Deconstructing metal barricades

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Sarah_U.
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Deconstructing metal barricades

Post by Sarah_U. » 14 Jun 2016, 17:11

Summary (a quick, 2-3 sentence summary):
Allow an extensive process on which metal barricades can be dismantled for their plasteel or 'un-assembled' equivalent.

Benefits (How this will benefit the server and game as a whole):
Will reduce the number of bad engineers wasting ressources, add to the gameplay as they'll be able to be moved once in a while (again, extensive process = long).

Details (Description of how you think this would work, the benefits, etc):
An engineer takes a wrench and unbolts the barricade, then takes a screwdriver and unscrew the pannels from one-another, then unwelds the rest into 5 sheets of plasteel. Barricades under deconstruction could be pushed down at your discretion. Though that's not part of the main suggestion and is up to later balance.

Implementation (Optional, if you have an idea how to implement it):
Add a method to deconstruct it much like reinforced tables etc.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Deconstructing metal barricades

Post by oprayx73 » 14 Jun 2016, 17:13

yes why is this not a feature already +1
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Re: Deconstructing metal barricades

Post by Surrealistik » 14 Jun 2016, 20:10

+1, 100% agreed. Would simplify the process though; weaken the barricades with a welder (while they're damaged you'd repair them, while they're at full health you'd weaken) then wrench to dismantle, just like reinforced tables. Alternately, wrench > welder.
Last edited by Surrealistik on 14 Jun 2016, 23:19, edited 1 time in total.
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Re: Deconstructing metal barricades

Post by KingKire » 14 Jun 2016, 23:11

+1. It does bug me as an engineer to see something that looks pretty portable (albeit at some difficulty) not be able to move at all. Engineers need to move along with the battle and if they take the time, they should be able to move along their fortifications. I think the answer of deconstructing them for the full plasteel amount is the way to go. It should be as others have said, a multistep process to take it apart, but it should not be excessively long, just complicated( or maybe not! the barricades themselves look like they are just waiting to move along with the battlefield.)

This would give engineers more leeway on setting up defensive positions, and allowing the engineers to use the plasteel they are given in a slightly more tactical sense then strategic one, evolving as the battle goes on.
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Re: Deconstructing metal barricades

Post by Surrealistik » 14 Jun 2016, 23:29

Beyond letting Engineers correct mistakes, it would also let them move defenses up; say to a forward attack base north of the river.
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Re: Deconstructing metal barricades

Post by Sarah_U. » 14 Jun 2016, 23:31

I made it a complex deconstruction because it'd cause issues if engineers just slowly moved as a big roman turtle formation with the barricades. Some tweaking is meant to be done with the IDEA, but overall I hope you understand why I made that so complex... Though reinforced table deconstruction pace sounds 'okay-ish'.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Deconstructing metal barricades

Post by Surrealistik » 14 Jun 2016, 23:34

Reinforced tables take long enough to deconstruct to be annoying, especially with welding as a step, so I think that's fine.
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Re: Deconstructing metal barricades

Post by KingKire » 15 Jun 2016, 00:17

Yah i think its fine if engineers are allowed to slowly move up the barricades, it takes time to take them apart and put them back up, and with the new xenos update, any time wasted can be used against you as the xeno threat evolves. It shouldnt be completely backbreaking work, but then again, i would just be happy to move them...*sighs* even if it took a long time.
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Re: Deconstructing metal barricades

Post by MauroVega » 15 Jun 2016, 17:33

9/10 Engineers aprove
+1
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Re: Deconstructing metal barricades

Post by coolsurf6 » 15 Jun 2016, 18:14

I'll +1 this. No idea why its not added yet. Very simple to do but there would need ro be a verb to rotate it.
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Re: Deconstructing metal barricades

Post by Sarah_U. » 15 Jun 2016, 21:24

I don't like the idea of having a way to rotate the barricade. It's anchored to the ground and made to be a strong metal wall that's here to stay. Deconstruction I understand (Anything can be deconstructed to an extent). Simply turned over like it rested on nothing? Eeeeeh.

My idea actually disallow the principle of just un-anchoring it to move around because that'd be too easy to use as a way to push the barricade forth and keep doing so (Roman turtle). I prefer just taking it down since it got no resting point to sit onto.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Deconstructing metal barricades

Post by TopHatPenguin » 17 Jun 2016, 09:54

If i recall the plasteel barricades were designed to not be taken down so that marines would have to think carefully about where they would put them..
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Re: Deconstructing metal barricades

Post by Xurphorus » 17 Jun 2016, 10:13

I like this Idea, but if this wont be implemented, I'd say allow Plasteel Barricades be unwrenched of unlatched from the ground and be able to be moved and or rotated. still

+1 to this Idea

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Re: Deconstructing metal barricades

Post by Jeser » 18 Jun 2016, 02:43

MauroVega wrote:9/10 Engineers aprove
+1
That tenth one is shitty engineer. Totally +1. Too many times I see some idiots placing barricades in wrong places or even in wrong direction.
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Re: Deconstructing metal barricades

Post by TeDGamer » 24 Jun 2016, 00:58

+1 Definitely needed

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Re: Deconstructing metal barricades

Post by Surrealistik » 06 Jul 2016, 04:22

Bump because it is badly needed.

Dear god save me from idiot marines orientating these things the wrong way, or completely blocking off areas with them.
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Re: Deconstructing metal barricades

Post by Steelpoint » 06 Jul 2016, 06:13

Situations change, you may find defences you needed earlier are not nessecary, or the battlefield has shifted that the defence you placed is no longer viable.

I think allowing you to slowly decon a plasteel barricade would be fair, or even if you can just unhook and move it around.
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Re: Deconstructing metal barricades

Post by Warnipple » 06 Jul 2016, 08:36

Steelpoint wrote:Situations change, you may find defences you needed earlier are not nessecary, or the battlefield has shifted that the defence you placed is no longer viable.

I think allowing you to slowly decon a plasteel barricade would be fair, or even if you can just unhook and move it around.
If its anything like reinforced windows to move around, I feel it would be unfair to have mobile plasteel cover moving around everywhere.

Still +1 to this idea and moving around metal barricades. It would provide less cover if it wasn't anchored down.
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Re: Deconstructing metal barricades

Post by qDan » 06 Oct 2016, 03:01

+1

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Re: Deconstructing metal barricades

Post by ZDashe » 06 Oct 2016, 05:05

+1. Implement this already.
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Re: Deconstructing metal barricades

Post by Surrealistik » 01 Nov 2016, 19:08

Bump because this still isn't a thing yet, and because it's necessary with nonsense like this being commonplace; just look at this retardation in need of fixing:

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Re: Deconstructing metal barricades

Post by Sarah_U. » 02 Nov 2016, 01:17

I caught cancer with the second one.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Deconstructing metal barricades

Post by Surrealistik » 20 Nov 2016, 15:10

Bump. Needs implement.
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Re: Deconstructing metal barricades

Post by Derpislav » 26 Nov 2016, 22:04

I will bump this thread to be the first on the page until it gets implemented.

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Re: Deconstructing metal barricades

Post by Karmac » 26 Nov 2016, 22:04

+1, even if we just get tools that wear down as we use them to remove those shitty barricades.
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