Reduce Throwup Stun/Time

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NoShamNoWow
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Reduce Throwup Stun/Time

Post by NoShamNoWow » 15 Jun 2016, 01:36

Summary (a quick, 2-3 sentence summary): Reduce the amount of time you get stunned from throw up or alternatively, extend the time when you throw up. Currently, from what I've seen, every minute you throwup and the stun time is around 6-7 seconds. This is very much annoying in and out of combat.

Benefits (How this will benefit the server and game as a whole): Less time consuming, blatantly annoying to deal with.

Details (Description of how you think this would work, the benefits, etc): Just reduce the time on the stun lock or extend the amount of time for each throwup.

Implementation (Optional, if you have an idea how to implement it): Coding.
Elijah Makus [Sulaco (CO)] says, "Some crazy son of a bitch killed the queen with his bare hands"
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MrJJJ
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Re: Reduce Throwup Stun/Time

Post by MrJJJ » 15 Jun 2016, 01:39

+1 for the throwup one, its so easy for a spitter or a praet to keep sending you a machine gun of corrosive acid, and if he hits you at least 5 times, prepare to be stunned, a lot

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coolsurf6
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Re: Reduce Throwup Stun/Time

Post by coolsurf6 » 15 Jun 2016, 01:41

-1
Its so easy to heal toxin damage so its your fault for not talking to a medic.

But maybe lessen the damage you take from a spitter. Thats a better suggestion.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.

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MrJJJ
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Re: Reduce Throwup Stun/Time

Post by MrJJJ » 15 Jun 2016, 01:44

coolsurf6 wrote:-1
Its so easy to heal toxin damage so its your fault for not talking to a medic.

But maybe lessen the damage you take from a spitter. Thats a better suggestion.
Not sure if you seen, but a typical medic will take a lifesaver (which last i remember, had at least 3-4 dylovene autoinjectors thank you very much) and most likely not take any additional bottles, since he is not expecting to be treating toxin damage too much.

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NoShamNoWow
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Re: Reduce Throwup Stun/Time

Post by NoShamNoWow » 15 Jun 2016, 01:49

If I wanted a make a suggestion about reducing the damage they do, I would have suggested that. This is about throwup, not the damage. They are the 'Range Masters' for a reason.
Elijah Makus [Sulaco (CO)] says, "Some crazy son of a bitch killed the queen with his bare hands"
Reenus Turner asks, "Do you got a bipod I can put on my knife?"


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apophis775
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Re: Reduce Throwup Stun/Time

Post by apophis775 » 15 Jun 2016, 01:52

1 Russian red = No more toxins.

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NoShamNoWow
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Re: Reduce Throwup Stun/Time

Post by NoShamNoWow » 15 Jun 2016, 01:55

apophis775 wrote:1 Russian red = No more toxins.
I thought Red was meant to treat radiation damage, not toxins.
Elijah Makus [Sulaco (CO)] says, "Some crazy son of a bitch killed the queen with his bare hands"
Reenus Turner asks, "Do you got a bipod I can put on my knife?"


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MrJJJ
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Re: Reduce Throwup Stun/Time

Post by MrJJJ » 15 Jun 2016, 01:57

NoShamNoWow wrote: I thought Red was meant to treat radiation damage, not toxins.
I belive russian red is Arithrazine, which heals toxin damage slightly, but has a chance (which actually for me is always) of doing brute damage back

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coolsurf6
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Re: Reduce Throwup Stun/Time

Post by coolsurf6 » 15 Jun 2016, 02:04

MrJJJ wrote: Not sure if you seen, but a typical medic will take a lifesaver (which last i remember, had at least 3-4 dylovene autoinjectors thank you very much) and most likely not take any additional bottles, since he is not expecting to be treating toxin damage too much.
I throw every injector except dexalin and quickclot and fill it with advanced trauma/burn kits and pills. I guess the meta has changed to bring more toxin pills.
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.

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MrJJJ
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Re: Reduce Throwup Stun/Time

Post by MrJJJ » 15 Jun 2016, 02:06

coolsurf6 wrote: I throw every injector except dexalin and quickclot and fill it with advanced trauma/burn kits and pills. I guess the meta has changed to bring more toxin pills.
Mhm, not sure why would you throw tricord away ever >_>

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coolsurf6
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Re: Reduce Throwup Stun/Time

Post by coolsurf6 » 15 Jun 2016, 02:09

MrJJJ wrote: Mhm, not sure why would you throw tricord away ever >_>
Very rarely use it but tricord pills are amazing
The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.

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Disco Dalek
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Re: Reduce Throwup Stun/Time

Post by Disco Dalek » 15 Jun 2016, 11:54

I can honestly say I've never once run out of dylovene. Just grab some syringe cases and load them full of bottles. There's really no point in bringing dylovene and tricord injectors when you can just bring two hyposprays.
One hypo for tricord which you can easily make from inaprovaline and dylovene and one hypo for dylovene.

So instead of bringing four auto injectors of dylovene, you could bring a syringe case with three entire bottles of it and a hypo for the same delivery speed. You'd have to try pretty hard to use all that dylovene up. You could also stock up on pills, but using a full pill to treat 30 or less toxin damage is a bit of a waste.
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Re: Reduce Throwup Stun/Time

Post by Snypehunter007 » 09 May 2017, 15:56

Old. No support.

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