Locker-locking (Interior)

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Sarah_U.
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Locker-locking (Interior)

Post by Sarah_U. » 05 Jun 2016, 16:48

Summary (a quick, 2-3 sentence summary):
Give the ability to players to lock lockers from the inside, fiddling with the circuitry or welding it.

Benefits (How this will benefit the server and game as a whole):
It will greatly increase the chances for people to hide without xenos bothering about them. People locked into lockers can still get out, but it requires exhaustive time and effort to do so... If they don't, they're not counted in the round either way.

Details (Description of how you think this would work, the benefits, etc):
It'll increase survivor's survival rate as xenos now-a-day simply SWARM THEM and there's little to no room for them to hide since xenos also check lockers.
Additonally it'll provide with a way to quickly get away from xenos, but in most case xenos can melt the locker / camp it and the survivors will soon find their idea to be fool-hardy if they wished to be safe.

EDIT:
Furthermore, a xeno could break the locker door in any scenario if it would leap at it or attack it with harm intent.
The process to lock a locker from the inside is simple;

1: You take a screwdriver and multi-tool and hi-jack the control pannel from the inside to fry the circuitry and force a lockdown.
- Can be coupled with interior welding, but alone it won't be enough to prevent xenos from tacking the locker door appart.
- It would break the locker and prevent it from being locked again untill repaired.
- Someone outside can repair it.

2: You weld the locker from the inside using a welder.
- Can be coupled with the lock, but alone it won't be enough to prevent xenos from taking the locker door appart.
- Hurts your eyes as usual, but also slightly hurts your whole body due to the tight space.
- Welding the locker from the inside isn't instantaneous to prevent quick-lock and quick-unlock.

Implementation (Optional, if you have an idea how to implement it):
Last edited by Sarah_U. on 05 Jun 2016, 17:12, edited 2 times in total.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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MadSnailDisease
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Re: Locker-locking (Interior)

Post by MadSnailDisease » 05 Jun 2016, 16:55

So, let's imagine this situation. You're in a completely closed locker, and yet you somehow reach outside to swipe your ID on the doorway. This doesn't seem physically possible. On the other hand, you could argue that there's a locking mechanism on the inside of the locker, but that's akin to putting the lock on the outside of a porta-john. It's designed for restriction in the other direction.

My problems with this IC aside, it seems kind of strong. If you are in a prep room, you could seal 10 other lockers plus the one you're inside, and someone has to go through every damn locker until they find you.

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Sarah_U.
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Re: Locker-locking (Interior)

Post by Sarah_U. » 05 Jun 2016, 16:59

Hm, I'll actually modify it a bit to make it more realisitc and improve its quality; Sorry I'm really tired I've had a rough night xP
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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Egorkor
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Re: Locker-locking (Interior)

Post by Egorkor » 05 Jun 2016, 17:01

being in a locker doesn't count as being alive however, so you can hide for all you care. not to mention aliens bust them open in a single slash.

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Sarah_U.
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Re: Locker-locking (Interior)

Post by Sarah_U. » 05 Jun 2016, 17:11

Edited, I know it's a lot more complex now, but it auto-balance itself for the SULACO part since ravagers will be able to pounce the lockers to break em' appart in a matter of seconds.
Thx for the feedback! ^^
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

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MadSnailDisease
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Re: Locker-locking (Interior)

Post by MadSnailDisease » 05 Jun 2016, 21:38

At this point I kind of like the idea if its only welding it shut, but if its welded then you should slowly start to lose air, since its a tight sealed container. That would stop people from just forever hiding in a locker.

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jalen earl
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Re: Locker-locking (Interior)

Post by jalen earl » 05 Jun 2016, 22:28

Kinda like the idea especially as there is always 2-3 shithead xenos that dont help the hive at all during early rounds and either waste time on searching for unreachable survivors or get killed trying

Just a matter of how the locks work etc and making it balanced
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Minijar
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Re: Locker-locking (Interior)

Post by Minijar » 06 Jun 2016, 02:00

Nothing will change with this, xenos will just switch to breaking every locker instead of opening them.

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MadSnailDisease
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Re: Locker-locking (Interior)

Post by MadSnailDisease » 06 Jun 2016, 08:27

Minijar makes a good point. Since you can easily break apart the lockers it does seem like nothing has really changed, other than hurting yourself a little in the process.

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Re: Locker-locking (Interior)

Post by RoswellRay » 06 Jun 2016, 13:21

Aliens will just melt the locker and you don't want that. It completely destroys your character making cloning impossible.

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Sarah_U.
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Re: Locker-locking (Interior)

Post by Sarah_U. » 06 Jun 2016, 13:37

Melting a locker with someone inside melt the elements too? I never saw it happen before o.o
But overall the suggestion will at least give some few more seconds to the survivors and the ability to RP some screaming/panic as xenos are starting to break in.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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RoswellRay
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Re: Locker-locking (Interior)

Post by RoswellRay » 06 Jun 2016, 15:03

Sarah_U. wrote:Melting a locker with someone inside melt the elements too? I never saw it happen before o.o
But overall the suggestion will at least give some few more seconds to the survivors and the ability to RP some screaming/panic as xenos are starting to break in.
Yeah, I've seen it happen a few times. Just the otherday I locked a docter in one as the aliens took medbay hoping to buy him time for backup to get there. Poor bastard was trapped inside as both him and the locker melted.

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Sarah_U.
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Re: Locker-locking (Interior)

Post by Sarah_U. » 06 Jun 2016, 20:59

You can say his hopes fizzled away :)
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

TeDGamer
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Re: Locker-locking (Interior)

Post by TeDGamer » 24 Jun 2016, 01:05

+1 Cause why not.

All that'll happen is that you hide. Aliens can still smash open lockers and spill contents revealing you. What's not to allow this?

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forwardslashN
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Re: Locker-locking (Interior)

Post by forwardslashN » 25 Jul 2016, 18:01

Snail pointed out the problems with this. It's really not plausible or gameplay friendly.
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