted with a big red circle, cause why not?

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Re: Mines, Boom for Marines as well.

Post by Warnipple » 27 Jun 2016, 09:53

-1

This would bring marine incompetence to a whole new level
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Re: Mines, Boom for Marines as well.

Post by Boltersam » 27 Jun 2016, 10:58

Seeing as this got revived, -1. Marine incompetence and friendly fire is bad enough, without people hiding mines and not telling anyone until they walk over them, critically injuring most of the squad and killing a few.

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Re: Mines, Boom for Marines as well.

Post by KingKire » 29 Jun 2016, 11:52

-1, as preciously said, lore-wise, the mines are ID-checking equipment, and its only to stop the headache that mines dont kill survivors.
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Re: Mines, Boom for Marines as well.

Post by forwardslashN » 29 Jun 2016, 11:56

Hmmmmmmmm. The mines we have are actually claymores, that shouldn't check equipment. I'll ask apop about this when I see him.
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Re: Mines, Boom for Marines as well.

Post by Surrealistik » 29 Jun 2016, 14:05

Noize wrote:Hmmmmmmmm. The mines we have are actually claymores, that shouldn't check equipment. I'll ask apop about this when I see him.
If you're seriously going to make mines FF (which would be absolutely disastrous and would eliminate them from practical consideration) because they're 'claymores' are you also going to recode them so they have directional blasts and can be remotely detonated via a signalling device?
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Re: Mines, Boom for Marines as well.

Post by forwardslashN » 29 Jun 2016, 14:07

Surrealistik wrote: If you're seriously going to make mines FF (which would be absolutely disastrous and would eliminate them from practical consideration) because they're 'claymores' are you also going to recode them so they have directional blasts and can be remotely detonated via a signalling device?
I believe the post you're quoting is me wanting to ask apop about the mines and their sensor. Let's not jump to conclusions.
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Re: Mines, Boom for Marines as well.

Post by forwardslashN » 14 Sep 2016, 19:58

Mines changed, so this is probably resolved.
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